01. Kirby 25th Anniversary
02. Splatoon: Shiokaraazu
03. Splatoon: Squid
04. Puzzle & Dragons X: Dragon Chapter
05. Nayutalien feat. Hatsune Miku 「Solar System Disco」
06. Puzzle & Dragons X: God Chapter
07. Pokémon Sun Moon: Solgaleo & Lunala
08. Shingeki no Kyojin attack on titan Act. 1
09. The Legend of Zelda: Breath of the Wild: The Open World
10. Disney Tsum Tsum Princess Ver.
11. Akashic Records of Bastard Magic Instructor
12. The Legend of Zelda: Breath of the Wild: A New Adventure
13. Kurousa-P feat. Hatsune Miku 「Senbonzakura」
14. Re:Zero Kara Hajimeru Isekai Seikatsu Theme set
15. Pokémon: Shiny Tapu Koko
16. Carlos Hakamada「Chigau!!!」
17. Nem feat. Kagamine Len 「Yumekui Shirokuro Baku」
18. Mochi Mochi Panda ‘Mochi Pan Tsumeawase’
19. Dragon Ball Super: Goku and Vegeta
20. Dragon Ball Super: Future Trunks Edition
21. DECO*27 feat. Hatsune Miku 「Ghost Rule」
22. Himouto! Umaru-chan
23. Monster Hunter X
24. Balloon 「 Charles」
25. Kirby Planet Robobot
- confirmed by eSOL
- Switch uses the μITRON 4.0 compliant real-time OS and exFAT file system
- this is used in control applications such as NFC (Near Field Communication) within the Joy-Con controller
- the exFAT file system provides a file operation function to read/write data at high speed
- this is used for microSD, microSDHC and microSDXC cards
- eSOL’s FAT file system PrFILE 2 was used in both Wii and Wii U hardware
‘Purrfection! Feline Fashion 2′ Miitomo Drop stages
- Lazy Cat Jumper (Stretch)
- Cat Print Shorts
- Cat Paw Print Trainers
- Cat Companion (Tabby)
- Cat Ear Newsboy Cap
- Lover T-Shirt
- Cat Silhouette Print Dress
- Cat Tail (Stripy)
- Cat Pyjamas (Top)
- Cat Pyjamas (Bottoms)
- Fluffy Kitty Slippers
- Cat Collar with Bell
Nintendo on 4K being a limited audience, Switch's online subscription service, eSports, and fan-feedback
Coming from a Verge interview with Reggie Fils-Aime...
On the limited audience of 4K
The Nintendo mission is to reach as many consumers as possible and to have them engage and have fun with our [intellectual property]. That’s what we try and do. So inherently, we go for a more mainstream audience. Inherently, we want our products to be affordable. We want our products to be easy to pick up and experience, low learning curve. We want our IP to shine as we deliver these experiences.
That’s the way we approach it. And so, what that means is, a sweet spot of $300 for the Nintendo Switch, a platform that has Mario and Zelda and Splatoon. Going against a more limited consumer pool, a higher price point, requiring investments in other ways — 4K TVs, what have you — that is a strategy that for us, candidly, is a bit too limited.
On approaching eSports differently
We’ve been fortunate with Smash Bros. to have a franchise that has been very active in this space. What we’ve been doing is educating our developers and candidly creating some expertise ourselves in how to engage with the community. Now we have a fantastic relationship with the Smash Bros. community; I would say that was not true fix, six, seven years ago. We think that Arms can support a very vibrant community.
We were in e-sports back in 1995 with the very first Nintendo World Championships. We’ve been in this space. I think what Nintendo is doing, as we always do, is our unique view on this, and finding ways to make it a bit more mainstream and a bit more massive, maybe than others have done. We’re going to do it differently.
On Nintendo's approach to an online subscription service
The reason we’ve delayed the full paid subscription, is we want to make sure that as we get all of our learnings, and we build all of the elements, that we launch something that is robust for the consumer. And as they consider a $20 price point, they say ‘This is a no-brainer. This is something that I absolutely need to participate in given the full range of features that it provides.’
That’s why we’re delaying it, and it really is consistent with the overall Nintendo development philosophy. We want, when we launch it, for it to be great for the consumer. And not to be something that isn’t fully-featured and fully-capable. That’s why we delayed Breath of the Wild — and look at what we were able to finally launch.
We certainly look at what our community is saying. But arguably, if all we did was listen to our community, we would be creating content against a handful of [intellectual property] with a handful of feature sets, because that’s typically what the consumer focuses in on. Things that they know, things that they’ve seen before.
E3 may be over, but there's still plenty of news for us to cover. Nicky Hill joins the show once again, as we dive into another round of E3 interviews and game details. We also talk about some site-specific news, play music trivia and act like idiots!