IGN: Capcom on Ultra Street Fighter II - why dual art styles, launch timing, potentially staying exclusive to Switch
The following comes from an IGN interview with Capcom's Yoshinori Ono...
On the dual art styles:
“The Switch caters to a wide audience, and the people who played the original Street Fighter 2 on Super Nintendo are used to the retro-style graphics. Those players are now 30, 40, 50 years old, and they have become parents who are getting their kids into gaming, too. By adding the retro graphics, you give the older crowd a sense of nostalgia and remind them of the original. At the same time, with the current HD graphics, we can appeal to their kids as well. Parents and the kids can play together and say, ‘This is how we used to play this game back in the day.’ And kids can enjoy it without feeling that the game is too retro.”
On release date:
“We haven’t announced the specific date but, as you have seen, the presentation from Japan mentioned that the Switch would come out March 3rd. We would like to try to release it in close proximity of that date.
As mentioned earlier, we’re looking at the interactions of everyone playing right now. On other titles, we’ve done beta tests and focus groups to try and figure out how to balance the game. We’re trying to figure out where in the Street Fighter 2 realm does the balance on this game fall and that process might change when this product releases.”
On staying exclusive to Switch:
"If this title sells extremely well we’ll consider it. We put a lot of thought into how this can be fully enjoyed on the Nintendo Switch, so for the time being it’s only going to be on Switch."
Coming from Playtonic's recent blog update...
As well as the local multiplayer arcade games, Yooka-Laylee offers a second player the opportunity to co-star in the main Yooka-Laylee adventure. Taking control of the Bee Team, a second player can grab quills, collect and store butterflies, stop traps and more!
It probably comes as no surprise that these first few months of development have been focused on laying the groundwork necessary to, you know, make the game. There’s still some work to be done in that regard, but we’ve also reached a point where we can begin to allocate more of our focus towards the very important task of making the art! Because of this, we’re hoping to share more and more art and assets from the game moving forward. To kick off that initiative, we want to show you the final boss of Spookyland.
While it might not be perfect, this fan-made infographic for Switch releases gives a much better look at what's heading to the system. By my count, this lists 77 titles coming to the Switch. Remember, Nintendo said that 50 devs are working on 80 games for Switch. With this new list, it's easy to see Nintendo isn't counting all devs working on the Switch, mostly in respect to indies.
It's touch to compare, since the screens are taken at different times of day. That said, the poses are nearly identical in all screens. Is the Switch version objectively prettier, or does the lighting in each picture make the difference? Check out more here.