A portion of a CVG interview with WWE 12 creative director Cory Ledesma....
CVG: We, like many other gamers out there, have a soft spot for WWF No Mercy. Did you look at that game at all when coming up with this reboot?
CL: We understand the nostalgic appeal to No Mercy and we understand what they did very well. Sometimes those things get put on a pedestal and get raised to a level that isn't fair to compare with [us]. It's not an apples-to-apples comparison.
But the things they did really well was that the game was extremely well balanced as a fighting game product. [We] Loved the back-and-forth momentum, loved the controls, loved the depth of the combat... It was really well balanced in terms of not being able to pull off strong grapples right away - you had to wear down your opponent. Things like that they did excellently. And so those were the things we look at as inspiration. But the game is dated, obviously, so we look at it just from that inspiration standpoint.
Full interview here
CVG: We, like many other gamers out there, have a soft spot for WWF No Mercy. Did you look at that game at all when coming up with this reboot?
CL: We understand the nostalgic appeal to No Mercy and we understand what they did very well. Sometimes those things get put on a pedestal and get raised to a level that isn't fair to compare with [us]. It's not an apples-to-apples comparison.
But the things they did really well was that the game was extremely well balanced as a fighting game product. [We] Loved the back-and-forth momentum, loved the controls, loved the depth of the combat... It was really well balanced in terms of not being able to pull off strong grapples right away - you had to wear down your opponent. Things like that they did excellently. And so those were the things we look at as inspiration. But the game is dated, obviously, so we look at it just from that inspiration standpoint.






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