A portion of a Siliconera interview with Souhei Niikawa, President of Nippon Ichi...
S: NIS America is working on Cave Story 3D and you’re developing a Bikkuriman game in Japan. What are your feelings on the 3DS?
SN: The 3DS is a little difficult right now, but because of the system’s unique features you can make games that are designed specifically for it. If there are games that completely utilize the system’s features, then it will be a really interesting platform to make games on. On the tech-side it’s intriguing.
S: What kind of game do you have in mind?
SN: Nippon Ichi made a couple of games for the Nintendo DS in the past, but we weren’t able to fully utilize the hardware and make a unique game for the DS. Because the specs are higher on the 3DS, there is a 3D effect, plus there is a touchpad like the DS we have a lot more creative freedom.
I’d like to make a game that’s completely different, a completely new I.P. Fully utilizing the 3D effect is difficult, that’s something we need to figure out and what makes that special. What would make the 3D feature along with the touch pad unique for a game? That’s the hard part to figure out, but I would like to take on the challenge. At the current moment, I don’t have an idea though.
S: What do you think of the Wii U?
SN: [Laughs.] We’re not sure what we can do with the Wii U yet.
Full interview here
S: NIS America is working on Cave Story 3D and you’re developing a Bikkuriman game in Japan. What are your feelings on the 3DS?
SN: The 3DS is a little difficult right now, but because of the system’s unique features you can make games that are designed specifically for it. If there are games that completely utilize the system’s features, then it will be a really interesting platform to make games on. On the tech-side it’s intriguing.
S: What kind of game do you have in mind?
SN: Nippon Ichi made a couple of games for the Nintendo DS in the past, but we weren’t able to fully utilize the hardware and make a unique game for the DS. Because the specs are higher on the 3DS, there is a 3D effect, plus there is a touchpad like the DS we have a lot more creative freedom.
I’d like to make a game that’s completely different, a completely new I.P. Fully utilizing the 3D effect is difficult, that’s something we need to figure out and what makes that special. What would make the 3D feature along with the touch pad unique for a game? That’s the hard part to figure out, but I would like to take on the challenge. At the current moment, I don’t have an idea though.
S: What do you think of the Wii U?
SN: [Laughs.] We’re not sure what we can do with the Wii U yet.






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