We’ve had this update ready to discuss Hex Heroes’ place on the NX (Now the Switch) for a while now, and while we will be guaranteeing Hex Heroes on Wii U, it’s fun to speculate about the future. It’s also one of the questions we get the most, so let’s dive in!
First off, Unity support is promised, which is critical. Only time will tell, however, how easy it is to port from Wii U hardware to Switch hardware. The work we do ironing out one feature for Wii U might not translate exactly to the Switch, and we won’t know for certain until we get our hands on it.
Second, based on the trailer, it doesn’t appear that one Switch can perfectly mimic the Wii U’s ability to display different visuals on the TV vs. the gamepad. Two Switches, on the other hand, could. One Switch for the commander, and one switch docked to the TV for four player split screen. This makes an assumption about the Switch being able to support up to four players, though - the trailer has only shown up to two (granted, they were on the portable screen, not the TV). At best, two Switches can offer the Wii U experience, and at worst, three Switches will be needed (for 5 players). Again, time will tell.
It’s worth noting that Hex Heroes is being built for ALL control schemes on the Wii U. We don’t want to bar players from joining in the fun just because they only have Wii remotes. This early decision will serve us well, if we can make the move to Switch, given that each mini-controller has roughly the same amount of buttons.
Full update here