"For me, personally, what's most important is the idea that when the family goes into the living room, that the first screen they'll interact with will be the Wii U screen. Whether they're doing that for social elements, or for watching television, or for games, that to me is the most important element of this new Wii hardware.
In the past, we've seen things like connectivity, where you have two devices working together, but the challenge there is that not everybody has those two devices. With Wii U, you have both the console and the game screen together in one package, so everybody who owns it has exactly what they need to enjoy that asymmetric gameplay. That makes it easy for developers to take advantage of that unified ecosystem and build for it.
One other thing that I think may possibly change the way people design games is because of the use of the motion sensing technology and the gyroscope, and combining that with the screen. Now you have the ability to look around in a space that expands beyond the TV, this world that completely surrounds you." - Shigeru Miyamoto
Miyamoto also discussed how the Wii U differs from design on the DS and 3DS...
"Well, I think from a game design perspective, in the living room, when you have one large TV that everyone is looking at, and you have this one smaller screen that a single player has, that they can hide from the others and do different things on. I think that creates very different game experiences from, just for example, having two screens locked together in one position.
Of course, you could always use this to also take, for example, 3DS games and perhaps bring them to the living room. So perhaps you could have a Nintendogs game where you're interacting with the dog on the Wii U Gamepad and then you see a bigger dog there. (Wii U hardware is) really inspiring us and giving us a lot of good ideas."
Miyamoto was also asked about his new ideas or hobbies, to which he discussed Nintendo's museum project.
"Mr. Iwata always tells me I'm not allowed to tell anybody. It had been, for a long time, sort of a secret that I was going to art museums. But we just announced the project at the Louvre in Paris. So I can talk about that now. Maybe in the fall it might feel a bit more complete."
Lastly, Miyamoto once again talked about the projects/small teams he's working with, with possible news at next year's E3.
"One thing I want to clear up is, people like to ask me if I want to do a small project with a small team. I do like working with a small team, and I'm working with a number of small teams on a lot of different ideas, but the problem is because of all these different roles that I have to fulfill, it takes me a long time to write the design document. It's not that it's a small project, it's that small teams take longer to do larger design documents. So maybe this time next year I'll have something ready to show you that perhaps will illustrate that idea. I have some storyboards that I have to draw before I finish this trip. It's fun, I use Flipnote Studio to draw my storyboards."
Link
In the past, we've seen things like connectivity, where you have two devices working together, but the challenge there is that not everybody has those two devices. With Wii U, you have both the console and the game screen together in one package, so everybody who owns it has exactly what they need to enjoy that asymmetric gameplay. That makes it easy for developers to take advantage of that unified ecosystem and build for it.
One other thing that I think may possibly change the way people design games is because of the use of the motion sensing technology and the gyroscope, and combining that with the screen. Now you have the ability to look around in a space that expands beyond the TV, this world that completely surrounds you." - Shigeru Miyamoto
Miyamoto also discussed how the Wii U differs from design on the DS and 3DS...
"Well, I think from a game design perspective, in the living room, when you have one large TV that everyone is looking at, and you have this one smaller screen that a single player has, that they can hide from the others and do different things on. I think that creates very different game experiences from, just for example, having two screens locked together in one position.
Of course, you could always use this to also take, for example, 3DS games and perhaps bring them to the living room. So perhaps you could have a Nintendogs game where you're interacting with the dog on the Wii U Gamepad and then you see a bigger dog there. (Wii U hardware is) really inspiring us and giving us a lot of good ideas."
Miyamoto was also asked about his new ideas or hobbies, to which he discussed Nintendo's museum project.
"Mr. Iwata always tells me I'm not allowed to tell anybody. It had been, for a long time, sort of a secret that I was going to art museums. But we just announced the project at the Louvre in Paris. So I can talk about that now. Maybe in the fall it might feel a bit more complete."
Lastly, Miyamoto once again talked about the projects/small teams he's working with, with possible news at next year's E3.
"One thing I want to clear up is, people like to ask me if I want to do a small project with a small team. I do like working with a small team, and I'm working with a number of small teams on a lot of different ideas, but the problem is because of all these different roles that I have to fulfill, it takes me a long time to write the design document. It's not that it's a small project, it's that small teams take longer to do larger design documents. So maybe this time next year I'll have something ready to show you that perhaps will illustrate that idea. I have some storyboards that I have to draw before I finish this trip. It's fun, I use Flipnote Studio to draw my storyboards."
Link






Miyamoto: "I have hobbies but I can't say what they are te he he" Tickle fight ensues between Iwata and Miyamoto.
I'd like to see how the gamepad creates the true next Gen of gaming
Some of the best examples that I have seen are:
ZombiU where you look through your inventory on the Gamepad and have to look up to the TV make sure that you are still safe.
Rayman Legends where the asymmetrical co-op is so integral to the gameplay that single player doesn't even seem to be possible.
Off-TV Play is quite a significant game changer when you really think about it.
Don't really see how asymmetrical game-play is a big game-changer myself...
Well I sure do... Like in ZombieU's multiplayer where one is the Zombie lord and using the pad to spawn zombies as the others play survival, A good example if I may say so myself!
Art = Mario paint!
That's right, time for a new mario paint!
That's right, time for a new mario paint!
Miyamoto is the only person I know that can't talk about his hobbies outside his job. Then again, when you turn your childhood into Zelda and gardening into Pikmin, it seems justified
He uses Flipnote Studio to make his story boards. That's awesome!
Using Nintendo software for Nintendo software creation. That's pretty epic. This right here gives me extra reason to like my DS and 3DS as they have the potential to be so much more then just a game system.
Virtual Art Gallery Tour U confirmed. Use your Wii U Gamepad to look at paintings while moving throughout the Lourve Museum on rails.
View the full discussion!