"Every problem can be addressed in multiple ways. The puzzle is not 'How do I solve this problem?' The puzzle is 'How do I manipulate the environment in a way that's going to get me more of what I want, so I get to do more of what I like to do.' If you set off every alarm [in Deus Ex], that's going to attract the attention of a lot of guards, which means you're going to get in to a lot of fights. So if you want to get into fights, just show yourself and set off alarms. ...it's just like Deus Ex. You apply a little logic, and after a while you sort of learn the rules of the world and the game." - Warren Spector
I'm going to have to keep this in mind when I play Epic Mickey 2. I'm thinking the Disney side of things is going to be just a tad less violent.
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I'm going to have to keep this in mind when I play Epic Mickey 2. I'm thinking the Disney side of things is going to be just a tad less violent.
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There is something I want to know? Does it still feel like an early 90s platformer?
I know that Warren did the first two Deus Ex games, but he likes to compare Epic Mickey to things that he shouldn't be comparing it to. For instance, he claimed that the first game was just as good and comparable to Mario and Zelda. In my opinion the game didn't even come close.
So I'm gonna take these kinds of comments with a grain of salt for now.
This game suddenly gained a lot more attention from me!
"Mickey never asked for this"
uh huh.. we'll see, Warren. That's some high-f***ing-talk...
I'm not expecting Epic Mickey 2 to have the same kind of quality as Deus Ex, but giving the player more ways to approach any given situation is definitely something I approve of.
@Shaanyboi Yep.
Still bummed they ditched the original Moral system.
This still looks uninspired compared to the 3DS game.
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