If you want to pick up a copy of Shifting World, you are most likely going to have to grab it online. Also, don't expect to get it from GameStop. The major game retailer doesn't seem to be stocking the title. If you've picked up a copy, let us know where! Thanks to Zack for the heads up!
Link






...that's weird. I wonder what happened...
@LegendofSantiago
That's basically what my response was going to be, ahh well, I'll say it anyway.
That's so weird. I wonder why that's the case.
@The_King_Up_NorthI guess they don't expect it to sell well. Too bad, it looks cool but it would have been better on the e-shop.
This game should be an eshop game.
Why is it almost everyone (on Gonintendo, at least) thinks that sidescrollers should only be on the eShop? Has it already been confirmed as being a short game? If not, I don't see how retail is a bad fit for a title like this.
@The_King_Up_North it's based on a flash game and it's more of a puzzle hasn't than a platformer
@The_King_Up_North
Well, in this case, I'd be going by previous releases. It's a flash game, first and foremost.
And the original was released on PSP as a "PSP Mini", which is essentially PSP's equivalent to DSiWare titles.
So I was actually surprised this was a retail game.
It's also not really a sidescroller, at all. I think the view is just zoomed in compared to the older games.
You do platforming, but if it's anything like the previous titles, you're in a large square room and have to go through doors by flipping around. It's not like you're going through worlds or anything. It's mostly puzzle rooms, like Portal, but on a smaller scale.
It's very similar to titles that are on DSiWare I think and really, I can't imagine that they came up with enough stuff to justify a $40 retail release, but I guess we'll see. If the PSP Mini version is anything to go by, I don't really see that being possible. You can finish it in a day with like 100 or so puzzles.
^ shut it, everything could warrent a retail release
a puzzle, a platformer
anything
Uh... No. Are you honestly saying a game like Angry Birds or Cut the Rope would warrant a minimum $30 retail version? Maybe you'd be willing to spend $30 for a game the size of your average Dsiware game, but most people aren't.
This game looks like it is over-priced by one-third -- in other words it looks like it should be $20 USD rather than $30.
Also, GameStop has passed on games before. So this is not unprecedented. I wonder if it has to do with it being somewhat like that poor-selling exclusive Crush3D (10k in US sales according to VGChartz).
Mike from Morgantown
@stealth not necessarily.
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