The Binding of Isaac Rebirth

Shin Megami Tensei IV: Final - Famitsu review score/details

Review score - 9/9/8/9 for a 35 out of 40

Reviewer 1 – 9

This game is packed with the very distinctive charm of the series, like a unique view of the world, fights due to multiple forces, demons having conversations, and Demon Fusion. Things like the degree of difficulty can be chosen from the beginning, and this makes it so much easier to play than the previous game. “Press Turn Battles” and “Smirk” elements have been brought back, and they are still rich in regards to strategy. And character designs by Masayuki Doi look fantastic.

Reviewer 2 – 9

While seeing the same world as the previous game, it was very interesting to get a new story from a different point of view. There are many fine improvements, and I am so happy to say that it’s a lot easier to play than the last one. Your partner’s assist attacks allow a wide line of tactics in addition to giving a great sense of fighting together. The standard in difficulty balance is a bit harsh and does not leave much room for error, but things like Scout skill and Demon Fusion make training elements to be as addictive as ever.

Reviewer 3 – 8

Although new forces have been added and there is a lot to learn, even players who haven’t experienced the previous game can jump right in. Even so, you can appreciate the story more if you know what has happened previously, because the game tells what happens to familiar characters afterwards and there are elements of viewing the story from the angles of different forces. Various places in the menus and system have been improved, but it’s still quite easy to wander and get lost. It is nice that the navigation and connections between areas are much easier to grasp. Negotiations with demons and the conversations patterns are rich and so much fun. It is also good how you can easily test everything about fusions.

Dumpster Dive coming to Wii U, 3DS

Splatoon producer discusses his approach to online play, open to sequel

Coming from a GamesMaster interview with Splatoon producer Hisashi Nogami...

“We’ve dealt with online multiplayer in a number of titles up until now, but this was the first time we’d taken up the challenge of releasing a package game where multiplayer was the main mode. We were not 100 percent sure about how a few sections would be received, and so we’re really happy to see them being well received not only by experienced online gamers, but by a really broad range of players including children and female players too; it’s a real confidence boost. If we have the chance in the future, I’d like to build on online gameplay even more."

Mr. Nogami also touched upon the idea of a sequel for Splatoon.

We want to raise this new IP with care, so maybe we’ll get a chance to make it happen if players support us.”

RUMOR - More NX dev kit talk, Unity/Unreal Engine 4 support included

This is a continuation of the rumor we shared last week, which pertained to a PS4 dev that was interested in bringing their game to NX. Once again, this information comes from longtime GN supporter and trustworthy source, MetalDave.

- the game this company is working on runs on Unreal Engine 4
- NX Dev Kits are in limited supply and a larger number of developers wanting Dev Kits will get an SDK to prep their titles
- Unity and Unreal Engine 4 will both be ready in time for when developers outside of key partners are able to purchase dev-kits

Nintendo Badge Arcade - North American update for Feb. 14th, 2016

- 1 returning set of Kirby badges

Thanks to AlienboyVA for the heads up!

The Pokemon Go Scams keep coming

Again, do not fall for any of the Pokemon Go scams going on out there. We will be sure to keep you updated on any/all information on legitimate Pokemon Go early access and release details as soon as they become available. For now, everything else out there is a scam! Thanks to TheDreamingHawk for the heads up.

Noitu Love: Devolution aiming to release on Wii U/3DS this March/April

Chronicles of Time: A Chrono Trigger Arrangement Album

We are the team behind 2013's acclaimed Secret of Mana tribute album: Spectrum of Mana. Chronicles of Time is our highly-anticipated tribute to Chrono Trigger: 5 Discs and 75 tracks long, 2 years in the making.

This project is a world wide collaboration between over 200 artists within VGM communities such as Dwelling of Duels, OverClocked ReMix, and many live bands, who expertly re-imagine the beloved SNES-era RPG soundtrack originally composed by Yasunori Mitsuda, Nobuo Uematsu, and Noriko Matsueda.

The album's five discs are sorted by Chrono Trigger's time eras:

Prehistory (Rock, fun, Primal)
Antiquity (Synthesized, adventurous, Magical)
Middle Ages (Natural, Worldly, Gentle)
Present (Jazz, Soulful, Dance)
Apocalyptic Future (Metal, Destruction, Dramatic)
These eras cover a wide swath of genres and feature performances from a diverse range of talent including: Stemage (Metroid Metal), CarboHydroM (Extra Credits), professional composers Alexander Brandon and Dale North, William Carlos Reyes and Tim Yarbrough (The OneUps), and VGM cover bands Arc Impulse, Super Soul Bros., Videri String Quartet, Descendants of Erdrick, Eight Bit Disaster, Super Guitar Bros., Marshall Art, and MANY MORE.

Chronicles of Time also includes a collection of over 50 pieces of lovingly crafted artwork by 13 different artists, depicting the game's most memorable scenes and characters. This project was organized by veteran game industry animator and visual artist Nate Horsfall. Representing two years of dedicated work from hundreds of people to pay triute to one of the greatest games of all time.

We hope you enjoy it!

Find out how to purchase the album here