Resident Evil 4 might be the greatest entry in the Resident Evil series. At the very least, I think that notion could be argued. The same goes for this episode of Parents Play. I could argue that this is the best entry we've had in the series yet. There were other fantastic episodes, but this one hit all the right notes for me. Give it a watch and see what you think!
They were used in the final round of the King of Course Creators/King of Course Players contest. Can you beat them? pic.twitter.com/XfdDIKhl2w— Nintendo of America (@NintendoAmerica) February 5, 2016
Aonuma - fan response to Zelda games is 'most important', doesn't try to shoehorn messages into each game
Coming from a GamesMaster interview with Eiji Aonuma...
“We’re constantly thinking about how to make it unique compared to other games, both in general as well as to others in the Zelda series. Of course, the response of fans is most important and something we care very much about, which is why recently we have been showing early previews at events like E3. We’re looking to see that there are no problems with the directions we’re taking, and are reflecting the reactions we do get into subsequent development.
I haven’t and won’t be trying to put any message or meaning into the games. (If someone else were to make a Zelda game though, of course it might be different.) Occasionally I receive messages from fans telling me how playing Zelda games has changed their lives. While of course this makes me incredibly happy to hear, I feel a great sense of responsibility as well, so part of me feels that developers putting their own ideologies in games is kind of scary.”
The following comes from a Famitsu interview with director Shugo Takahashi and producer Hiroyuki Takahashi from Camelot as well as Nintendo producer Toshiharu Izuno....
Famitsu: Just now, you said that this game is Camelot’s first HD title, so how did you actually work on it?
Hiroyuki: We were afraid before development (laughs). Because we heard from people from all directions that developing HD titles has a high difficulty. We were also concerned whether we had enough manpower with our staff number at that time, but we reached a conclusion that in the current era, it’s inevitable to create HD titles. So we readied ourselves and tried to challenge it.
Shugo: We started development while receiving support from Nintendo, but after about 3-4 months passed we could make a demo that had good feedback, so we were confident that the users could enjoy this.
This footage comes from the Xbox One version of the game...
Return to PopoloCrois: A STORY OF SEASONS Fairytale has finally been dated! Set your calendars, your watches, and anything else you’ve got for March 1st, because that’s when the best game your friends have never heard of (but will surely hear of through you) drops into retailers across North America, and on the North American eShop as well!
(And overseas Popolo-heads, don’t fret: Marvelous Europe will be announcing their own release date for the game very soon!)
- Maddie available via Nintendo Zone
- comes with what was originally Japan-only furniture
- Maddie will ask for a stationery home
- this will unlock the Campus Set of furniture
- content includes the eraser sofa, notebook bed, notebook floor, notebook wall, notebook wardrobe, pencil screen, set square table, sticker tape liner, notebook rug, pencil holder chair, and scissor clock