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GN Podcast #405
 

Fan working on MMORPG for 3DS browser

Talk about a major project. One 3DS fan is taking on the idea of a browser-based 3DS MMORPG. Without the support of flash or java, that's going to be quite tough! Here's the work-in-progress at its current state.


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25 total comments (View all)
User avatar
07 May 2012 22:04

woah, impressive although laggy
No Avatar
07 May 2012 22:13

Incredible! While I am not the biggest MMO fan I will still keep an eye on this to see if the project really does finish up in the end. I wish the creator good luck on his journey and keep us updated more in the future :D
User avatar
07 May 2012 22:38

As someone who knows a little bit about webscripting and coding. I have no idea how in the heck this is even possible without java flash or HTML5
User avatar
07 May 2012 22:48

Dang it's a little on the slow side...It's like Skyward Sword! *snap*
User avatar
07 May 2012 22:57

I feel like this is the past and I'm watching the wonders of the first game. I see great promise in this and wish it great success.
User avatar
07 May 2012 23:37

"No Flash. No Java. All Man."
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08 May 2012 00:00

I find it funny that people are amazed by this, but if the same thing were running natively as homebrew all the comments would be enraged and throwing ignorant accusations of piracy. How is this any different?

As for the game itself, that is mighty impressive for just plain HTML.
User avatar
08 May 2012 00:41

First there was a Swapnote D&D game, and now a Browser MMO? This is pretty awesome.
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08 May 2012 00:48

CrispyGoomba wrote:Dang it's a little on the slow side...It's like Skyward Sword! *snap*

Win
User avatar
08 May 2012 01:22

Wow. That's really impressive. Even with lag, I like.
User avatar
08 May 2012 01:28

This is awesome. Considering all the technical difficulties, this is really great.
When it'll be available, I'll play it for sure! I can't pass an opportunity like this to encourage someone with such ambitions! :D
No Avatar
08 May 2012 01:47

Ouch, I hope that lag is fixed. Would be a game buster.
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08 May 2012 01:56

Jotokun wrote:As for the game itself, that is mighty impressive for just plain HTML.


This game wouldn't be run only on HTML. HTML is in simple terms just the layout of the webpage. Javascript/AJAX/PHP/ASP is still able to run on the 3DS which is what all the dynamic stuff would be composed of.
User avatar
08 May 2012 02:53

Wow, this is pretty impressive for the 3DS browser. Hope he sticks with it, more power to him.
User avatar
08 May 2012 03:41

This is cool. Mozilla is doing something like that too, but just for normal browsers;
http://browserquest.mozilla.org/

Just HTML, CSS and Javascript is needed to make it work (and oh, some server side scripts).
No Avatar
08 May 2012 05:33

I doubt this is doable. I have a similar project. A cross platform browser-based MMO. I first wanted to support the 3DS, first I thought I can do it but when things got complex i saw that it really cant work. The 3DS browser cant go over 10fps similar to the featured video. The screenshots in this link ( http://imgur.com/a/jLI62 ) is what it looks like until I gave up 3DS support. It also has a picture of multiple platforms like 3DS PC and Android.

tl;dr

Despite the featured POC video, a fully playable 3DS browser game is not really possible. I have a similar project.
User avatar
08 May 2012 05:57

Brennan88 wrote:
Jotokun wrote:As for the game itself, that is mighty impressive for just plain HTML.


This game wouldn't be run only on HTML. HTML is in simple terms just the layout of the webpage. Javascript/AJAX/PHP/ASP is still able to run on the 3DS which is what all the dynamic stuff would be composed of.

Hold on... HTML5 should be able to do dynamic stuff, right?
Well, I don't know if the 3DS supports HTML5, but I thought to point that out.
User avatar
08 May 2012 08:20

CrispyGoomba wrote:Dang it's a little on the slow side...It's like Skyward Sword! *snap*

You sir, derserve 1,000 cookies and +9001 internets
User avatar
08 May 2012 09:31

Nurio wrote:
Brennan88 wrote:
Jotokun wrote:As for the game itself, that is mighty impressive for just plain HTML.


This game wouldn't be run only on HTML. HTML is in simple terms just the layout of the webpage. Javascript/AJAX/PHP/ASP is still able to run on the 3DS which is what all the dynamic stuff would be composed of.

Hold on... HTML5 should be able to do dynamic stuff, right?
Well, I don't know if the 3DS supports HTML5, but I thought to point that out.


Still, it wouldn't be plain HTML5. HTML has traditionally been accompanied by Javascript. Without Javascript, I don't think even HTML5 can do all its dynamic stuff. Open up just about any webpage today, view the source, and you'll either find javascript or a reference to it.
User avatar
08 May 2012 10:22

MasterGoomba wrote:
CrispyGoomba wrote:Dang it's a little on the slow side...It's like Skyward Sword! *snap*

You sir, derserve 1,000 cookies and +9001 internets

I don't get it. Was skyward sword meant to be laggy?
User avatar
08 May 2012 10:57

@LegendofSantiago I believe it's a reference to it's pace.

Jotokun wrote:I find it funny that people are amazed by this, but if the same thing were running natively as homebrew all the comments would be enraged and throwing ignorant accusations of piracy. How is this any different?

As for the game itself, that is mighty impressive for just plain HTML.

Some of the Gonintendo commenters that you take issue with don't represent all of the commenters for Gonintendo. Making assumptions that any enthused commenter is a hypocrite is just as ignorant. This is not piracy, this is wonderful homebrew because it's not patented or copyrighted stuff: Talented homebrewers should be sponsored because I believe it'd help foster a lot of useful applications if they had additional motivation; Yea, I said it.
User avatar
08 May 2012 10:59

What ever happened to Bob's Game?
User avatar
08 May 2012 11:06

@CHAOSDRAGON88 I thought the pace was pretty good. The beginning was a little slow, but it did set up the story and characters nicely
User avatar
08 May 2012 11:26

...people who think Skyward Sword's pace is too slow have clearly never played Persona 4.

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