GoNintendo 'End of Day' thought - Last week's video content from GoNintendo

Time to get some rest! I've been extra tired lately. I think allergies are getting to me. I'm going to head right to bed after tonight's post. At least, that's the plan! See you all in a few, short hours.

We're going to be pretty light on video content for the next two weeks. I'll be taking my regular family vacation, so I won't have my equipment to record features. I might be able to do podcast videos, depending on when I plan out the show. We'll definitely have our regular podcasts, but I'm not sure when/where. I'll figure it out as I go along, but for now let's look back at last week's video content!

First up, my parents sat down for yet another game challenge. This time they played a bit of Golden Axe. I'm not going to lie...this video has probably the saddest ending of the entire series so far. It's still a gem overall, but I can't help but feel bad about how things ended!

We also had our usual podcast video. We talked about our big deal with Nicalis, as well as all the other Nintendo news of the week. We shared your replies to our Twitter question, talked about what we played and did our usual music trivia. A pretty great show overall. We even kicked things off with some off-screen LEGO Jurassic World footage!

Renegade Kid may not be able to offer free download of Xeodrifter Wii U to 3DS owners


The Binding of Isaac: Rebirth slated for July 23rd release


Thanks to VGAMER for the heads up!

Smash Bros. Brawl's Subspace Emissary mode was almost developed by another company

Coming from an old interview with Sakurai, as translated by Source Gaming...

...In the first project plan, this mode would have been worked on by a separate company, with oversight from us. For the evolution of “Smash” simply increasing the number of stages and characters is not good. I have already reached the limit. From the production and playing perspective, if I don’t spend enough time on a character, that character wouldn’t receive the love [that they need], the project would become bloated and disorganized, and versus would have no room to breath. The previous game, “Melee” barely made it….of course. Naturally, I will do my best, one step at a time.

Therefore, I thought we could arrange the main team would work on the game in conjunction with another team who is working on the action game in a different location.

….Unfortunately, we couldn’t find a promising studio to take on the contract. Well. In the end, everything other than the cutscenes was done almost entirely in-house.

A lot of people lent their hands and helped, so it seems that we are on our way to completion. I keep thinking about players enjoying this game as we are aiming for the release date without any issues.

Full feature here

Another NES turned into a PC - photo gallery

CPU: Intel Core i5-4670K 3.4Ghz Quad-Core Processor
CPU Cooler: Noctua NH-L9i 57.5 CFM CPU Cooler
Motherboard: ASRock H97M-ITX/AC Mini ITX LGA1150 Motherboard
Video Card: MSI GeForce GTX 750 Ti 2GB Video Card
Storage: Hitachi Travelstar 1TB 2.5 7200RPM Internal Hard Drive
Case Fan: GELID Silent 7 (low speed optimized silent fan)
Case: 1985 Nintendo

Full gallery here

Square-Enix recognizes interest in Dragon Quest localizations, tells fans to keep speaking up

Coming from a Polygon interview with Dragon Quest series executive producer Yuu Miyake...

"We want to get them out here. We really do! The Dragon Quest games are very text-heavy, so the time and the cost it takes to localize these and do it well is quite something. Business-wise, we have to think quite hard whether we'll make that money back from localizing to North America. It's always been a difficult decision. But the more you tell us, the louder the voices, the more likely we are to do it."