Nintendo Badge Arcade - North American update for Dec. 3rd, 2016

- 2 returning sets of Mega Man badges

Thanks to AlienboyVA for the heads up!

GoNintendo Podcast Webisode 590 records LIVE at 3:15 PM ET

Myself, Mom Brain, Kirby, Nicky Hill and PC. It's happening...today...at 3:15 PM ET.

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Don't forget to answer today's Twitter question to hear your answer read live on today's podcast!

Super Mario Run - A few My Nintendo connections detailed

- complete missions to earn Super Mario Run Platinum Points
- these will combine with Platinum Points
- get Rally Tickets as a reward, which are used in Super Mario Run's Toad Rally mode
- Toad is also shown as a reward, but no details explain what the reward is for

Legend of Zelda: Majora's Mask Wii U VC discount issue fixed

Just recently, we posted about an issue users were experiencing when downloading Majora's Mask for the Wii U VC. If you had the original Wii VC release, you should have been able to get the Wii U version for $2. For some reason, that discount wasn't applying. Now Nintendo has gone in and fixed the issue, so the discount should apply for all those that transferred the game over from Wii. Thanks to all that sent this in!

Monster Hunter Stories - Wave 2 amiibo boxes

If you want to see more pics of the amiibo themselves, you can check them all out right here.

Diddy Kong Racing Adventure - A look at the original developer pitch video

This is the video that Climax put together as a proof-of-concept for their Diddy Kong Racing Adventure idea. Obviously this game pitch never went anywhere, but it's still nice to see a piece of gaming history.

Big-name devs pick multiple Nintendo games as their favorite games of the last 23 years

EDGE magazine is celebrating its 300th edition this month, and they asked a number of big-name devs to come in and name their favorite games that have launched since that initial issue back in 1993. Here's what the devs on-hand had to say.

Greg Kasavin (Supergiant Games) – Super Metroid
Toshihiro Nagoshi (SEGA) – Pokemon
David Braben (Frontier Developments) – Super Mario 64
David Smith (Media Molecule) – Super Mario 64
Dylan Cuthbert (Q-Games) – Super Mario 64
Neil Young (N3TWORK) – Super Mario 64
Warren Spector (OtherSide Entertainment) – Super Mario 64
David Brevik (Graybeard Games) – Zelda: Ocarina of Time
Nick Burcombe (Playrise Digital) – Zelda: Ocarina of Time
Phil Harrison (Alloy Platform Industries) – Zelda: Ocarina of Time
Hideo Kojima (Kojima Productions) – Pokemon Gold/Silver
Sefton Hill (Rocksteady Studios) – Metroid Prime
Simon Flesser (Simogo) – Wario Ware, Inc: Mega Microgame$


- Pokemon Gold/Silver “are probably the two games that I’ve played the most” since EDGE’s debut
- he “found it really refreshing to be able to connect with my son, through a game, when I was in a different place”
- “you had to trade with players who were playing on their own, separate devices in order to complete it.”


- Super Mario 64 “ushered in the age of 3D platformers and, rare for a first, it was nearly perfect.”


- Metroid Prime “slipped through the space-time continuum and showed us all how games should be made.”

F-Zero X gets updated to fix control issues on Wii U

F-Zero X launched on the Wii U VC with some control issues that made it rather hard to control your craft precisely. It seems that complaints of the issue made it back to Nintendo, as an update has been released that tweaks controls. While they still don't measure up to the N64 original, the controls are now much more serviceable and make for a better experience overall.