CaptainNintendoDude, Triforce talk about the good/bad reactions to waiting in line for Nintendo hardware launches

"I think overall that is the biggest reaction we're getting is 'You're crazy!' but it's what they say afterwards [that counts]. It's like 'You're crazy, but you know what? More power to you! I'm going to be watching and supporting from the sidelines. Go for it!' And some people are like "No. You're stupid crazy! What are you doing? This is hurting you. You need to go back to college!' People are saying stuff like that in the comments, but it gets drowned out by the majority of positive feedback." - CND

"I've even see people say 'You're wasting your time. Nothing's gonna happen'. Then when the launch happens it's like 10-15k people and it's a huge celebration, and you get the system, and you meet all those people, and all those friends, and all those experiences. At that point you know it's not that it's stupid. In a sense, they're just jealous because they can't share in that moment in what they love. They can't share in what we love, because it's alien to them, and they don't have their own version. I don't dislike these people. I don't think Alex dislikes these people. In a sense I kind of feel sorry for them because it's like they're imprisoning themselves from truly enjoying their own happiness because they're trying to meet the quota of society." - Triforce

Full interview here

Study shows 77% of 13-33-year-old Pokémon Go players were fans of Pokémon growing up

It's true that most the people I know who played Pokemon GO were fans of the franchise already, but I was actually quite surprised by how many newcomers I knew as well. Not surprised to see the split heavily leaning towards original fans, but there's still a good amount of first-timers out there.

Stardew Valley dev spent 4.5 years creating the game, talks about solo development

A portion of a Gamasutra interview with dev Eric Barone...

GS: How much time have you spent working on the game?

EB: I’m not exactly sure how many hours I put in, but I did work on the game for at least 4.5 years. I worked at least 8 hours a day on it and only took a day off if it was unavoidable.

GS: One of the unique things about Stardew Valley is that you were the sole developer on the project. What led you to take on such a huge undertaking independently? Did you ever think about bringing in outside help during development?

EB: I like to work alone. I like having complete control, and not having to justify myself to anyone else. I’m a perfectionist and I think it would be difficult for me to work with someone else. I also enjoy doing the music, the art, writing… I wouldn’t want to give any of those things up. They make my job more varied and interesting.

Using arbitrary code in Pokemon Yellow to run Pokemon Gold, Zelda: Link's Awakening and more

This is absolutely madness. How in the world do people do this?! Seeing this kind of stuff impresses and scares me at the same time. These people could destroy me with their technical savvy in an instant!

Cube Creator DX - another round of screens, details on equipment, weapons, attacks, companions & more

More screens here

- introduces a third-person view, but you can switch to first person
- create your very own avatar and customize its appearance
- also change equipment/armor/weapons
- 3 times more weapons/pieces of equipment/items than the first game
- ranged attacks have been added, including bow, magic, and more
- defend yourself with a shield
- features 10 worlds, including new ones such as Tropical, Wilderness, Sky, and Cave.
- keep a pet and battle alongside it
- get some ingredients thanks to your animals, such as milk from a cow
- explore on foot, via sky, through water or on the backs of animals
- grow crops to get food
- can be played with up to 4 players, locally and online
- use pre-recorded gestures and a chat feature to talk with other players

Pokemon news - Sun/Moon egg event in Japan, bottle cap distribution ending in EU, Battle Competition info

Pokémon Sun & Moon

- special Egg Event in Japan
- gives you an egg of Mareanie, Drampa, Turtonator, Goomy, Passimian or Oranguru
- runs at the Pokémon Centers and Pokémon Stores across Japan from March 18th to April 9th

Pokémon Sun & Moon - Bottle Cap Distribution

- in some parts of Europe, the Bottle Cap Serial Code distribution is due to end on Tuesday
- in the UK, this code is given at all GAME stores from today until February 28th 2017 with the code needing to be redeemed by May 13th 2017.
- in Denmark, Norway, Finland & Ireland, it is being given in Gamestop from today
- in Belgium & the Netherlands, it is being given through the Nintendo Zone at Game Mania

Pokémon Sun & Moon - Battle Competition

- 2017 International Challenge February competition
- Double Battle competition using VGC 2017 rules requiring the Alola Pokédex only
- Cosmog, Cosmoem, Solgaleo, Lunala, Magearna, Necrozma and Zygarde are not allowed
- Mega Stones are also not allowed
- battles will run from February 24th through February 26th
- all entrants will get the Mawilite and Beedrillite Mega Stones

Japan - Pikachu Easter merch lineup revealed

This line should eventually come to the Pokemon Center website in the states, but that won't be for a bit of time. If you want these goodies now, you'll have to import!

Gaming Historian - Panasonic Q

Thanks to MarioCheated for the heads up!

Pokemon president talks about Switch, HD Rumble uses, potential for Pokemon

The following comes from a Toyo Keizai interview with Pokemon president Tsunekazu Ishihara, as translated by NE...

- he knew about Switch years ago and witnessed its various “twists and turns”
- the important factor will be making best use of HD Rumble
- there are about twenty buttons on Switch, so new players may feel like it’s a big hurdle if they haven’t played games before
- HD Rumble can create intuitive expressions
- you can create something like, “I hit the enemy and it felt hard. I should use a more powerful weapon and hit it strongly.”
- it’s possible to feel defense stats by the HD Rumble rather than a number displayed on screen
- Ishihara believes there is a possibility that the relationship between games and people can be brought to a higher level
- the main Pokemon series has been developed as a fully portable experience up until now
- with portable gaming, the advantage is that there isn’t any gap between gameplay at home and playing outside
- Switch is a home console that you can take on the go, so its characteristics are a bit different to portable systems
- the screen is slightly larger and has higher specs
- if Pokemon is released for Switch, they would have to take a different approach
- spin-offs such as Pokken Tournament and Pokemon Mystery Dungeon also exist
- these kinds of games are being considered for release in turn based on how well they match up with the system
- he can’t say “This title will be released next” at this time