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EoD - Mailbag 5/20

RR - Zero Escape

GN Podcast #405

NFD 5/17 outtakes

NFD 5/17 - video

ND 5/17 - full info
 

Pikmin 3, New Super Mario Bros. Wii U - more footage


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15 total comments (View all)
User avatar
06 Jun 2012 00:53

Pikmin looks very smooth. Can't wait to play that. Mario looks fun but I wish they would add online to this one. Never got to experience the 4-Player chaos.
User avatar
06 Jun 2012 01:00

Getting both. They look great
User avatar
06 Jun 2012 01:01

Pikmin 3 looks really, really fun.

Mario looks alright.
User avatar
06 Jun 2012 01:01

Pikmin 3 looks gorgeous there I would say it looks even better than it did at the press conference somehow.
User avatar
06 Jun 2012 01:04

The player with the tablet can only add boxes "for this demo." Interesting....
User avatar
06 Jun 2012 01:17

Course 1's background on NSMBU is absolutely beautiful.
User avatar
06 Jun 2012 01:26

Pikmin 3 looks great! The Mario game looks alright. I'm sure I will enjoy it, but 3 Mario games in one year....

Also, why is there still a short pause whenever someone gets a power up, dies, or gets hurt in Mario? I thought they blamed that on the Wii's limitations last time. What is the excuse now? Surely the system is powerful enough to eliminate this pause, no?
User avatar
06 Jun 2012 01:33

Those backgrounds in NSMBU are amazingly colorful and beautiful.
User avatar
06 Jun 2012 01:39

Mama Mia I'm gonna be so jealous of you guys
User avatar
06 Jun 2012 01:51

Mako wrote:Pikmin 3 looks great! The Mario game looks alright. I'm sure I will enjoy it, but 3 Mario games in one year....

Also, why is there still a short pause whenever someone gets a power up, dies, or gets hurt in Mario? I thought they blamed that on the Wii's limitations last time. What is the excuse now? Surely the system is powerful enough to eliminate this pause, no?


The pause wasn't because of Wii limitations, they just carried it over from the single player experience.
User avatar
06 Jun 2012 01:53

Mako wrote:Pikmin 3 looks great! The Mario game looks alright. I'm sure I will enjoy it, but 3 Mario games in one year....

Also, why is there still a short pause whenever someone gets a power up, dies, or gets hurt in Mario? I thought they blamed that on the Wii's limitations last time. What is the excuse now? Surely the system is powerful enough to eliminate this pause, no?



I think that pause is just to make emphasis ;)
User avatar
06 Jun 2012 02:03

“We had a lot of debate about that (the death pause). There were points in the project where there was no delay at all, but that wound up encouraging players to concentrate on themselves instead of the team. If there’s that little stutter, that makes everyone say to each other ‘Oh, nice, you screwed up!’, and that’s what I wanted to see.” - Shigeru Miyamoto

Never mind, it wasn't due to limitations at all. It is till pretty annoying though. I understand the slight pause when someone dies, but when they get a power up or get hurt? Oh well, I got used to it the first time around so I'm sure I won't mind too much.
User avatar
06 Jun 2012 02:08

Here's two of the most striking games I've ever seen.
Pikmin 3... Not the sexiest game in terms of immediate visceral impact. Not a real eye catcher on a game show floor full of army dudes and space army dudes, doesn't matter how many perfect apples you throw this way. But between you, me and that freak dressed up as Master Chief over there, I'm telling you now it's going to rival Super Mario Galaxy as one of the supreme Nintendo classics; a masterpiece. Can't wait.
New Super Mario U... That van Gogh-esque Boo level... It's like catnip to me.
Can't wait to play these... and Sticker Star... And Luigi's Mansion... And Project P-100..
The colors! They're back!
User avatar
06 Jun 2012 03:36

Really excited for this Mario.
Pikmin, not so much.
User avatar
06 Jun 2012 14:02

@Mako
They never blamed it on limitations, it was always present as a game design. I think it's more noticeable while not playing the game...

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