Switch teardown analysis shows new performance mode that boost mobile clocks by 25 per cent

- 4310mAh, 16Whr battery takes up a good portion of the internal space
- Switch is held together by screws
- detachable MicroSD card reader
- it seems to sit on top of the heat-shield when the unit is first opened
- 32GB of eMMC NAND storage also seems to occupy its own mini-daughterboard
- CPU: Four ARM Cortex A57 cores
- GPU: 256 CUDA cores
- Architecture: Nvidia second generation Maxwell
- Texture: 16 pixels/cycle
- Fill: 14.4 pixels/cycle
- Memory: 4GB at 1331.2MHz/1600MHz
- Memory Bandwidth: 25.6GB/s
- VRAM: Shared
- System memory: 32GB, max transfer rate: 400MB/s
- USB: USB 2.0/3.0
- Video output: 1080p60
- Display: 6.2-inch IPS LCD, 1280x720 pixels, 10-point multi-touch support
- updates to aspects such as clock-speeds are added in further SDK updates
- SDK version 4.1
- one of the four ARM cores is reserved for the system
- Switch may reserve 10 per cent of GPU time for the system too.
- the Chinese teardown strongly suggests that Switch does indeed use a mildly tweaked Tegra X1
- a heat pipe siphons heat away from the Nvidia Tegra processor
- active cooling is available to stop the processor overheating
- in docked mode, the GPU clocks generally rise by a factor of 2.5x
- 2GB LPDDR4 memory modules
- Nvidia Tegra processor was tested for several days straight with CPU clocks operating at 1.78GHz
- the GPU pushed to 921MHz
- this is representing a 20 per cent boost in terms of GPU power (921MHz vs 768MHz) and a 75 per cent bump to CPU power
- physical size of the chip is seemingly unchanged from existing 20nm Tegra X1 SoC.
- processor is surrounded by the same surface-mounted arrangement of what are likely to be decoupling capacitors
- seems to be a lightly modified X1, still on the 20nm process
- Nintendo has added to the available performance modes available to developers in a recent update
- Undocked 1020MHz 307.2MHz/384MHz 1331.2MHz
- Docked 1020MHz 307.2MHz/384MHz/768MHz 1331.2MHz/1600MHz
- developers can opt for a 384MHz GPU clock, a straight 25 per cent uplift in compute power
- adjustments have been made to available memory bandwidth
- 1600MHz option is now only available in 'boost mode' - when Switch is docked
- 1600MHz support in mobile mode is deprecated
- not all games will use the 384MHz GPU mobile mode
- Shield uses two 1.5GB modules, while Switch ups that to a 2x 2GB configuration for 4GB of total system memory
- under load, the highest power drawn seen so far is 16W

Thanks to Dakhil for the heads up!

EDGE gives The Legend of Zelda: Breath of the Wild a 10

The latest issue of EDGE has come out, and they've already shared their Legend of Zelda: Breath of the Wild review score. The game has pulled in a 10 out of 10 for its overall score, which is certainly a number EDGE doesn't give out too often. If you want to see some spoilers from the review, you can check out this post here. Thanks to Sonicandm2 for the heads up!

ASDA screws up their Switch marketing

I guess ASDA didn't have any display boxes to use, so they just said screw it and went with Xbox One boxes. They could have at least covered up where it said Xbox One! Thanks to Giooig for the heads up!

Wii U eShop charts - Feb. 24th, 2017


1. Mario Party 2
2. Mario Kart 64
3. Super Mario 64
4. Zelda: Majora’s Mask
5. Super Mario World
6. Zelda: Skyward Sword
7. Pokemon Snap
8. Super Mario 3D World
9. Zelda: Ocarina of Time
10. Minecraft: Wii U Edition
11. Star Fox 64
12. Super Mario Bros. 3
13. Zelda: Wind Waker HD
14. Zelda: A Link to the Past
15. Mario Party 10
16. Super Mario Bros.
17. Ogre Battle 64
18. Super Mario RPG
19. Paper Mario
20. The Legend of Zelda


1. Switch Hardware Overview
2. Super Mario Odyssey Nintendo Switch Presentation Trailer
3. Zelda: Breath of the Wild Nintendo Switch Presentation Trailer
4. Super Mario Mash-Up Pack for Minecraft: Wii U Edition
5. Mario Kart 8 Deluxe Nintendo Switch Presentation Trailer
6. Splatoon 2 Nintendo Switch Presentation Trailer
7. Nintendo Switch Presentation 2017
8. Pokken Tournament TV Spot
9. Switch Parental Controls
10. Super Play Time – Splatoon – Get Kraken with Pro Tips
11. Super Mario 3D World Trailer
12. Arms Nintendo Switch Presentation Trailer
13. Switch Super Bowl LI Commercial – Extended Cut
14. Super Smash Bros. – Final Video Presentation
15. Zelda: Breath of the Wild E3 2016 Trailer
16. Pokemon Snap Trailer
17. Yoshi’s Woolly World Adventure Guide Episode 1
18. Mario Kart 8 New amiibo Racing Suits Trailer
19. Super Play Time – Splatoon – First Dip
20. Super Mario 3D World Trailer 2

XSEED to localized Story of Seasons: Trio of Towns DLC

Before I bury the lede any further, I’d like to update you all on the DLC for Story of Seasons: Trio of Towns. For more information on the patches released for free over the course of six months after launch in Japan, as well as our dilemma about whether or not to localize this content, see my previous blog.

We were really overwhelmed by the feedback we received from it. The patience and support of those who responded was encouraging to say the least, and we were grateful to hear all of your opinions, however you felt about the situation. One issue that came up on our forums that I’d like to address quickly is about the bug fixes that were included in the post-launch patches in Japan. Those fixes are all already included in the core game that we are releasing on February 28.

Now then, on to the big news: I’m happy to report that we have decided to localize and release the DLC in North America. I don’t have information on a release timeline or costs for you yet, but we’re eager to dive into translating and editing the text for this massive update. Stay tuned for updates in the months after the initial release.

Full blog here