GoNintendo 'End of Day' thought - What kind of videos do you want us to make?

No Parents Play tonight, as my parents are away. My desire to work on video lately is through the roof, so I'm quite sad that the rents aren't around! No worries, as they'll definitely be back next week. I even have their next game picked, which is going to be fantastic for the picture-in-picture addition. Look forward to that next week, but for now I'll see you in a few, short hours!

I've been doing video features for GoNintendo for awhile now. Nothing insane, mind you...but we do have two weekly series'. We've dabbled with features over the years, but the two that are mainstays are the GoNintendo Podcast and the Parents Play series. Both are very near and dear to my heart, and in recent months I've been trying to think of ways that I can better put together those shows. Hopefully you've seen some of that with Parents Play, and there's certainly ideas to come for the podcast.

With the work that I've put into the Parents Play series, I've found my passion to create burning more than ever before. I absolutely love putting together posts for regular GoNintendo and working all the social media sides of things, but I really am interested in video. I want to learn more about how to create high-profile content, or at the very least, somewhat higher quality. I really like the medium and am extremely interested in seeing where I can take it.

I don't need to tell you guys and gals that the videoscape is chock-full of content now. YouTube has given us billions of videos to look at and millions of people that create amazing content. A space that was wide-open just a few years back is now exploding with new ideas and creators every single day. When it comes to me, I'm not looking at some grandiose plan to create something that becomes the next big thing. I mean that would certainly be nice, but my goal is to create video content that you guys enjoy.

Rather than throwing darts at a wall and giving random things a chance, I thought I'd turn to you guys. I certainly do have some ideas that I'm going to try out, but why not go right to the source? If there are things you want to see me do with video on GoNintendo, here's your chance to tell me! I'm open to any/all ideas and suggestions, so long as they're video related. Maybe you've got the perfect idea for me to tackle, or perhaps you could spark an idea that spirals into something completely different. I'm just excited to see what you have in mind! Leave a comment and share your ideas. I promise to scrub through them and share my thoughts.

NES Classic Edition preorders selling out at multiple retailers

Did you want to get your hands on an NES Classic Edition? If so, you might be in for a bit of a fight. Online preorders at Best Buy and Toys R' Us are all sold out at the moment. It seems that Amazon hasn't opened up preorders yet. eBay has some options, but you can guess how well those are going to work with your wallet. If any other retailers open up preorders or there's stock replenishments, we'll be sure to fill you in!

Pokemon kept out of Olympic closing ceremony due to not being as widely recognized as Mario

Mario showed up in the Rio 2016 Oympic closing ceremony to get the excitement going for the Tokyo Summer Olympics in 2020. Other notable Japanese characters like Hello Kitty and Doraemon were also included, but why wasn't the Pokemon franchise represented? According to an unidentified Tokyo Olympic/Paralympic Committee member, the ceremony show began preparations in January, which was quite awhile before Pokémon GO. Another reason sighted was that the Mario franchise has sold more games worldwide when compared to Pokémon, making the franchise not as well known comparatively worldwide.

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Reggie on talking more about NX, important lessons learned, Universal & mobile interactions

A portion of an alistdaily interview with Reggie Fils-Aime, which was conducted at E3 2016...

A: How are you seeing things evolving in the console space with Sony and Microsoft launching new consoles this year and Nintendo NX coming out in 2017?

RFA: Nintendo has a quite appropriate reputation of doing its own thing, so whatever Microsoft and Sony decide to do, that’s for them to manage. From a Nintendo perspective, we are focused first on making sure that the consumer understands [The Legend of Zelda] Breath of the Wild and some of the other games that we’ve highlight here at the show, Pokémon Sun and Moon, Pokémon GO, Ever Oasis and Mario Party Star Rush. There was a lot of content that we wanted to showcase at E3. We’ve done that. Now, we’re going to start moving forward communicating more and more about NX as appropriate. For us, it’s all about the right communication at the right time. We believe we’ve got some games that are going to continue to drive our momentum this holiday, and we believe we’ve got a strong concept for NX that we’ll unveil in the future.

A: Many thought Nintendo was in dire straits after GameCube failed to find an audience, and then Wii exploded. Are there lessons learned from Wii U that are being applied to NX?

RFA: Every time we launch a new platform, every time we launch a critical new game, we always learn. We always do our breakdown of what worked, what didn’t, and certainly we’ve done that with Wii U, and we continue to believe that the innovation of the second screen was a worthwhile concept. The games that we’ve launched on the Wii U are hugely compelling: Splatoon, Super Mario Maker, Smash Bros., Bayonetta 2, the Super Mario game, The Legend of Zelda. Arguably, if you line up all of the single platform games for Wii U and the other two platforms, we have by far the most unique games that are highly rated by consumers and highly rated by the media. So those things worked.

One of the things that we have to do better when we launch the NX—we have to do a better job communicating the positioning for the product. We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience. And we have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software. Those are the critical lessons. And as I verbalize them, they’re really traditional lessons within the industry. You have to make sure people understand the concept, you have to make sure you’ve got a great library of games, and when you do that, you tend to do well.

A: We’re starting to see a difference in the way theme park people create attractions because they know now everyone comes in with smartphones. What does that open up for Nintendo, now that you have mobile games and apps?

RFA: You hit the nail on the head. These theme park designers are considering that so many of their patrons have a smart device. They’re thinking about what that means to the overall experience. I’m not going to share anything in this interview, but certainly the Universal team is aware of it. Certainly it is something that they are considering as they work with us to create this theme park experience.