- development of Pandora’s Tower originally began in late 2006
- the game took four whole years to develop
- Ganbarion was asked by Nintendo if they would like to work on an original I.P.
- Ganbarion pitched an idea to Nintendo
“I’d always wanted to make a game that would appeal to boys, from students starting secondary school to around twenty years old. So that’s why I chose to put a woman at the centre of this game. I wanted to explore something that changed, something that underwent a transformation, and I decided that it could be this woman who undergoes that transformation.” - Ganbarion’s representative director, Chikako Yamakura
- Elena is the heroine that is afflicted by a curse that is slowly mutating her
- Aeron, the protagonist, must bring her the raw meat of monsters to slow this change
- you can also give Elena gifts that will affect her mood
- you choose how often you want to return
- Elena's appearance will change depending on how many times you visit
“I settled on the idea of a woman who was pure being somehow spoiled or corrupted and then becoming pure once more.” - Ganbarion’s representative director, Chikako Yamakura
- Aeron's main weapon is the Oraclos chain
- this can be used to attack monsters, grab onto levers and so on
“We adopted actions using a chain because I was rather confident that a girl’s skin and a chain will make a beautiful contrast in the players’ eyes.” - Ganbarion’s representative director, Chikako Yamakura
- when Yamakura and another Ganbarion employee had a conversation about lunchboxes served at train stations, the idea of eating monster meat came up
- there's law in the game’s world that forbids the eating of meat
- this was inspired by the “carnivorous girls” and “herbivorous boys” a societal phenomenon
- Iwata wasn't completely sold on the idea, but the project was greenlit anyway
- this was due to the great work that Ganbarion did on the Jump titles for DS
- issues that came up during development involved how to use the Wiimote and making the player care about Elena
- testing lead to people feeling that feeding Elena was a chore, and some even liked watching her turn into a monster
- most of Elena's cut-scenes and voice work was scrapped and redone
- Elena’s character itself was redesigned for greater sympathy
- Yamakura would lock herself in her office and continually hammer away this redesign
- Yamakura lost about 10 kilos in the process
- this happened about one year prior to the game's release
- according to Nintendo producer Hitoshi Yamagami, the original pitch was given by Yamakura as, “She got a whiteboard out and told us that the theme was going to be true love.”
Link
- the game took four whole years to develop
- Ganbarion was asked by Nintendo if they would like to work on an original I.P.
- Ganbarion pitched an idea to Nintendo
“I’d always wanted to make a game that would appeal to boys, from students starting secondary school to around twenty years old. So that’s why I chose to put a woman at the centre of this game. I wanted to explore something that changed, something that underwent a transformation, and I decided that it could be this woman who undergoes that transformation.” - Ganbarion’s representative director, Chikako Yamakura
- Elena is the heroine that is afflicted by a curse that is slowly mutating her
- Aeron, the protagonist, must bring her the raw meat of monsters to slow this change
- you can also give Elena gifts that will affect her mood
- you choose how often you want to return
- Elena's appearance will change depending on how many times you visit
“I settled on the idea of a woman who was pure being somehow spoiled or corrupted and then becoming pure once more.” - Ganbarion’s representative director, Chikako Yamakura
- Aeron's main weapon is the Oraclos chain
- this can be used to attack monsters, grab onto levers and so on
“We adopted actions using a chain because I was rather confident that a girl’s skin and a chain will make a beautiful contrast in the players’ eyes.” - Ganbarion’s representative director, Chikako Yamakura
- when Yamakura and another Ganbarion employee had a conversation about lunchboxes served at train stations, the idea of eating monster meat came up
- there's law in the game’s world that forbids the eating of meat
- this was inspired by the “carnivorous girls” and “herbivorous boys” a societal phenomenon
- Iwata wasn't completely sold on the idea, but the project was greenlit anyway
- this was due to the great work that Ganbarion did on the Jump titles for DS
- issues that came up during development involved how to use the Wiimote and making the player care about Elena
- testing lead to people feeling that feeding Elena was a chore, and some even liked watching her turn into a monster
- most of Elena's cut-scenes and voice work was scrapped and redone
- Elena’s character itself was redesigned for greater sympathy
- Yamakura would lock herself in her office and continually hammer away this redesign
- Yamakura lost about 10 kilos in the process
- this happened about one year prior to the game's release
- according to Nintendo producer Hitoshi Yamagami, the original pitch was given by Yamakura as, “She got a whiteboard out and told us that the theme was going to be true love.”
Link






Just bring it to NA.
Woah 10 kilos...
I think with their work on the Jump games that Ganbarion would be perfect for development of Smash Bros 3DS, hopefully Sakurai and Iwata have been in touch.
I still want it to come to america. These are all interesting facts, and one in particular would be the Herbivorous v carnivorous male/female phenomenon. Would this then hint towards the mutations affecting her personality then dissuading you from doing such a thing and battling whether or not it's worth it? This is looking like a rather interesting title with all these tidbits coming to light.
they greenlighted sin and punishment 2 enthusiastically , iwata himself did it. SO they are working with many people it's great
"Eating monster meat"
...
Monster Hunter?
Actually pretty heartening to hear that Nintendo sought Ganbarion out. I've really appreciated the way that they have been reaching out to smaller, talented studios. Jump Super Stars really was a fantastic take on Smash Bros., and the companies work with the One Piece franchise has also been quite good (just a shame those games are so rare!). Really looking forward to hearing about a NA date for this game.
View the full discussion!