Goriginal Content

EoD - Mailbag 5/20

RR - Zero Escape

GN Podcast #405

NFD 5/17 outtakes

NFD 5/17 - video

ND 5/17 - full info
 

Hashimoto goes into great deal on Harvest Moon/Rune Factory development

The following information comes from Yoshifumi Hashimoto of Marvelous AQL, producer of Rune Factory...

- he first became interested in games via Nintendo's VS Tennis
- he originally wanted to do movies, but went into games to keep things on a smaller level
- he first worked at SNK, where he worked on several fighting games, then moved onto Marvelous
- the idea of putting combat in a Harvest Moon-style game was met with much resistance
- Hashimoto also wanted to make repetitive actions in the satisfying each time
- he cites Pikmin, with Olimar pulling Pikmin out of the ground with a satisfying pop, as well as Super Mario Bros. 2 as inspiration
- also involved in this is a 60FPS camera that kept button presses synced with the motions
- these combat ideas came from Hashimoto's work on fighting games at SNK
- at the start of a Rune Factory dev process, the staff gets three months to come up with anything and everything they can
- when the three months are up, planning stops
- the dev team then reviews ideas and decides what to include in the final game
- the theme for Harvest Moon: A New Beginning was to “create a ranch story greater than ever before, now that we have full 3D capability.
- this is accomplished through fully customizable farm houses
- the theme for Rune Factory 4 is “a prince (or princess) who falls from the sky,” and its goal is to “experience a new fantasy on a new system.”
- Hashimoto feels that the 3D graphics weren't needed for Harvest Moon or Rune Factory, because the games aren't really focused on graphics
- he even feels 3D may detract
- this doesn't mean they won't utilize 3D though
- Rune Factory 4 uses the same company that specializes in 3D animation for the 10+ cutscenes
- this is same one that did a 3-minute animated opening for the very first game on the DS
- there are more voices this time as well
- depending on the audience’s reactions to various parts of the opening shown during Nintendo Direct, Hashimoto adjusted the movie accordingly.

Link

Also check out:
Discussion Preview
1 total comments (View all)
User avatar
06 Jul 2012 12:14

Since the 3D turns off it makes sense to implement it right? if it detracts you just turn it off...
"create a ranch story greater than ever before, now that we have full 3D capability." shouldn't that be the point of every game in a series you put out, to make an even greater game? sounds really vague for a theme
I like that he adjusted it to make it something that will make us(the customer) enjoy it the most

View the full discussion!

Quickie Search

"Advanced" Search

Anti-social Tendencies

Advertisements

RSS feed trough

News Feed
Top Stories
Console News
Portables News
Podcast Feed
GoNintendo Radio Feed
Twitter Feed

Affiliates + Friends

Destructoid
Gamersyde
Modojo
TheBitBlock
Anime Your Way