Namco Museum - Japanese site open

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If I were to purchase this, it would be for Rolling Thunder and Splatterhouse. It doesn't matter how many times I get those games via other formats. I have a problem!

Nintendo's 77th annual general meeting of shareholders - Full Q&A (fan-translation)

The following translation of Nintendo's shareholder meeting Q&A come courtesy of CVXFreak, who worked his butt off to cover this thing live.

Q1: I feel Japan PM Abe appearing at Rio Olympics closing ceremony w/ Mario costume affects Mario’s image negatively. Why did he appear?

A1 via Kimishima: It wasn’t just Mario; the aim was to show Japan’s cultural appeal to world through its companies’ characters therefore we accepted request. It wasn’t Nintendo alone. This has several meanings; received positive remarks from around the world.

Q2: Game industry has 3 segments: mobile/consoles/PC. PC expanding greatly, programmers being birthed overseas. Does Nintendo plan to make PC software/hardware?

A2: Kimishima: We’re aware there are many PC users. Our unified soft/hardware approach is good. However, we also support smartphones. Thanks to smartphones, Nintendo IPs are recognized, leading to returns on console front. Please see videos of our E3 announcements.

A2: Shinya Takahashi: “We were at E3 2 wks ago w/ Mario Odyssey. This year public had access for 1st time; 50K industry; 15K public. People lined up at Nintendo booth since early morning. Hard to see floor. Last day usually less busy but not this year. People on final day waited for Miyamoto. He also made surprise appearance at Ubi conference.

A2: Miyamoto: I participated in Rabbids PR/special presentation. Tons of attention towards Nintendo; seems PC didn’t have as much this year.

Q3: There were many NES/SNES games but relatively few for Wii U, which had short lifespan. Is Switch doing well? I read about Zelda’s 300-person debug team, but I think that’s a very good thing that should continue.

A3: Kimishima: Game devs flock to healthy hardware. Indies are booming. We plan to sell 10M Switches this FY; 13M by fiscal year end. Sorry to users who couldn’t buy Switch. If 10M sold, more devs will jump aboard. Will also make Indie-friendly environment.

Q4: Nintendo stock is rising. 4 million yen needed for 100 shares. Can you split shares so 100 can cost 1 million yen?
A4: Stock splitting is valid measure, but some stockholders do not view that favorably. We’ll look into it.
Q5: Switch is emphasized as home console co-existing w/ 3DS. But new Pokemon was announced for Switch and I feel the environment has changed. Where do you see Switch/3DS co-existing going? What are your thoughts on the Switch and successor for 3DS co-existing?

A5: Kimishima: Switch can be enjoyed in diff. ways. No details on Pokemon Switch yet, so please wait for details on what kind of game it is. 3DS will pass 70M this FY and we want to continue providing software for it.

A5: Takahashi: Switch is unique home console thanks to Joy-Cons. 3DS is already popular, so we will release more games for them…

Q6: (stockholder question about what kind of games Nintendo should make) iPhone is 10 yrs old now; there are limits to enjoying games on touch panels. But also no new games recently like Wii Sports/Fit…

A6: Kimishima: 1-2 Switch can be enjoyed w/out looking at screen; you look at other player instead. We need to show and surprise users with our software so we can’t discuss what games we should make here.

A6: Miyamoto: Game HW w/ adequate features is enough. We released Wii Fit & nintendogs before; I haven’t retired & am overseeing Takahashi.

A6: Takahashi: There are other projects in the works; they’re not necessarily like 1-2 Switch. Can’t announce now but want to show them soon.

Q7: Regarding product video, are there any plans to bring back past content like Kirby anime on BD, or old games on DD for console/mobile?

A7: Kimishima: We’ll look into investing toward film. We want to increase opportunities for Nintendo IP & guide consumers w/ HW=SW synergy. Regarding Kirby, we’ll take your valuable opinion into consideration.

A7: Miyamoto: We hold the Kirby IP and it’s growing in Europe. It’s selling in Spain; watched in places w/out game hardware. We want to make anime for Pikmin, Star Fox, Yoshi, etc. and distribute it freely, or integrate into games.

Q8: Looking forward to Nintendo World at USJ. Are there any similar offers from overseas parks?

A8: Kimishima: We already reached understanding with Universal Studios and a US attraction is underway. Miyamoto is in charge of this.

A8: Miyamoto: Construction started on former parking lot; US ver progressing too. Olympics coming to JP, so we want to open it here first. I also visit Florida every other month to see the US version.

Q9: Where is the GBA Virtual Console?

A9: Yamato: Looking at ways to develop VC. Classic Mini is one form of VC. We can also sell physical. Looking to make it as big as we can.

Q10: Any plans to make more stores like Nintendo World NY?

A10: Kimishima: We do game demos at Nintendo World NY store; it is a form of marketing. Will look into new stores if location is ideal. We also have Nintendo booth at Kansai Airport, after customs. Enjoyed by many tourists. Want more opportunities like this.

Q11: (translator) Looking at balance sheet, we have 1 trillion yen in cash. How do you utilize that?

A11: Kimishima: There have been technical innovations lately that we need to invest into. We are developing future HW&SW, our IP, mobile, video content, etc. We need to hoard for these investments. And our business experiences high and low cycles & need to be prepared. We give back to shareholders w/ dividends; M&As are also possibility.

Q12: Any chances shareholders can get advance tickets or fast passes at Super Nintendo World?

A12: Kimishima: We give to our shareholders through dividends. Shareholders (indiv/corp) want rewards in different ways. Will look into it.

Q13: Monetization differs depending on the game. What methods are you progressing forward with?

A13: Kimishima: We have 3 games (Miitomo/FE/Mario) w/ different methods. Looking into what works. Mario had 150M DLs but under 10% monetize. This isn’t bad. Mario downloaded in 200+ countries, some where it’s not officially available. Fire Emblem DL count is 1/10th of Mario but has more revenue. All depends on IP; each has different needs.

Q14: Mario will be at Tokyo Olympics. Nintendo characters are part of JP culture. It’s too bad Classic NES was discontinued. There are 3rd party games whose DL sales were ended. Will Nintendo stop selling certain games digitally?

A14: Yamato: I can’t comment on specific cases w/out info material, but certain game licenses lapsed, old HW like Wii went offline, etc.

A14: Tanaka: Game makers decide for themselves when to stop selling games. Some taken down due to lack of revenue. Please ask each company.

Q15: Nintendo holds shareholder MTG on day other companies do. Makes it hard to attend others. Can you change dates?

A15: Kimishima: Revision in law makes this possible; we’ll look into it for next year and beyond. We want shareholders to have enough time between MTG invite & date; sent invites on 6/7 for one day before the end of month.

Anime Expo 2017 - Gaming panel schedule

Saturday, July 1

10:00 a.m. to 11:00 a.m. – Bandai Namco Entertainment Presents “Press Start” – Bandai Namco Entertainment presents a special panel with Yasuhiro Fukaya, producer of Tales of Berseria, and Yusuke Tomizawa, producer of the God Eater series and the head of Code Vein team. Both have the unique position of working on video games that have spawned their own anime series, such as Tales of Zestiria the X and God Eater. Come and hear about the development process for the Tales of series, insights on the God Eater series, and new information on Code Vein! (Live Programming 2.)

11:00 a.m. to 3:00 p.m. – Final Fantasy 30th Anniversary – Calling all Final Fantasy fans of all ages! Come celebrate 30 years of the beloved franchise with Square Enix in a Final Fantasy-themed Lounge 21, featuring guest appearances from Hironobu Sakaguchi and the Final Fantasy XII: The Zodiac AgeFinal Fantasy 30th Anniversary Celebration, Lounge 21 will open up to all attendees of all ages with a valid AX badge! (Lounge 21.)

12:30 to 1:30 p.m. – Bandai Namco Entertainment Presents “Play Anime!” – (Live Programming 5.)

2:00 p.m. to 3:00 p.m. – The Aksys Games Panel – After two years of pre-planned panels, earnest rehearsals and “professionalism,” the driver-less Aksys Hype Train is back in all its chaotic glory! Expect pointless stress and exhaustion-fueled ramblings, soul-crushing puns, and announcements. Lots and lots of announcements. Please don’t feed the panelists. (Live Programming 3.)

3:00 to 5:00 p.m. – Fate/Grand Order Launch Celebration – Are you ready to save humanity and take part in the greatest Holy Grail War? Join Aniplex of America as we celebrate the release of the highly anticipated mobile game Fate/Grand Order! (Live Programming 1.)

8:00 p.m. to 9:00 p.m. – Danganronpa V3: Killing Harmony Localization Panel – NIS America introduces the localization team for Danganronpa V3: Killing Harmony, where they will discuss their work, challenges, stories, and overall expertise on localizing a massive project. (Live Programming 3.)

8:30 p.m. to 9:30 p.m. – Ys VIII: Lacrimosa of Dana – Fan to President – (Live Programming 1.)

9:30 p.m. to 11:30 p.m. – MangaGamer: The Now & Future of Visual Novels (18+) – With pictures and prose, visual novels have become one of the fastest growing storytelling mediums within anime and manga. Please join us, MangaGamer, as we explore this growing literary format with our guests Itaru Hinoue (Rewrite) and Yamakaze Ran (Princess Evangile), and see just what the future will bring at MangaGamer.com. (Live Programming 3.)

Sunday, July 2

10:30 a.m. to 11:30 a.m. – Big Surprise from Tales of Series for Mobile – A discussion panel by a YouTube star (TBA) on mobile Tales of series, a popular free-to-play RPG franchise from Bandai Namco Entertainment Inc. will be held. There is also a big surprise announcement and giveaways for the audience are planned. (Live Programming 5.)

10:30 a.m. to 11:30 a.m. – Industry Spotlight: Sakaguchi & Fujisaka – From the creation of Final Fantasy to the hit mobile RPG Terra Battle, Hironobu Sakaguchi has had a long, amazing history in the gaming industry. Join Sakaguchi-san himself on a career retrospective, from insider stories from making Final Fantasy to founding his new studio, Mistwalker. In addition, his friend and colleague Kimihiko Fujisaka will explain what it takes to become a successful artist in the gaming industry. (Live Programming 2.)

11:00 a.m. to 3:00 p.m. – Final Fantasy 30th Anniversary – Same as the event on July 1.

12:00 p.m. to 2:00 p.m. – Visual Novels with Sekai Project & Alice in Dissonance – Come meet the team behind Sekai Project, an LA based licensing and publishing company, plus Anime Expo’s Guest Of Honor: Alice in Dissonance, known for their epic hit series Fault. (Live Programming 5.)

1:00 p.m. to 2:00 p.m. – Iffy-cial Neptunia Panel Featuring Tsunako and Mizuno – Join the illustrator/creator designer behind the Neptunia franchise Tsunako (Naoko Hirasaka) and the series producer, Naoko Mizuno. Learn the process behind making Nep-Nep tick! (Live Programming 3.)

7:30 p.m. to 8:30 p.m. – MangaGamer: Itaru Hinoue Q&A – As a character designer and illustrator, Itaru Hinoue is an iconic figure within otaku culture. With popular titles such as Clannad, Little Busters!, and Rewrite among her accomplishments, she easily stands out amidst her contemporaries in the industry. (Live Programming 3.)

8:30 p.m. to 10:00 p.m. – Nutaku’s Expansion Into Games! feat. Armor Blitz – (Live Programming 4.)

9:00 p.m. to 10:00 p.m. – Denpasoft: Erecting a Market & the Rise of Adult Gaming (18+) – Join us as we go through the rise and legitimization of adult gaming in the West, and our personal growth throughout our 4 years in operation thus far. Take a look at the games we brought to fans around the world, the services we provide, and the plans we have for the future! With plenty of announcements and a surprise guest appearance! (Live Programming 5.)

9:30 p.m. to 10:30 p.m. – Danganronpa V3: Killing Harmony Voice Actors Panel – Meet some of the VAs in the Danganronpa series! (Live Programming 1.)

9:30 p.m. to 10:30 p.m. – JAST USA Visual Novel Panel (18+) – JAST USA is one of the premier companies bringing over licensed visual novels H-games to English-speaking fans. At this year’s panel we’ll give an update on our releases, plus will announce several awesome new games. There’ll be lots of fun products as giveaways from J-List, too! (Live Programming 3.)
10:30 p.m. to 11:30 p.m. – Bringing the world Gal*Gun to Virtual Reality (18+) – After the astonishing world-wide success of Gal*Gun Double Peace: Inti Creates and North American Publisher, PQube, give you unique insight into brinign the next generation of Gal*Gun to VR, including the first worldwide demo of the game in action! (Workshop 1.)

Monday, July 3

2:30 p.m. to 3:30 p.m. – Iffy-cial Localization with Idea Factory International – How does a Nepu turn into a Nep? Learn all about translating, editing, and localizing Japanese video games for the West with staff from Idea Factory International – the publisher behind the Neptunia series! (Workshop 1.)

4:30 p.m. to 5:30 p.m. – Ys VIII: Lacrimosa of Dana Gameplay Panel – Nihon Falcom’s President, Toshihiro Kondo, discusses the humble beginnings of the Ys franchise and how maintaining and evolving the Ys gameplay mechanics has made the franchise successful. (Live Programming 3.)

Tuesday, July 4

12:30 p.m. to 1:30 p.m. – MangaGamer: Yamakaze Ran Q&A – Yamakaze Ran is the lead concept artist, graphic designer, and illustrator at Moonstone. He is most well known for his modern take on the Japanese “moe” character art style, making him stand out among the plethora of notable artists and illustrators within the industry today. (Live Programming 5.)

1:00 p.m. to 2:00 p.m. – NIS America & Community Panel – Over Twenty-five, dood. This is the amount of titles we will finish publishing by the end of 2017. In this panel, NISA’s marketing team discusses the evolution of NISA and the variety games NISA has published in the past. With key titles like Birthdays the Beginning, Danganronpa V3: Killing Harmony, and Ys VIII: Lacrimosa of Dana, what other surprises does NIS America have in store? (Live Programming 4.)

1:30 p.m. to 2:30 p.m. – Publishing Japanese Games for Worldwide Release on Switch – (Live Programming 1.) (Editor’s Note: There is no description for this event, but the wording leads us to believe it will be hosted by Dispatch Games. We e-mailed them asking, but have not heard back.)

Japan - eShop sales update: June 28th, 2017

Monster Hunter Stories Price Revision (27 July - permanent)
– Monster Hunter Stories (¥5,990 → ¥4,309) 3DS

Yokai Watch 3 Price Revision (20 July - permanent)
– Yokai Watch 3: Sushi (¥5,184 → ¥2,592) 3DS
– Yokai Watch 3: Tempura (¥5,184 → ¥2,592) 3DS

Henri 1st Anniversary Sale (05 - 19 July)
– Henri (¥500 → ¥324) 3DS-DL

Rainy Frog Big Summer Sale (05 - 19 July)
– Toki Tori 2+ (¥800 → ¥400) Wii U-DL
– XTYPE+ (¥400 → ¥200) Wii U-DL
– Tengami (¥800 → ¥400) Wii U-DL
– Saikoro no Mori 3-in-1 (¥500 → ¥250) Wii U-DL
– Hirameki Puzzle Tetogram (¥400 → ¥200) Wii U-DL
– Ittle Dew no Densetsu (¥800 → ¥400) Wii U-DL
– 6180 the moon (¥400 → ¥200) Wii U-DL
– Block Builder (¥500 → ¥250) Wii U-DL
– Blue Moon 2 (¥400 → ¥200) Wii U-DL
– Plantera Garden Life (¥500 → ¥324) Wii U-DL
– Kaizoku Pop (¥500 → ¥250) Wii U-DL
– Kaizoku Pop (¥500 → ¥250) n3DS-DL
– 6180 the moon (¥400 → ¥200) n3DS-DL
– Atlantic Quest (¥400 → ¥200) 3DS-DL
– 2048 (¥300 → ¥150) 3DS-DL
– Puzzle Bottle (¥400 → ¥200) 3DS-DL
– Loop Line Racing (¥500 → ¥250) 3DS-DL
– Musicverse Virtual Keyboard (¥800 → ¥400) 3DS-DL
– Toki Tori 3D (¥400 → ¥200) 3DS-DL
– Tsunagare Numbers (¥400 → ¥200) 3DS-DL
– Stickman Super Athletics (¥400 → ¥200) 3DS-DL
– Let’s! Splat! Machigai Sagashi (¥400 → ¥200) 3DS-DL
– Plantera Garden Life (¥500 → ¥324) 3DS-DL
– Blasting Agent Ultimate Edition (¥500 → ¥250) 3DS-DL

Professor Layton Public Memorial Sale (21 June - 19 July)
– Professor Layton and the Miracle Mask Plus (¥3,086 → ¥1,543) 3DS-DL
– Professor Layton and the Legacy of Super Civilization A (¥5,143 → ¥2,571) 3DS

Mysterious Stars 3D 30% Off Sale (28 June - 12 July)
– Fushigi na Ten Tsunagi 3D: Idol Hen (¥600 → ¥420) 3DS-DL
– Fushigi na Ten Tsunagi 3D: Fairytale Hen (¥800 → ¥560) 3DS-DL

Story of Seasons: Trio of Towns Anniversary Campaign (21 June - 12 July)
– Bokujou Monogatari: Mitsu no Sato no Taisetsu na Tomodachi (¥5,378 → ¥3,764) 3DS
– PoPoLoCrois: Bokujou Monogatari (¥5,940 → ¥2,970) 3DS

Arc System Works Sale (21 June - 05 July)
– Sabaku no Nezumi Dan! (¥800 → ¥608) 3DS-DL
– Dogimegi Inryoku-Chan (¥510 → ¥387) 3DS-DL
– World Conqueror 3D (¥610 → ¥463) 3DS-DL
– Gacha Racing (¥700 → ¥532) 3DS-DL
– Shephy (¥500 → ¥380) 3DS-DL

Rideon Japan 3rd Anniversary Sale (21 June - 05 July)
– Adventure Bar Story (¥648 → ¥480) 3DS-DL
– Adventure Labyrinth Story (¥648 → ¥480) 3DS-DL
– Mercenaries Saga 2 (¥500 → ¥350) 3DS-DL
– Mercenaries Saga 3 (¥500 → ¥400) 3DS-DL

RPG Maker Fes Announcement Memorial Sale (21 June - 04 July)
– RPG Maker Fes (¥5,724 → ¥2,960) 3DS

Super Bomberman R - version 1.4 now available

Version 1.4 has been released for Super Bomberman R. It add and changes the following...

- Three new characters are now available in the shop (Vic Viper Bomber, Simon Belmont Bomber, and Pyramid Head Bomber)
- Four new VS stages are now available in the shop (Conveyor Belt Classic, Panic Factory, Plain Floor, and Desert Fort)
- Two new series of accessories are now available in the shop (Item and Snowflake series)
- Other than Battle Royale, the Team Battle is now available as a Battle Rule. In this mode, the team with the last survivor wins the match
- There are now more ways to win Gems and more Gems available (Previously Gems could only be earned in the League Battle, but now all VS modes provide Gems)
- Adjusted the movement speed of the Power Zone
- Other small bugs have been fixed

Mario Kart 8 Deluxe - version 1.2.0 available, details

A new update for Mario Kart 8 Deluxe has been released. Version 1.2.0 adds and changes the following...

Players can use Pikmin-themed amiibo to unlock a Pikmin Suit for the Mii driver.
Race rules and course name are now displayed on loading screens for online and wireless play, as well as Mario Kart TV.
Players who are behind in online matches will receive items geared toward catching up more frequently.
In online matches, no more than two Piranha Plants will be granted as items at the same time.
Controls are no longer unresponsive when the timer runs out when choosing a Mii racing suit for online matches.
When a player uses an item right after the Super Horn in online matches, that item will now remain available for other players.
Item wheel no longer spins continuously in online matches.
Online matches now end as intended 30 seconds after the first place racer finishes.
The Boomerang now returns to the first slot, if possible, after a player catches it.
Items shown in a player’s item slots now display correctly when holding an item behind them.
No longer possible to use an item after it has been used to block an attack.
Communication errors no longer occur frequently while spectating or after spectating online matches.

Nintendo’s 77th Annual General Meeting of Shareholders - details, Q&A session

The following bits of information come from cvxfreak and NStyles...


- Breath of the Wild has sold 2.76M on Switch, 1.08M on Wii U; total 3.84M
- Switch sold 2.74M units last fiscal year
- on 3DS, Mario Maker and Kirby were well-received
- Pokemon Go has helped sales of past Pokemon games; hardware sales up outside Japan
- on mobile, Mario Run and Fire Emblem Heroes well received
- NES/Famicom Mini also did well
- amiibo sales dropped due to lack of new games
- assets increased by 172 billion yen. Debt has increased by 82 billion yen, secondary assets up by 90 billion yen. $1 = ¥112 today
- Nintendo focused on increased the populace’s access to Nintendo IP
- working on growing game hardware & further establishing smart device biz
- outside of games, USJ Super Nintendo World and other efforts are being made to increase appeal to past and future Nintendo fans
- 3DS sales surpassed 66 million. Software sales are on firm ground
- New 2DS XL and new games like Pokemon UltraSM/3rd party titles on the way
- Nintendo will work to continue the smart device games with new apps. Miitomo, Mario Run, FE Heroes released thus far with different concepts
- Nintendo Classic Mini Super Famicom out in Japan on 10/5, elsewhere in September. Designs match what each region got originally
- Nintendo values creativity/originality and will release products that surprise consumers
- Nintendo Dividends: 430 yen/share
- talk about election/re-election of board members. Genyo Takeda is not seeking re-election

Q&A session

Click here to read the rest of the story...

Flat Heroes developers on Switch in comparison to Steam's marketplace

This comes a Nindie Spotlight interview with Parallel Circles' Roger Valldeperas...

NS: Having been a small fish in Steam's absolute ocean of content initially with the Early Access path what's the contrast as you're making your way to the much more limited current Switch market? Given what you know do you think the Switch can become a real hot spot for Indies? Is there anything you think could improve their situation overall?

RV: Steam is becoming over-saturated and it's really hard to stand out at the moment, and that's especially true when your game features a minimalist graphic style that to some people will just look like square placeholders and its strongest feature is the control and game-feel. So definitely, we hope on Switch Flat Heroes will have a bit more of exposure that will hopefully invite more people to give it a go.

We don't have much more info than you in terms of Switch support for indies, but as far as we can tell they are doing a pretty decent job and have been really inviting, it's quite clear from the many great indies already announced for Switch.


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