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GN Podcast #405

NFD 5/17 outtakes

NFD 5/17 - video
 

Reggie and insiders talk Wii U power, issues, UE4 capabilities, future-proofing and more

"After the next generation of machines comes out, Wii U will be a performance orphan. It will be closer in performance to the next iPad than the next-gen machines." - Insider source

- the Wii U could be viewed as up to four times as powerful as the Xbox 360
- 2GB of RAM compared to the 360's 512
- AMD Radeon-based graphics chip is off-set by a CPU that runs at low speeds
- it can do out-of-order processing but has fewer threads than the 360
- Wii U has the power to run Xbox 360 and PlayStation 3 ports with little difficulty.Wii - Wii U close to a DX9-performance/DX11-capabilities combo
- could be hampered by its CPU
- UE4 requires Direct X 11 performance and capabilities, which is beyond Wii U

"as third-party publishers make their decisions somehow they're going to view competitive systems more favorably than the Wii U. What I would tell you is that, fundamentally, the reason certain games didn't make it to the Wii was because, first, the developer or publisher had invested in art at an HD level. For them to rework that art to an SD level was a cost they were unwilling to accept. Second, that the online capabilities especially for in-game purchase, or things of that nature, [were things] they viewed it as a key part of their business model, which the Wii didn't support. Looking to the future, both of those issues have been solved with the Wii U. All of [third-party game creators'] early-development engines [for the original Wii] were not compatible with where we were going. That is not the case today." - Reggie Fils-Aime

- Will have at least 8GB of on-board storage capacity

"I think to have the full discussion, we need to go back to 2004, 2005, 2006 [before the Wii was launched]. The fact of the matter was that, in 2004 and 2005 and early 2006, the vast majority of the publishing community did not see the Wii having the, dare I say, success in the marketplace that it did. So all of their early-development engines were not compatible with where we were going. That is not the case today." - Reggie Fils-Aime

Reggie on Unreal Engine 4: "they're not finished yet. There's still work they need to do to finish that engine."

Reggie's final words on Wii U and Wii: "I think with Wii we had a limited number of crayons. t's the 16-pack of crayons. This is the 128 pack. We've got a lot more options."

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54 total comments (View all)
User avatar
25 Jun 2012 17:51

I don't really care about 3rd party support.
I buy Nintendo consoles for Nintendo games, for the rest I have my PC.

Still having UE4 support is a must since all game companies that work with UE3 will jump to UE4 when it releases.
User avatar
25 Jun 2012 18:09

grcpan wrote:I don't really care about 3rd party support.
I buy Nintendo consoles for Nintendo games, for the rest I have my PC.

Still having UE4 support is a must since all game companies that work with UE3 will jump to UE4 when it releases.


Pretty true statement, although the Nintendo games seem to be hiding.
User avatar
25 Jun 2012 18:46

I seriously, SERIOUSLY doubt that the either the next Xbox or Playstation are going to be much more than "4 times as powerful as the 360". I've been calling it all along, but I REALLY don't think even the PS4 is going to be THAT big a leap from the PS3, in terms of raw horsepower or graphics capability. Will it be better? Of course. But will it be the futuristic high end PC that people seem to be expecting it will be? Absolutely not. Why? Because Sony already lost megatons of cash on that strategy with PS3 in the first two-three years or more of selling PS3. Even now, the PS3 hasn't even caught up to the sales of the 360. And if the Vita is any indication, it isn't THAT much more powerful than the PSP. Yes, it is considerably more powerful, naturally, but many people acting before it launched like it was going to be a portable PS3, were fools.

If the Wii U is indeed "4 times as powerful as the 360", that's plenty impressive for me, and more than enough, I would think. Will the Wii U get EVERY game that comes along? Of course not. But it's going to do a lot better in that field than many of the naysayers (including the chronic ones on here), seem to think.
User avatar
25 Jun 2012 18:59

Devil_Rising wrote:If the Wii U is indeed "4 times as powerful as the 360", that's plenty impressive for me, and more than enough, I would think. Will the Wii U get EVERY game that comes along? Of course not. But it's going to do a lot better in that field than many of the naysayers (including the chronic ones on here), seem to think.


The statement of the Wii U being 4 times as powerful as the XBOX 360 is only refering to the RAM capacity of the Wii U compared to the RAM capacity of the XBOX 360/PlayStation 3.

Stephen Totilo (Kotaku) wrote:Judged by its RAM, the Wii U could be viewed as up to four times as powerful as the Xbox 360, boasting as much as 2GB of RAM to the 360's 512


http://kotaku.com/5920931/the-wii-us-power-problem
User avatar
25 Jun 2012 19:16

@FireFoxMcCloud gamegear.
Also, my point still stands despite your excuses. They still where the weakest. Look at PSP vs DS the PSP was vastly superior in terms of power and storage yet it suffered. My point was that power really doesn't matter as much as you guys think. One last point, videogame development is costing enough as is, if the Wii u does well and you guys buy all of your third party games on it I can easily see devs taking to the system and developing their games around the weaker console and porting them up to the other ones. Also, if this source is to be trusted the power difference is minimal.
No Avatar
25 Jun 2012 19:32

ddddd wrote:
1cpu with 3 cores, but only one of them has 2 threads :cry:. Nintendo did the impossible, make hardware that is weaker than 7 year old consoles.

Do you have a link to your information pertaining to the CPU only having 4 threads total, or is that a rumor? And your second statement of the Wii U being weaker then the 360 is out right untrue.
User avatar
25 Jun 2012 20:16

LegendofSantiago wrote:@FireFoxMcCloud gamegear.
Also, my point still stands despite your excuses. They still where the weakest. Look at PSP vs DS the PSP was vastly superior in terms of power and storage yet it suffered. My point was that power really doesn't matter as much as you guys think. One last point, videogame development is costing enough as is, if the Wii u does well and you guys buy all of your third party games on it I can easily see devs taking to the system and developing their games around the weaker console and porting them up to the other ones. Also, if this source is to be trusted the power difference is minimal.


Who really bought the gamegear? With it's 6 batteries and never having enough to actually play the sonic game and it being the prehistoric Wii U and.. yeah.

The PSP was also costly, like the PS3. shovel was expensive, especially the storage, and the DS doesn't/didn't need much storage cause of the saves being on the carts right? What really sold with the psp was the multimedia, not games.

If power really doesn't matter, then go try playing Crysis on one of those yellowing white gateways that used to be in classrooms.

...I thought that was funny so I said it, but power is definitely an issue to some, otherwise this would be a non-issue right? ad it's not just power. everything has to be balanced spec wise. I'd say PS1 had that, since the disk space [more to work with], along with it's "power", and it was probably easy to develop for as well. EVEN THOUGH N64 WAS THE BETTER SYSTEM ANYWAY.

But think about it. If Sony or Microsoft didn't have 3rd parties.. then.. what? Nintendo sells cause they make most of their own games, having better knowledge about the hardware, on the system they made. So of course they know what's up. Why pick the game with less features?
User avatar
25 Jun 2012 20:20

Part of me does hope that the Wii U will be able to handle at least a slightly modified version of UE4, but regardless of that, I feel Nintendo currently has a good two years of time on the market before the other next-gen systems come in. The only thing I wonder is how powerful those consoles will be. Barely any difference, or an insane graphical leap?
User avatar
25 Jun 2012 20:28

chris_the_wing wrote:
ddddd wrote:
1cpu with 3 cores, but only one of them has 2 threads :cry:. Nintendo did the impossible, make hardware that is weaker than 7 year old consoles.

Do you have a link to your information pertaining to the CPU only having 4 threads total, or is that a rumor? And your second statement of the Wii U being weaker then the 360 is out right untrue.


It's a rumour: http://www.vgleaks.com/world-premiere-wii-u-specs/
User avatar
25 Jun 2012 20:38

I wouldn't be too worried about this. The difference in power between the Wii and the 360/PS3 was enormous, but I don't think we will see that much of a difference this time around. If the Wii U really is 4 times the power of the 360 what does that mean for the 720 and PS4? 10 times more powerful or more? Like Reggie said, this time is different with HD graphics and an online infrastructure to rival their competitors. There won't really be any excuse for developers to not port multi platform games to the wii u or even have it as their lead platform to save money.
User avatar
25 Jun 2012 20:48

@FireFoxMcCloud I....I guess I can agree with that. I have said this before when people talk about which system is better. The Wii offered something different at a good price and it had a lot of fantastic games that will never be on other platforms. But anyway, people should relax though, the wiiu will be good and it will have decent /good 3rd party support
User avatar
25 Jun 2012 21:20

KevinSays wrote:You're kinda nuts if you think Unreal Engine 4 isn't a "significant improvement".


I also don't see what the big deal is about the difference between SD and HD. Even to the point that playing the Wii and the SNES on a 42 inch HD TV doesn't look "like shovel" like people claim it does.

>_> <_< *puts on flame shield*
User avatar
25 Jun 2012 21:42

Triforce of the Gods wrote:
KevinSays wrote:You're kinda nuts if you think Unreal Engine 4 isn't a "significant improvement".


I also don't see what the big deal is about the difference between SD and HD. Even to the point that playing the Wii and the SNES on a 42 inch HD TV doesn't look "like shovel" like people claim it does.

>_> <_< *puts on flame shield*


I bet you watch things stretched too.

and blowing up 256x224 to 1920x1080 does look like a giant pile of shovel.
No Avatar
25 Jun 2012 22:43

@gtt
SNES upscaled looks awesome! You take that back!!
As for the Wii, yah, most aren't really benefiting from being stretched that much. Some Wii games however that run at 60fps, or stylized 2d platformers do look really great, even that large. You can't discount resolution, but you can't discount frame rate either, it's all about visual information to the eye. A 720p game that runs at 30fps gives you
1280x720x30=27,648,000 pixels of information per second, a 480p game that runs at 60fps gives you
480x854x60=24,595,200 pixels of information per second, which is pretty close really.
User avatar
25 Jun 2012 22:53

chris_the_wing wrote:@gtt
SNES upscaled looks awesome! You take that back!!
As for the Wii, yah, most aren't really benefiting from being stretched that much. Some Wii games however that run at 60fps, or stylized 2d platformers do look really great, even that large. You can't discount resolution, but you can't discount frame rate either, it's all about visual information to the eye. A 720p game that runs at 30fps gives you
1280x720x30=27,648,000 pixels of information per second, a 480p game that runs at 60fps gives you
480x854x60=24,595,200 pixels of information per second, which is pretty close really.


and a 2x2 pixel image at 200million frames/sec gives you 800,000,000 pixels of information per second. that's such a bad measure of anything as to be useless.
User avatar
25 Jun 2012 23:12

@LegendofZelda1996

No, you better read the article again buddy.


Are you kidding me, if the Wii U is 4 times as powerful as the XBOX 360 we should all be jumping for joy. The article clearly claims the other two are going for around 6-8X more powerful which means they'll only have about a 20% advantage over Wii U. If they want to go the ultra power route again through a recession then let em do it. Must be nice to have money to blow. Also, Kotaku has some of the most biased and fanboy journalists in the industry.
No Avatar
25 Jun 2012 23:25

gtt wrote:
chris_the_wing wrote:@gtt
SNES upscaled looks awesome! You take that back!!
As for the Wii, yah, most aren't really benefiting from being stretched that much. Some Wii games however that run at 60fps, or stylized 2d platformers do look really great, even that large. You can't discount resolution, but you can't discount frame rate either, it's all about visual information to the eye. A 720p game that runs at 30fps gives you
1280x720x30=27,648,000 pixels of information per second, a 480p game that runs at 60fps gives you
480x854x60=24,595,200 pixels of information per second, which is pretty close really.


and a 2x2 pixel image at 200million frames/sec gives you 800,000,000 pixels of information per second. that's such a bad measure of anything as to be useless.

Are you telling me you don't notice the difference between 30fps and 60fps? The human eye can only effectively measure at max around 200fps. Your mini TV math would have to be revised to 2x2x200=800 pixels of effective information, but that would be pushing it.
No Avatar
25 Jun 2012 23:40

LegendofZelda1996 wrote:
chris_the_wing wrote:
ddddd wrote:
1cpu with 3 cores, but only one of them has 2 threads :cry:. Nintendo did the impossible, make hardware that is weaker than 7 year old consoles.

Do you have a link to your information pertaining to the CPU only having 4 threads total, or is that a rumor? And your second statement of the Wii U being weaker then the 360 is out right untrue.


It's a rumour: http://www.vgleaks.com/world-premiere-wii-u-specs/

All I see that could suggest that is
"
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB

"
But that doesn't give you enough info to say it's only 4 thread, I don't think. It looks like one of the cores has 2MB's of L2 Cache compared to the other two which only have 512KB's each. Is 512KB's not enough to run 2 threads? I'm asking, I don't know.
No Avatar
25 Jun 2012 23:40

FireFoxMcCloud wrote:
grcpan wrote:I don't really care about 3rd party support.
I buy Nintendo consoles for Nintendo games, for the rest I have my PC.

Still having UE4 support is a must since all game companies that work with UE3 will jump to UE4 when it releases.


Pretty true statement, although the Nintendo games seem to be hiding.


Have you forgotten the countless times Nintendo chose not to release a game because there was no market for them? Xenoblade? Last Story? Pikmin 2?

Where third parties go the market goes. The same market that would be Metroid or Zelda or F-Zero. There'll be no market for them, therefore, Nintendo won't produce.

Skyward Sword sold only 3 million worldwide. Most games today, especially HD games, have to sell at least 2 million just to break even. That will be true of the next Zelda. Now what happens if the Zelda Wii U sells only 2 million? And then after that, only 1 million? Woops, it isn't making a profit! There is a reason why people aren't surprised if Nintendo doens't make another Metroid Prime game. Considering that they barely sold more than a million. and Metroid will be one of those games that needs to sell 2 million to break even. That's why Reggie made a big deal about Other M not reaching 2 million. But they can't sell reach that number because the people who would appreciate a game like that own a PS3 and Xbox 360. In other words, the market for Metroid is someplace else.

Stop living in this fantasy land that Nintendo is completely immune to everything. That you'll get your games no matter what. Nintendo needs third party support more so than ever. They said as much back at the end of Gaemcube. They can't make enough games themselves anymore and satisfy enough of their fans anymore. They said this themselves. Or do you think they were lying? They need third party support to satisfy gamers who aren't into all of Nintendo's franchises. They need a market to
User avatar
26 Jun 2012 03:17

cbbomb wrote:
FireFoxMcCloud wrote:
grcpan wrote:I don't really care about 3rd party support.
I buy Nintendo consoles for Nintendo games, for the rest I have my PC.

Still having UE4 support is a must since all game companies that work with UE3 will jump to UE4 when it releases.


Pretty true statement, although the Nintendo games seem to be hiding.


Stuff about sales.


[Edit: F-word isn't censored but s-word is?] Frack the market. What exactly does Nintendo, Nintendo now, have to lose, by producing for said market outside of the one they're trying to milk? Hm? They're video game developers. It's supposed to be a passion. And with a passion, the typical motto should be: If someone likes it, then hell, I was successful. Not everything is for everyone.

Reggie doesn't seem to understand that although his Wii Fit game was successful among the non typical gamer, it's noting we'll play on a daily. Not everything is for everyone. Which is fine. Although you can't hold out on the group that built the foundation and just cater to the "casual" group. Especially when you're someone big like Nintendo.

I don't sit and gripe when a larger majority of people don't like my music. As long as I can get a few comments here and there. I'm satisfied, and then I move on. If I seek criticism, I'll always get the people wanting to change my style up. That's cool and all, but I'm just some nobody. if you're not paying me, then I'm going to make this for me, and if I decide to jump ship and go in a different direction, it's because I decided to, or someone paid me to.

Creating is just that: Creativity. And if you can't handle the criticism that comes with it, then you need to pass what you're doing up to the next person, so they can get the ball rolling. I'm tired of the hand holding in the industry.

EDIT 2: Also, if they need this so called market, then the specs of the Wii U needs to increase over their competitors then, doesn't it? After being spoiled with the ability to work free with the gritty HD graphics of the PS360 gen, do you really think these lazy ass publisher/developers are going to devote their resources to downgrade so to speak just to put out something? EActivision isn't going to put a new spin on their games so Battlefield and COD will have some robust art style to match with the competitors, and to work inside the limits of Nintendo's console again, or just give up completely.
User avatar
26 Jun 2012 03:27

LegendofSantiago wrote:@FireFoxMcCloud I....I guess I can agree with that. I have said this before when people talk about which system is better. The Wii offered something different at a good price and it had a lot of fantastic games that will never be on other platforms. But anyway, people should relax though, the wiiu will be good and it will have decent /good 3rd party support


Yeah, obviously Nintendo has/had the games that were undeniably Nintendo made so to speak. Can't find a better experience. IN MY OPINION, that feels has been lacking, but you know, it's a major impact that holds in all of their older games. It wasn't smart to only have a Wii. You missed out on some shovel, cause I complained ALL the time. But having it along with something waiting for something to come along is fine I suppose. Even though the wait was entirely too long at times. And Galaxy 2 was unnecessary to me.

I still have major doubts about Wii U, because, y'know, when you announce a new console.. You.. kinda.. make it known that it's a new console, taking from past experiences anyway.. With the hardware and the software highlight reel, and the demos and the trailers and the fans going crazy over something.. All that was missing. And I refuse to pay for another NSMB game. All that disc space and what are we doing with it? Pikmin for me isn't a seller. So. I have nothing at the moment.

I still don't have a 3ds.
User avatar
26 Jun 2012 10:11

@FireFoxMcCloud the 3ds is pretty packed for the rest of the year so if you want games on a nintendo system the 3ds has been the place to go since last year. I would say being a single console owner is a bad idea for any system if you are a serious gamer. I have always had two home consoles and at least one handheld. The only system I was disappointed in was the ps3 since I bought it at launch for "599 us dollars " expecting another ps2 and I had no games on it for like 2years, maybe 3 then it started getting good and then...it broke :/ I have been happy with the Wii though . Some people hate it with a passion but there where plenty of amazing titles and my favorite installments of many nintendo franchises so I'm happy. :p
User avatar
26 Jun 2012 15:59

cbbomb wrote:
FireFoxMcCloud wrote:
grcpan wrote:I don't really care about 3rd party support.
I buy Nintendo consoles for Nintendo games, for the rest I have my PC.

Still having UE4 support is a must since all game companies that work with UE3 will jump to UE4 when it releases.


Pretty true statement, although the Nintendo games seem to be hiding.


Have you forgotten the countless times Nintendo chose not to release a game because there was no market for them? Xenoblade? Last Story? Pikmin 2?

Where third parties go the market goes. The same market that would be Metroid or Zelda or F-Zero. There'll be no market for them, therefore, Nintendo won't produce.

Skyward Sword sold only 3 million worldwide. Most games today, especially HD games, have to sell at least 2 million just to break even. That will be true of the next Zelda. Now what happens if the Zelda Wii U sells only 2 million? And then after that, only 1 million? Woops, it isn't making a profit! There is a reason why people aren't surprised if Nintendo doens't make another Metroid Prime game. Considering that they barely sold more than a million. and Metroid will be one of those games that needs to sell 2 million to break even. That's why Reggie made a big deal about Other M not reaching 2 million. But they can't sell reach that number because the people who would appreciate a game like that own a PS3 and Xbox 360. In other words, the market for Metroid is someplace else.

Stop living in this fantasy land that Nintendo is completely immune to everything. That you'll get your games no matter what. Nintendo needs third party support more so than ever. They said as much back at the end of Gaemcube. They can't make enough games themselves anymore and satisfy enough of their fans anymore. They said this themselves. Or do you think they were lying? They need third party support to satisfy gamers who aren't into all of Nintendo's franchises. They need a market to




There is no way in any reality, that "Zelda Wii U" sells less than 3-4 million worldwide, period. ESPECIALLY if it looks anything like the Zelda demo they showed off last year (and it had better, because I love that art style). Beyond that, a game like Skyward Sword, while certainly not cheap, isn't going to cost them as much to make as, let's say, Uncharted. Why? Because uncharted has voice acting with actual actors they have to pay, it has completely orchestrated soundtracks, HD graphics, the works. A lot of these "AAA" games you hear about on HD consoles, such as this upcoming "The Last of Us" for example, actually STRIVE to have Hollywood sized budgets, for all the wrong reasons. Zelda, even in HD, isn't going to cost THAT much. Point being, even at just over 3 mil sold, SS I'm sure has made Nintendo a tidy profit.

On another note, I'm very proud to point out that my favorite 3D Zelda, Twilight Princess, with Wii and GC version sales combined, is THE highest selling Zelda game of all time, at over 8 million copies sold worldwide between the two versions. Pretty awesome.
User avatar
27 Jun 2012 03:21

boooooooo, I'm just gonna wait and see what happens this guy could know exactly what he's talking about or nothing, I don't think nintendo has put all their cards on the table yet... just wait and see

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