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Mistwalker, Nintendo detail The Last Story's early development stages

by rawmeatcowboy
05 February 2012
GN Version 4.0
- Monolith Soft had to learn Nintendo's way of developing games
- that means starting by developing a fleshed-out prototype instead of a fully-established story
- With Mistwalker, Nintendo initially didn’t approve of The Last Story’s scenario
- the original world the game had was too bleak
- changing to a more fantasy-style setting helped enhance the characters as well
- “It’s actually easier to bring out realistic human dimensions in a fantasy setting.” - Sakaguchi
- Lazulis City was based on the idea to create a location that players would be able to familiarize themselves with
- the town is also made so that subtle differences and changes stand out
- “Early on one of the passers-by will barge into you with their shoulder and say: ‘Hey! What are you doing?’ But then when the hero has become a little more established, they’ll say: ‘Oh, I’m terribly sorry!’ That’s a really nice feeling.” - Sakaguchi
- the game was originally about the drama between a man and a woman
- it changed to being a story about companionship
- the story didn't change, but the underlying themes did

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