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DreamRift discusses the unique visuals of Epic Mickey: Power of Illusion

by rawmeatcowboy
19 June 2012
GN Version 4.0
A portion of a GamingExaminer interview with Peter Ong...

GE – How will you utilize the Nintendo 3DS’s unique 3D capabilities?

PO – We’re very excited to be using the 3D stereoscopic ability of the Nintendo 3DS on this game in a manner that is quite different than what is typically seen on the system. To begin, Disney Epic Mickey: Power of Illusion is projecting stereoscopic 3D with traditionally illustrated 2D visuals. This gives players a different experience than what is normally seen on the Nintendo 3DS because the vast majority of 3DS games are simply polygonal 3D games that are projected in stereoscopic 3D. Our unusual blend of 2D illustrated visuals with stereoscopic 3D projection, allows players to see something that they don’t typically see. It isn’t simply trying to be a simulation of real life 3D. With this game we’ll actually see the famous 2D Disney images characters and players that we know and love come to life in stereoscopic 3D.

Additionally, we also have key moments where the stereoscopic 3D is shown off in a punctuated manner that brings out the contrast between normal 2D and stereoscopic 3D. For example, when objects are first painted by the player in the bottom screen, which by nature is 2D, the objects physically cross from the bottom screen to the top screen showing a transition in real-time from 2D on the bottom screen to stereoscopic 3D on the top screen. One can actually see an object spanning across both screens, displaying half in 2D and half in stereoscopic 3D at the same time.

Full interview here
 
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