The Binding of Isaac Rebirth


Nintendo eShop for Wii U promotion includes 15 percent off purchase of full games

Starting tomorrow, Nintendo eShop is offering a promotion so that fans in Australia and New Zealand can play some of the hottest upcoming indie games on Wii U.

For a limited time only, the Nindies@Home programme – launched recently in the United States and Europe – lets people download* free preview versions of nine Nindie games from Nintendo eShop for Wii U. Three different titles will be available each week until 20th August 2015, and best of all, once the full games launch, players of the Nindies@Home preview versions can save 15 percent on the price of each respective full version for one month after their release**.

Games and developers participating in the Nindies@Home programme include:

31st July – 6th August

forma.8 from Mixed Bag: In a distant future, the small exploration probe forma.8 is stranded alone on the surface of an alien planet. Players must explore a huge open world to help the probe acquire 10 different power-ups and recover a powerful energy source deep under the surface. The game includes an area exclusive to the Wii U version.

Runbow from 13AM Games: Up to nine players can join in the colourful chaos in this Nintendo eShop exclusive. The world transforms before players’ eyes with each swipe of colour, so think fast to stay alive. Go head to head in Run, Arena and King of the Hill, or play as the ColorMaster and manipulate the environment on the Wii U GamePad controller. Players can take on challenges alone or with friends in Runbow’s Adventure Mode. The full game also features guest characters from other Nintendo eShop titles.

Extreme Exorcism from Ripstone: In this paranormal Wii U platformer, every move players make comes back to haunt them. After each round players survive, a ghost will appear to mimic their every move from the round before. The longer a player survives, the more extreme the game becomes. The game offers 20 ghostbusting weapons, 50 challenges and co-op or deathmatch battles for up to four friends.

7th August – 13th August

Lovely Planet from tinybuild and QUICKTEQUILA: This first-person shooter gun ballet for Wii U is set in a cutesy abstract world. Players jump and shoot their way through five worlds full of treacherous enemies with your trusty semi-automatic. The game offers a hundred levels to master and five worlds to discover, with multiple secrets hidden deep within each world.

RIVE from Two Tribes: This metal wrecking, robot hacking Wii U shooter combines old-school gaming values in a new-school execution. With intense 360-degree shooting and platforming action, players learn to alter the behaviour of their robotic enemies by collecting and uploading hacks.

Typoman from Headup Games: Change Words, Change Worlds! Typoman is a two-dimensional puzzle platformer distinguished by a unique game world. Be the HERO and set out on the journey to become whole and gain the powers you need to defeat the giant, evil demon that rules the world you are trapped in.

14th August – 20th August

Freedom Planet from GalaxyTrail Games: Players fight their way across the celestial world of Avalice, where cats are green, motorcycles drive up walls and monster girls do most of the butt kicking. This cartoony, combat-based platform Wii U adventure pits a spunky dragonoid and her friends against an alien attack force.

Mutant Mudds Super Challenge from Renegade Kid: This platformer picks up right where the original Mutant Mudds left off. The game, which is exclusive to Nintendo eShop on both Wii U and Nintendo 3DS, includes 40 new dimension-bending levels and epic boss fights designed for super players.

Soul Axiom from Wales Interactive: More than 40 unique locations await in this first-person sci-fi Wii U adventure. The game is a psychological thriller with exploration and puzzle elements. Players interact with cryptic logic puzzles, make psychological decisions and explore memories to unlock the secrets of their identity.

*Depending on the Wii U console you own and the use of it, an additional storage device may be required to download software from Nintendo eShop.

** Full version must be purchased on the same Wii U the preview version was downloaded to. The preview version must be downloaded first.

Hangin' with Mr. Koopman - NintenDaan Wednesday

It's that time again, my friends. Wednesday evening is upon us. That means it's time for me to step away from site operations and take a break. By 'take a break', I mean work on other site stuff that doesn't involve posting news! Maybe I can even take a nap in there somewhere!

While I'm gone, the wonderful NintenDaan will be stepping in. He knows this place like the back of his hand, so he'll be just fine when it comes to tackling news for your pleasure! He's here from now until around 10 PM ET. That's when I come back and let Daan enjoy his own free time!

See you all later tonight. Have a wonderful time with Daan. Hope you've had a great week so far!

Capcom looks back on Mega Man robot masters: Bright Man

Number: DWN-025

Weapon: Flash Stopper

Weakness: Rain Flush

Emits light at ten million watts. Those who see the light become unable to move. As long as you avoid that, he’s not that hard to defeat.

Full feature here

Luigi's Mansion Arcade - more hands-on details

- each vacuum handle is equipped with two main buttons
- the top button is for charging your flashlight blast
- the bottom is for sucking up ghosts
- a special button located apart from the controller lets you throw a stun bomb
- starts with a tutorial from Professor E. Gadd
-use flashlight blasts to stun ghosts and destroy small enemies
- use the vacuum to collect coins/objects nearby and suck in ghosts
- on-rails FPS
- when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash
- when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free
- when you suck up coins, a mechanism inside the controller pounds the inside
- game gives you options as to which room you would like to investigate next
- sometimes you have to clear certain rooms before moving on

13AM games on why they chose Wii U for Runbow, planning Q3 release

A portion or a TorontoGameDevs interview with 13AM Games...

TorontoGameDevs: Why did you decide to work on Wii U for your first game?

13: The decision to work with Nintendo came from two factors. The first was that we wanted to get Runbow onto the platform we thought would really showcase its strengths as a chaotic local multiplayer game. As a bonus, the GamePad allowed us to create an asymmetrical mode, changing the dynamic of the game itself. The second factor was the the support Nintendo has given us right from the get-go. We would not be where we are today with the exposure we have if it wasn’t for them and their teams.

TorontoGameDevs: Do you have a firm release date for Runbow yet? Price?

13: I can only say that we are aiming for a Q3 release and that the price will not be anything unexpected or out of the ordinary. Once a few things solidify here on our end we will be able to give these details so stay tuned.

Full interview here (thanks Cloud2049!)

Pachter comments on amiibo success, thinks Nintendo should continue making hardware

WARNING - THIS IS A MICHAEL PACHTER FEATURE. If his comments enrage you, please avoid hitting the jump. If you are okay with his comments, please click through to view a video interview.

Click here to read the rest of the story...