Talk about a major project. One 3DS fan is taking on the idea of a browser-based 3DS MMORPG. Without the support of flash or java, that's going to be quite tough! Here's the work-in-progress at its current state.
Direct link here
Direct link here






woah, impressive although laggy
Incredible! While I am not the biggest MMO fan I will still keep an eye on this to see if the project really does finish up in the end. I wish the creator good luck on his journey and keep us updated more in the future
As someone who knows a little bit about webscripting and coding. I have no idea how in the heck this is even possible without java flash or HTML5
Dang it's a little on the slow side...It's like Skyward Sword! *snap*
I feel like this is the past and I'm watching the wonders of the first game. I see great promise in this and wish it great success.
"No Flash. No Java. All Man."
I find it funny that people are amazed by this, but if the same thing were running natively as homebrew all the comments would be enraged and throwing ignorant accusations of piracy. How is this any different?
As for the game itself, that is mighty impressive for just plain HTML.
First there was a Swapnote D&D game, and now a Browser MMO? This is pretty awesome.
Win
Wow. That's really impressive. Even with lag, I like.
This is awesome. Considering all the technical difficulties, this is really great.
When it'll be available, I'll play it for sure! I can't pass an opportunity like this to encourage someone with such ambitions!
Ouch, I hope that lag is fixed. Would be a game buster.
This game wouldn't be run only on HTML. HTML is in simple terms just the layout of the webpage. Javascript/AJAX/PHP/ASP is still able to run on the 3DS which is what all the dynamic stuff would be composed of.
Wow, this is pretty impressive for the 3DS browser. Hope he sticks with it, more power to him.
This is cool. Mozilla is doing something like that too, but just for normal browsers;
http://browserquest.mozilla.org/
Just HTML, CSS and Javascript is needed to make it work (and oh, some server side scripts).
I doubt this is doable. I have a similar project. A cross platform browser-based MMO. I first wanted to support the 3DS, first I thought I can do it but when things got complex i saw that it really cant work. The 3DS browser cant go over 10fps similar to the featured video. The screenshots in this link ( http://imgur.com/a/jLI62 ) is what it looks like until I gave up 3DS support. It also has a picture of multiple platforms like 3DS PC and Android.
tl;dr
Despite the featured POC video, a fully playable 3DS browser game is not really possible. I have a similar project.
Hold on... HTML5 should be able to do dynamic stuff, right?
Well, I don't know if the 3DS supports HTML5, but I thought to point that out.
@Jotokun
This. 1000 times.
You sir, derserve 1,000 cookies and +9001 internets
Still, it wouldn't be plain HTML5. HTML has traditionally been accompanied by Javascript. Without Javascript, I don't think even HTML5 can do all its dynamic stuff. Open up just about any webpage today, view the source, and you'll either find javascript or a reference to it.
I don't get it. Was skyward sword meant to be laggy?
@LegendofSantiago I believe it's a reference to it's pace.
Some of the Gonintendo commenters that you take issue with don't represent all of the commenters for Gonintendo. Making assumptions that any enthused commenter is a hypocrite is just as ignorant. This is not piracy, this is wonderful homebrew because it's not patented or copyrighted stuff: Talented homebrewers should be sponsored because I believe it'd help foster a lot of useful applications if they had additional motivation; Yea, I said it.
What ever happened to Bob's Game?
@CHAOSDRAGON88 I thought the pace was pretty good. The beginning was a little slow, but it did set up the story and characters nicely
...people who think Skyward Sword's pace is too slow have clearly never played Persona 4.
View the full discussion!