"Traditional gaming is under a little bit of pressure. If those businesses are not ready and want to live in the traditional world, they can. It's just there's only going to be a few big games a year. If you're one of those games, more power to you. If you're not, it's going to be tough. Big console games take years to make. They need massive budgets and you have to hope the bet you started three years ago pays out. If it doesn't, it's a game changer for you. And not in a good way. That's a really, really tough business. Is there still a market for it? Absolutely. But look at film versus TV. What do we watch more of these days? I think the social gaming world and the mobile gaming business captured the same magic which is why we're doing well these days." - John Schappert, former EA COO
Schappert went on to say that console gaming caters more to the core gamer while social/mobile gaming is for the casual player that is on the go.
Full interview here
Schappert went on to say that console gaming caters more to the core gamer while social/mobile gaming is for the casual player that is on the go.






I don't see that. I don't get all this talk of social and mobile taking over
Mobile games go no where near "captur[ing] the magic" of console/handheld/PC games.
What is this "traditional" bull? So games on the iPhone aren't really games? They're something else?
And yeah, games are under pressure from social media and phone games and TV and movies and music and books and radio and anything else you could be doing with your time instead of playing a game. Nintendo's been stating this for years. Anything that fights for your time and energy is an enemy in their mind. They want people playing their games as much as they can for as long as they can. This isn't something new people. But there sure are a lot of idiots who seem to think it is.
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