Goriginal Content

EoD - E3 importance

EoD - E3 hopes

EoD - Industry woes

EoD - Mailbag 5/20

RR - Zero Escape

GN Podcast #405
 

Miyamoto checks out Watch Dogs



The above image comes from the Watch Dogs Twitter page. Apparently Miyamoto wanted to get a closer look at the game. Let's hope what he saw convinced him enough to try to get this game brought to Wii U.

Thanks to The_King_Up_North for the tip.

Link

Also check out:
Discussion Preview
37 total comments (View all)
User avatar
07 Jun 2012 23:14

Miyamoto thinks to himself: I could make Watch Dogs
User avatar
07 Jun 2012 23:16

Interesting. Watch Dogs was pretty awesome, looks like a pretty awesome modern day scifi story.
User avatar
07 Jun 2012 23:34

MoldyClay wrote:@Devil_Rising

Blockbusters are generally action games. Action films. There's going to be shooting, explosions of tons of fighting.

I don't know what you want them to be. Indie games? Platformers?

I hate the overabundance of shooters just as much as the next guy, but you're seriously exaggerating the amount a being a shooter that Watch Dogs is.

Just for reference:
- Sin & Punishment, Kid Icarus and Star Fox are all shooters (and mostly on-rails except KI's ground levels).
- Metroid is a shooter. 3rd person and first person.
- Link has a bow, and has had a crossbow. Shooting. Especially with the Zelda minigame in Nintendo Land.

And other Nintendo franchises have lots of variants of shooting depending how far you want to reach (Diddy Kong, Mario's fireballs, etc).


no, he has a point .The shooting mechanics look a lot like Deux ex, or Mass effect,or GTAIV or pretty much most big blockbusters nowadays. THAT type of GENERIC shooting, usually third person, is what has overloaded this gen.
Nintendo shooters have an entire different feeling , sin and punnishment,Icarus, is twitchy ,colorful dodging, arcadey.
Unless you are hiding in cover and recovering health with your m16 with pit.Well you arent, you are flying shooting rainbows at light speed. If you are gonna tell me Pit has the shooter feeling of Uncharted, then we are done talking. Otherwise, you will see there are shooters and UBER GENERIC shooters.
User avatar
07 Jun 2012 23:37

@intro94

Then how exactly are you supposed to implement shooting within a realistic setting for a game where shooting is NOT the main focus (aka Watch Dogs)? In this case, behind-the-shoulder and first-person are pretty much the only options, unless you tamper with the entire game and go for a crazy top-down view or something.
No Avatar
07 Jun 2012 23:42

NeroSuferoth wrote:Miyamoto thinks to himself: I could make Watch Dogs



"...if only I had the hardware to run it properly..."
No Avatar
07 Jun 2012 23:57

MoldyClay wrote:@Devil_Rising

Blockbusters are generally action games. Action films. There's going to be shooting, explosions of tons of fighting.

I don't know what you want them to be. Indie games? Platformers?

I hate the overabundance of shooters just as much as the next guy, but you're seriously exaggerating the amount a being a shooter that Watch Dogs is.

Just for reference:
- Sin & Punishment, Kid Icarus and Star Fox are all shooters (and mostly on-rails except KI's ground levels).
- Metroid is a shooter. 3rd person and first person.
- Link has a bow, and has had a crossbow. Shooting. Especially with the Zelda minigame in Nintendo Land.

And other Nintendo franchises have lots of variants of shooting depending how far you want to reach (Diddy Kong, Mario's fireballs, etc).


Lousy examples. He doesn't mean shooting in general. He means shooting games in which the coordination skills you develop in one game carry over to the next such that if you're proficient at one shooting game, you'll be proficient in the next as well.

Sin and Punishment, Kid Icarus, and Starfox all involve shooting, but none of them are strictly the FPS/3PS shooters we know so well. They're also quite stylized and "cartoony", setting them apart from the more photorealistic shooters that we're seeing again and again.

Yes, there is a bow and arrow in Zelda. You can shoot things with it. But if you've played any Zelda game at all, I should not have to explain why Zelda games are not shooters. Same goes with Mario.

Only Metroid can be considered a shooter in your listed examples.
User avatar
08 Jun 2012 00:29

I smell a caption contest!:

"Wow! There was actually a good-looking game at this stupid Expo!"
User avatar
08 Jun 2012 00:34

Watch_Dogs Wii U please! ^_^
User avatar
08 Jun 2012 00:34

@The_King_Up_North

"Then how exactly are you supposed to implement shooting within a realistic setting for a game where shooting is NOT the main focus (aka Watch Dogs)?"

You don't. My impressions. If they're designing an 'action blockbuster', they should look to stuff like Hitman or Deus Ex for inspiration. If the emphasis is on hacking and world manipulation, get rid of shooting entirely and design a pure adventure game. Right now it seems like hacking is nothing more than a superficial gimmick meant to set up scripted events and what seem to be rather unexceptional third-person fire fights.
User avatar
08 Jun 2012 00:36

MoldyClay wrote:

Blockbusters are generally action games. Action films. There's going to be shooting, explosions of tons of fighting.

I don't know what you want them to be. Indie games? Platformers?

I hate the overabundance of shooters just as much as the next guy, but you're seriously exaggerating the amount a being a shooter that Watch Dogs is.

Just for reference:
- Sin & Punishment, Kid Icarus and Star Fox are all shooters (and mostly on-rails except KI's ground levels).
- Metroid is a shooter. 3rd person and first person.
- Link has a bow, and has had a crossbow. Shooting. Especially with the Zelda minigame in Nintendo Land.

And other Nintendo franchises have lots of variants of shooting depending how far you want to reach (Diddy Kong, Mario's fireballs, etc).



Now you're getting ridiculous. Arguing just for the sake of arguing? C'mon Moldy, you're better than that.

Sin & Punishment and Star Fox are classic, arcade style shooters. They're not modern "run around and kill people with guns) shooters. Metroid is an action platform game. Even the first person version was still just first person Metroid. Yes, she has an arm cannon. That doesn't make it a "shooter". And ZELDA? A s***, you shoot an arrow. Wow.

Mario's fireballs? Diddy Kong and a peanut gun that you barely use? You're really reaching just to make a far-fetched point.


Having "variants of shooting something or other" does not making a game the same thing as what I'm talking about, and you obviously know that perfectly well. I'm talking about the fact that EVERY game that comes out now-adays, whether it be Watch Dogs, or Splinter Cell, or Resident Evil, or Tomb Raider, or Uncharted, or Halo, or Gears of War, etc. etc. etc. etc. etc. etc. etc., involve these exact same "run, shoot, cover, pop out of cover and shoot", repeat.

One game that stands out that didn't do that? God of War. And I don't even like God of War. But at least it isn't the same thing. I understand perfectly well that Watch Dogs isn't just Uncharted with a difference coat of paint. But I just see covering and shooting and running around and shooting....I guess it's just shooter overload. I just would like to see more fresh, original ideas, that don't involve men with guns, killing people with other guns. It gets goddamn boring.

That is all.
User avatar
08 Jun 2012 00:41

Even if it comes to Wii U, I'll probably be getting it for PC. :)
No Avatar
08 Jun 2012 01:01

The_Dude1212 wrote:NintenDaan got a video of Miyamoto's reaction.

SPOILERS: He likes it.
http://www.youtube.com/watch?v=YZrS8MsXg_o

As disappointed as I am with Nintendo this E3, I still love Miyamoto.
User avatar
08 Jun 2012 02:43

I finally checked out the game since everyones been talking about it, and honestly I don't see what the big deal is. Graphically it looks fantastic. Gameplay wise I couldn't care less about it. I wouldn't mind it coming to WiiU just to have some more games, but I wouldn't buy it. I'm with Devil_Rising on this, running around shooting people with guns just doesn't interest me in the least and is getting very, very old.
User avatar
08 Jun 2012 03:34

Well, it sure is nice to know that I'm not alone in my feeling about this "shooter madness" that's happening in the industry.

Don't get me wrong folks. I didn't say Watch Dogs looked like a BAD game. It doesn't. But there are SO many more interesting and creative directions they could have gone in it, as far as attacking enemies, or hell, even NOT attacking enemies, instead of just falling back on "hey, people like this Uncharted type shooter action, lets do that!".

That's all I was saying.
User avatar
08 Jun 2012 03:45

well PS360 one not going to look as good as the one they show seeing as it was pc so Wii U should be a good pick for it I dont see why it not already planned too
User avatar
08 Jun 2012 07:07

A lot of people here mirror my sentiments about what we saw of Watch Dogs.

I was definitely intrigued by the idea (although a little skeptical on how much freedom the final game will ACTUALLY allow you), but was immediately disappointed when the gunfight started. Really? A game about information control and the abillity to manipulate information devolved into what was essentially every other third person game this gen?

I like the concept, but I will be MUCH more interested in this game if it can be played without ever firing a single shot, the same way I played Mirror's Edge. It made it more difficult, but I got a lot more out of it.
User avatar
08 Jun 2012 07:31

@Devil_Rising

I've known you for a while, friend, but I have to disagree with your view on Watch Dogs. Yes, there are probably going to be many shoot-out scenarios in the game, but that is not what the game is about at all. You stated, "...there are SO many more interesting and creative directions they could have gone in it, as far as attacking enemies, or hell, even NOT attacking enemies..." First off, this was just a demo and we haven't seen nearly enough about it to make that kind of judgement. Secondly, we actually DID see the character avoid confrontations with his abilities.

Even though I have no interest in the game, myself (just because I don't really care for open world/super-realistic games), I think it was one of, if not the best games at this years E3.
User avatar
08 Jun 2012 09:03

From the video shown, I got a pretty good impression that there will be other alternatives to neutralising enemies than just running and shooting... Plus Watch Dogs certainly doesn't look like your typical 3rd Person Action game.
User avatar
08 Jun 2012 09:38

cbbomb wrote:
NeroSuferoth wrote:Miyamoto thinks to himself: I could make Watch Dogs



"...if only I had the hardware to run it properly..."


If Wii U can't run Watch Dogs, then the PS360 versions are going to run like crap...
User avatar
08 Jun 2012 09:38

Honestly i don't mind shooters it mostly they all seem to rehash the same ideas.
watchdogs didn't seem like another rehash it seemed unique ok maybe it burrows a little bit of gta but that's better then another cod or halo like shooter.
User avatar
08 Jun 2012 10:46

I don't see Watch Dogs as just another shooter, guys. I see at as Metal Gear Solid. You can go through most of that game without firing a single shot, but sometimes you'll have to.
User avatar
08 Jun 2012 11:24

That game looked impressive, I am defeinitly going to get it!
User avatar
08 Jun 2012 11:35

I really really hope Nintendo gets Ubisoft to bring this to the Wii U. It looks fantastic, IMO. I feel like Ubisoft is going to see how AC3 does first before they decide whether or not they think it'll sell on Wii U.
User avatar
08 Jun 2012 12:31

I see no reason why this would not come to the U. The U is stronger than the curent gen consoles and Ubisoft seems to be one of the biggest supporters!

View the full discussion!

Quickie Search

"Advanced" Search

Anti-social Tendencies

Advertisements

RSS feed trough

News Feed
Top Stories
Console News
Portables News
Podcast Feed
GoNintendo Radio Feed
Twitter Feed

Affiliates + Friends

Destructoid
Gamersyde
Modojo
TheBitBlock
Anime Your Way