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Sakurai - Day one development of Project Sora involved Kid Icarus
"I developed a concept for a hybrid between an aerial shooter and a ground-based third-person shooter. Exploring that and talking with [Nintendo president Satoru] Iwata, we realized that Pit would be a good match for this. Not only Pit's abilities and personality as a character, but also the entire world of Kid Icarus would fit well, too. So, from the very first day of development, we had the intent of this being a Kid Icarus game." - Masahiro Sakurai
While the idea Sakurai had didn't involve the Kid Icarus license, the game's actual development didn't begin until Kid Icarus was already cemented as a design decision.
Full interview here
Series retrospective here
While the idea Sakurai had didn't involve the Kid Icarus license, the game's actual development didn't begin until Kid Icarus was already cemented as a design decision.