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Rune Factory 4 producer talks inspiration, passion, new game elements and more

The following information comes from producer Yashimoto Hirofumi...

- original plan for Rune Factory was to use a more western-based idea—placing
- inspiration came from his experiences with Dragon Quest
- his favorite moment was wandering around the world after having beat the final boss and talking with all the NPCs
- says openness and exploration is the best part of an RPG
- dev efforts focused on communication with other town inhabitants just as much as they did with the farming and other events
- he didn’t want any nameless NPC girl standing behind the store counter, saying the same line all the time
- this is why he made a character, complete with name, who would react to recent events and change her lines accordingly

“I want to create a small but rich microcosm in the DS, where every single person’s lives shine like jewels in a treasure box.”

- this is why characters change what they say and do based on time/season/weather
- Hashimoto loves designing and originally wanted to go into movies
- main theme in Rune Factory 4 is “passionate love, sweet marriage”
- features more dramatic dating events
- go on adventures with your child and wife
- you can choose to ignore the evil king and just farm
- you can also fight the evil king and then go back to farming
- Hashimoto gets letters from fans saying things like, “I was supposed to make lunch for my husband, but instead I made it for XYZ [in the game] today!”
- seeing people's passion for the game pushes Hashimoto to continue creating
- Harvest Moon attracts primarily elementary school children and 20+ year-old mother
- Rune Factory usually attracts high school students and males in their mid-20s

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30 Jun 2012 15:31

Looking forward to Atlus hopefully bringing this over.

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