A portion PushSquare interview with Gaijin Games' Alex Neuse and Mike Roush...
PS: With a pushed release date to October or November and the Wii U releasing around then too, does that mean that you’ll try to finagle your way on there?
AN: (Smiles) I wonder. I wonder if that means that. Let me put it this way: we have a Wii U dev kit, and our game is coming out around the time that system launches, so that would be pretty cool.
PS: What excites you about the Wii U tablet controller?
AN: I have to think of it in terms of Runner2 now — thinking about it broadly would be too much — but if we were to do a Wii U version, what if you could have a pick-up in the game that reveals hidden bonuses and stuff that you can’t see on your screen but have to hold the controller up? You’re still playing but it’s sort of like an X-ray vision.
PS: So sort of like a CommanderVideo detective mode.
AN: Yeah, exactly! (laughs) You get a Silent Scope kind of feel. But anyway, if we do a Wii U version I don’t know what we would do with the controller. I would want to do something unique, but honestly we haven’t figured that part out.
PS: Could there be additional BIT.TRIP Presents games, like its own brand, or is this more of a one-off?
AN: We might do more Presents stuff but I think we’re all ready to be done with rhythm/music games. We all love CommanderVideo though so he might show up in other games. There has been some talk in the office of making a smaller rhythm/music game in the BIT.TRIP world that’s not part of that initial story but is firmly in that world. People have wanted a BIT.TRIP RPG for a while, that could be cool.
PS: Moving away from the rhythm genre, where would Gaijin like to move towards?
AN: We’ve got so many ideas for what we’re going to do next, and it’s going to be something else. It’s going to be very different from what we’ve become known for and I hope that fans of Gaijin like it. We’re not ready to talk about them yet but one of them is super, super, really ****ing wacky and kinda gross, so we may not do that one. But then, I want to make a survival horror game. I don’t know if we have the chops for it but I think if we can put our minds to it we can do whatever we want.
Full interview here
PS: With a pushed release date to October or November and the Wii U releasing around then too, does that mean that you’ll try to finagle your way on there?
AN: (Smiles) I wonder. I wonder if that means that. Let me put it this way: we have a Wii U dev kit, and our game is coming out around the time that system launches, so that would be pretty cool.
PS: What excites you about the Wii U tablet controller?
AN: I have to think of it in terms of Runner2 now — thinking about it broadly would be too much — but if we were to do a Wii U version, what if you could have a pick-up in the game that reveals hidden bonuses and stuff that you can’t see on your screen but have to hold the controller up? You’re still playing but it’s sort of like an X-ray vision.
PS: So sort of like a CommanderVideo detective mode.
AN: Yeah, exactly! (laughs) You get a Silent Scope kind of feel. But anyway, if we do a Wii U version I don’t know what we would do with the controller. I would want to do something unique, but honestly we haven’t figured that part out.
PS: Could there be additional BIT.TRIP Presents games, like its own brand, or is this more of a one-off?
AN: We might do more Presents stuff but I think we’re all ready to be done with rhythm/music games. We all love CommanderVideo though so he might show up in other games. There has been some talk in the office of making a smaller rhythm/music game in the BIT.TRIP world that’s not part of that initial story but is firmly in that world. People have wanted a BIT.TRIP RPG for a while, that could be cool.
PS: Moving away from the rhythm genre, where would Gaijin like to move towards?
AN: We’ve got so many ideas for what we’re going to do next, and it’s going to be something else. It’s going to be very different from what we’ve become known for and I hope that fans of Gaijin like it. We’re not ready to talk about them yet but one of them is super, super, really ****ing wacky and kinda gross, so we may not do that one. But then, I want to make a survival horror game. I don’t know if we have the chops for it but I think if we can put our minds to it we can do whatever we want.






Too bad, I was hoping that BiTroid idea they mentioned a while back would become a reality...
As for an October/November release date for the wii u; that would be pretty good for me since my birthday's in mid October so I could use the money my family gives me on that.
October's my birthday month too, so a UK release for the Wii U would suit me just fine too.
I wonder if they'd want to work with Zeboyd Games, the guys who made indie RPGs such as Cthulhu Saves the World and Breath of Death VII, if they're really gonna make BIT.TRIP RPG.
// Roth
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