The following comes from Bernhard Wodok, the Lead Tools Developer on FAST Racing Neo...
I was responsible for development tools and the 3D engine.
With the improvements I made for FAST Racing NEO we were able to have 10x times more graphic objects than, for instance, in Nano Assault Neo. So we were able to sustain our target framerate of 60fps even in 2-player splitscreen mode. I also highly optimized our scripting VM and continuously improved the overall tools performance to shorten the iteration times.
When you first unlock "XIsle GmbH" it's a great ship. It's very fast, but not as heavy as FulCon or Bliss.
Ships like that corner very well without having to use advanced leaning techniques. Also, it's very easy to collect boost energy orbs due to the width of the ship.
...This project takes the HUD values from Super Mario 64 - health, coins, lives and stars - and displays them on LED displays. It uses a program running on a PC that extracts values from Project64 and then sends the values to an Arduino which then updates the displays. This project could be expanded so that other in-game events affect the real world or even the other way round. What if you had to unlock the doors in SM64's castle to unlock real life doors?
Course name: Teamwork!
Course ID: 9D93-0000-00D6-B85C
Creator: 7Cubed from The USA
A Yoshi is a man’s best friend, and if you want to beat this course then you'll need to make the most of his unique skills. Swallow enemies, spit them out, and be prepared to leap off your companion to reach new heights!
- More Mario Kart 8 badges return
- 1 free play being given away
While Nintendo is bringing out The Legend of Zelda: Twilight Princess HD for Wii U, there's another fan-project that has been going on for awhile. The fan project will actually require you to own a physical copy of Twilight Princess for Wii, but you can still see how Nintendo might not be too happy about this. The creators of the project have been asked about any trouble from Nintendo, and while they haven't heard anything yet, they don't have any plans on halting their work.
I'm not concerned since this project is basically heavily modding the ISO and emulation. Our project is just going to be a huge patch that requires you to own the physical copy of the game (either GameCube or Wii). If we receive a C&D (cease and desist), let's just say the project will finish one way or another.
In other words, this is going to end up being a messy situation if Nintendo jumps on it. I guess we'll just have to sit back and see what happens.
- live-stream on Dec. 4th
- will feature the follow staff:
Ryozo Tsujimoto: Producer of the Monster Hunter series
Kaname Fujioka: Main Director
Kenji Oguro: Director
- start times are as follows:
North America (ET): 6AM
North America (PT): 3AM