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Shovel Knight Kickstarter update - Gift Card holder, Plague Knight update

The pedal is to the proverbial metal on Plague Knight! We are working full time on update content (Plague Knight, Body Swap Mode, and Battle Mode!), and it’s shaping up to be amazing. The Plague Knight campaign will be the first content released, and it’s feeling like a whole new adventure already! A new relic system! New characters and bosses! Remixed content! On that subject, we’re going to share a little detail. Mona, who runs the potion minigame in the village, will have a vastly expanded role.... Here is a peek at the design process so far!

Full update here (thanks Matt!)

Cosmochoria Wii U port facing multiple issues

Coming from the latest Kickstarter update...

Firstly, my apologies for the lack of contact, there has been a lot of stuff going on and I have lots to share with you but I've been holding back because a key piece of the puzzle has been the Wii U development and I wanted to be able to give a progress update with that along with the other game dev-related updates. Well, as it turns out there has been some stuff happening behind the scenes and it's an issue big enough that I feel I need to just put out an update focussed entirely on the Wii U port of Cosmochoria so you guys know what's going on. To make matters trickier, there are only so many things I am legally allowed to say due to the Non-Disclosure Agreement with Nintendo and their dev team, so I am going to do my absolute best here to fill you in and not get in trouble in the process.

Nate, Whats Up?

A lot of work has been done in the past couple months to ensure that what I was doing for the PC release was also going to work on the Wii U. This meant testing gameplay and performance and other aspects of the games design on the Wii U dev kit to ensure that when it came time to focus my resources 100% on the Wii U port, it would go smoothly.

Simply put: there have been challenges. Challenges in getting my code exported from Construct 2 running optimally on the Dev Kit, Challenges in getting feedback on what improvements will be made to either Construct 2 or to Nintendo's Web Framework in that regard, but most importantly, they are challenges that I have limitations on how to deal with. I've been in steady contact with Nintendo on the issues i've been having and they are quick and helpful to respond, but the suggestions and ideas provided have only gone so far and unfortunately in my testing I was unable to reach a level of performance that I am seeing on even much older PC systems.

Read the rest of the story...

Fan-Art: The Bounty Hunter by Astor Alexander


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Lode Runner - VC review

This is part of a NintendoLife review for Lode Runner...

Lode Runner isn't a bad game by any stretch of the imagination. It's just old. For game history buffs, fans of puzzle platforming games and speed runners, Lode Runner might be a fun purchase; the Virtual Console's restore point feature certainly makes things a bit easier. If you are easily frustrated by steep difficulty curves and archaic presentation, however, Lode Runner is perhaps too dated to justify a download.

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