Placed after the jump due to autoplay...
Coming from an old interview with Sakurai, as translated by Source Gaming...
...In the first project plan, this mode would have been worked on by a separate company, with oversight from us. For the evolution of “Smash” simply increasing the number of stages and characters is not good. I have already reached the limit. From the production and playing perspective, if I don’t spend enough time on a character, that character wouldn’t receive the love [that they need], the project would become bloated and disorganized, and versus would have no room to breath. The previous game, “Melee” barely made it….of course. Naturally, I will do my best, one step at a time.
Therefore, I thought we could arrange the main team would work on the game in conjunction with another team who is working on the action game in a different location.
….Unfortunately, we couldn’t find a promising studio to take on the contract. Well. In the end, everything other than the cutscenes was done almost entirely in-house.
A lot of people lent their hands and helped, so it seems that we are on our way to completion. I keep thinking about players enjoying this game as we are aiming for the release date without any issues.
CPU: Intel Core i5-4670K 3.4Ghz Quad-Core Processor
CPU Cooler: Noctua NH-L9i 57.5 CFM CPU Cooler
Motherboard: ASRock H97M-ITX/AC Mini ITX LGA1150 Motherboard
Video Card: MSI GeForce GTX 750 Ti 2GB Video Card
Storage: Hitachi Travelstar 1TB 2.5 7200RPM Internal Hard Drive
Case Fan: GELID Silent 7 (low speed optimized silent fan)
Case: 1985 Nintendo
Coming from a Polygon interview with Dragon Quest series executive producer Yuu Miyake...
"We want to get them out here. We really do! The Dragon Quest games are very text-heavy, so the time and the cost it takes to localize these and do it well is quite something. Business-wise, we have to think quite hard whether we'll make that money back from localizing to North America. It's always been a difficult decision. But the more you tell us, the louder the voices, the more likely we are to do it."
What: LEGO Dimensions San Diego Comic-Con Hands-on Videogame Event
Warner Bros. Interactive Entertainment will be showcasing LEGO Dimensions at the Hard Rock Hotel from Thursday through Sunday with hands-on gameplay demos, including a first-look at Doctor Who gameplay content, special events, photo ops and poster giveaways (while supplies last).
Hands-On Gameplay – Fans can experience the merging of physical LEGO brick building and interactive console gameplay along with a mash-up of fan favorite characters and worlds in LEGO form by playing LEGO Dimensions.
First consumer playable experience with LEGO Dimensions
First Look at Doctor Who Gameplay
LEGO Dimensions Giveaways – All attendees will receive a LEGO Dimensions poster. Those who play the demo will receive a Limited Edition LEGO Dimensions art print.
Cool Photo Ops
Special Events– Special events will take place during the game showcase, including autograph signings with Bob Gale, Co-Writer of Back to the Future, and Nathan Sawaya, the award-winning Brick Artist and voice actors from the game.
Thursday, July 9th, 4 – 5 pm: Autograph signing with Bob Gale, Co-Writer, Back to the Future
Friday, July 10th, 4 – 5 pm: Autograph signing with Nathan Sawaya, The Brick Artist
Saturday, July 11th, 3 – 7pm: Scooby Doo Photo Op
Saturday, July 11th, 4 – 5pm: Autograph signing with LEGO Dimensions voice actors, including Troy Baker (voice of Batman), Laura Bailey (voice of Wonder Woman) and Travis Willingham (voice of Superman and Lex Luthor)
Sunday, July 12th, 10 – 2 pm: Scooby Doo Photo Op
Pre-Order Gift With Purchase – Any attendee who pre-orders a LEGO Dimensions product from the GameStop kiosk at our event will receive an exclusive LEGO Dimensions t-shirt.
Who: Families, Fans, Gamers and Kids of All Ages
When: Thursday, July 9 – Saturday, July 11, 2015
3:00 pm – 7:00 pm
Sunday, July 12, 2015
10:00 am – 2:00 pm
Where: Hard Rock Hotel San Diego
Legends Ballrooms 1 & 2
207 5th Ave, San Diego, CA 92101
**No Badge Required**