Yo-Kai Watch 'sales skyrocketed, doing 'really well', says Nintendo

A portion of a GameSkinny interview with Nintendo of Canada...

GS: So before we begin, could we maybe talk about Yo-Kai Watch and its popularity here in North America? I originally didn't think that it would actually be popular enough to get a sequel release here.

NoC: Right. So as you probably know, Yo-Kai Watch is already very popular in Japan right now. When we first launched the game in North America the game started off slow as not many people knew about the game. However, similar to Japan, the games and merchandise really took off after the TV show aired in North America. Almost overnight the sales skyrocketed, and the series has been doing really well ever since.

Happy 20th birthday, N64!

On this day back in 1996, the Nintendo 64 hit North America in limited release. The full launch date was Sept. 29th, but I was one of the lucky few that grabbed the system early. My God, I'll never forget how amazing that first time with Super Mario 64 was. Still stands out as one of the most insanely awesome experiences in gaming I've ever had!

North America - Pikmin coming to Wii U eShop this Thursday

Explore the planet of the Pikmin.

Captain Olimar has crash-landed on a strange world, and his only hope for survival lies with odd creatures called Pikmin. Set out and explore the strange, lush planet before Olimar's life support runs out! Command up to 100 Pikmin, swarm predators, and haul critical parts back to your ship—all by using the Wii Remote™.

Hub page here (thanks The_Ninjadillo!)

Nintendo REALLY doesn't want anyone even mentioning NX

We know that Nintendo has remained extremely tight-lipped about the NX, but this next bit of info is a bit too far. Take a look at this snippet from a GameSkinny interview with a Nintendo of Canada rep.

Absolutely nothing about the NX is said there, as far as actual platform details go. Completely innocuous, don't you think? Apparently Nintendo of Canada didn't think so, as this is how the interview reads now.

Why did that blurb that offered absolutely no info have to be removed? Nintendo always plays cards close to their chest, but this time around there was literally nothing to be gleaned from that interview snippet! Man, I wonder how hard Nintendo came down on Ubisoft for what they've been saying in interviews!

Shin'en talks FAST Racing Neo sales, no plans for physical release in North America

A portion of a Nintendo Life interview with Shin'en...

NL: FAST Racing NEO has now been available on the Wii U for a little while, so have you been happy with its reception, the number of players online and so on?

S: We have been very happy with the reception. Sales have been pretty good and we get a lot of feedback that people love the game. We don't have numbers for online players but we felt that FRN did fairly well when compared to other 3rd party games.

NL: With respect to NDAs, confidential data and so on, are you willing to comment on how happy or otherwise you have been with the game's sales?

S: We worked for three years on the game. It was a major investment for us but it worked out perfectly in the end. The game still sells nicely and when we showcase the game on occasions like Gamescom we see there is still a lot of interest out there.

NL: Are there plans to bring the retail version to North America?

S: Currently not.

Survey looks at average amount of time people spend playing consoles

Wow...Wii U really giving Xbox One/PS4 a run for their money. I can't think of a time when I sit down and play a console for less than 2 hours a day, but I don't put in all that time at once. How much time a day do you spend playing consoles?

Drinkbox talks potential for Severed, Guacamelee sequels, dev challenges & more

The following comes from a Reddit AMA with the Drinkbox team...

- added a new mode to Wii U/3DS to make it more accessible for casual players
- considered adding a hard mode, but ran out of time
- game was originally going to be a "short" project for Drinkbox with a 1 year development, but it took over 2 years
- content was cut from the original idea, including additional areas and bosses
- not thinking about Severed 2 at this moment
- would love to work on a 2D Metroid
- inspiration for Severed came from team member Augusto and his experiences being away from family
- it was challenging giving the story real meaning and impact and marrying that with gameplay
- 'always a chance' of a physical release for Severed
- as far as a Guacamelee 2, the team would 'love to return to the Guac world at some point in the future'
- last-minute issues cropped up with the 3DS version, which temporarily halted it from getting through certification

The team also shared a look at the original pitch video for Severed, which you can check out for yourself below.