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Pokemon kept out of Olympic closing ceremony due to not being as widely recognized as Mario

Mario showed up in the Rio 2016 Oympic closing ceremony to get the excitement going for the Tokyo Summer Olympics in 2020. Other notable Japanese characters like Hello Kitty and Doraemon were also included, but why wasn't the Pokemon franchise represented? According to an unidentified Tokyo Olympic/Paralympic Committee member, the ceremony show began preparations in January, which was quite awhile before Pokémon GO. Another reason sighted was that the Mario franchise has sold more games worldwide when compared to Pokémon, making the franchise not as well known comparatively worldwide.

Dragon Quest VII - full site open

Travel to the past to save the present

Restore forgotten lands and battle an unknown evil in this classic DRAGON QUEST adventure, completely rebuilt from the ground up for the Nintendo 3DS™ system. Customize your party with over 30 vocations and level up in turn-based battles to learn new spells and abilities in this timeless quest!

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Reggie on talking more about NX, important lessons learned, Universal & mobile interactions

A portion of an alistdaily interview with Reggie Fils-Aime, which was conducted at E3 2016...

A: How are you seeing things evolving in the console space with Sony and Microsoft launching new consoles this year and Nintendo NX coming out in 2017?

RFA: Nintendo has a quite appropriate reputation of doing its own thing, so whatever Microsoft and Sony decide to do, that’s for them to manage. From a Nintendo perspective, we are focused first on making sure that the consumer understands [The Legend of Zelda] Breath of the Wild and some of the other games that we’ve highlight here at the show, Pokémon Sun and Moon, Pokémon GO, Ever Oasis and Mario Party Star Rush. There was a lot of content that we wanted to showcase at E3. We’ve done that. Now, we’re going to start moving forward communicating more and more about NX as appropriate. For us, it’s all about the right communication at the right time. We believe we’ve got some games that are going to continue to drive our momentum this holiday, and we believe we’ve got a strong concept for NX that we’ll unveil in the future.

A: Many thought Nintendo was in dire straits after GameCube failed to find an audience, and then Wii exploded. Are there lessons learned from Wii U that are being applied to NX?

RFA: Every time we launch a new platform, every time we launch a critical new game, we always learn. We always do our breakdown of what worked, what didn’t, and certainly we’ve done that with Wii U, and we continue to believe that the innovation of the second screen was a worthwhile concept. The games that we’ve launched on the Wii U are hugely compelling: Splatoon, Super Mario Maker, Smash Bros., Bayonetta 2, the Super Mario game, The Legend of Zelda. Arguably, if you line up all of the single platform games for Wii U and the other two platforms, we have by far the most unique games that are highly rated by consumers and highly rated by the media. So those things worked.

One of the things that we have to do better when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience. And we have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software. Those are the critical lessons. And as I verbalize them, they’re really traditional lessons within the industry. You have to make sure people understand the concept, you have to make sure you’ve got a great library of games, and when you do that, you tend to do well.

A: We’re starting to see a difference in the way theme park people create attractions because they know now everyone comes in with smartphones. What does that open up for Nintendo, now that you have mobile games and apps?

RFA: You hit the nail on the head. These theme park designers are considering that so many of their patrons have a smart device. They’re thinking about what that means to the overall experience. I’m not going to share anything in this interview, but certainly the Universal team is aware of it. Certainly it is something that they are considering as they work with us to create this theme park experience.

German magazine Der Donaldist mashes up Scrooge McDuck and Mario

They say you learn something new every day, and I certainly just did that. Now I know what Der Donaldist is. Der Donaldist is a magazine that takes a detailed look at the entire Scrooge McDuck universe of Duckberg and DuckTales. In the 150th issue, the cover features Scrooge McDuck with an undeniable Mario style. Thanks to Gerjet for the heads up!

Kirby: Planet Robobot - director Q&A part 2

Satoshi Ishida from HAL Laboratory has once again conducted an interview with Kirby: Planet Robobot director Shinya Kumazaki to answer some Miiverse questions. This is part 2 of the interview, and it seems a third part will be opened up in the near future. Today's segment focuses in on storyline aspects of the game.

Full interview here (Thanks J22!)

Pokemon Omega Ruby/Alpha Sapphire romhack provides more challenging experience

Pokémon Rutile Ruby and Star Sapphire are romhacks of Pokémon Omega Ruby and Alpha Sapphire. Their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Rutile Ruby and Star Sapphire is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that you level up very quickly. You should be hitting Level 100 by the time you get to the Elite Four.

The secondary focus of RR/SS is to function as a sort of "20XX Hack Pack" where everything obtainable is 100% legal for real online battles, and some features are designed to make preparing competitive teams much less of a hassle.

Pokémon Rutile Ruby and Star Sapphire now feature an official Strategy Guide! Download at the bottom of this thread.

As of Version 2.0, there are three builds available of RR/SS! They only differ in Wild Pokémon availability:​
Legit Build: All Wild Pokémon are 100% legit for trade and will not appear as "hacked" by any legitimacy testers. Post-game foreign Pokémon are unlocked from the start, and rarities and Hordes are adjusted.
Leveled Build: Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with RR/SS's harsh level curve. A quick adjustment in PKHeX (editing Met Level) will make them 100% legit.
679 Build: Wild Pokémon are altered so that every non-Legendary non-Starter species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build.

Harsher Level Curve: Balanced to the EXP Share!
All-New Trainer teams, many featuring six Pokémon! Even the rematches have been edited!
All Gym Leaders have six Pokémon!
Trainers throughout the game have access to Mega Evolution!
Alternate Battle Types are more common in the world!

Full details here (thanks CM30!)