The following information comes from Yoshifumi Hashimoto of Marvelous AQL, producer of Rune Factory...
- he first became interested in games via Nintendo's VS Tennis
- he originally wanted to do movies, but went into games to keep things on a smaller level
- he first worked at SNK, where he worked on several fighting games, then moved onto Marvelous
- the idea of putting combat in a Harvest Moon-style game was met with much resistance
- Hashimoto also wanted to make repetitive actions in the satisfying each time
- he cites Pikmin, with Olimar pulling Pikmin out of the ground with a satisfying pop, as well as Super Mario Bros. 2 as inspiration
- also involved in this is a 60FPS camera that kept button presses synced with the motions
- these combat ideas came from Hashimoto's work on fighting games at SNK
- at the start of a Rune Factory dev process, the staff gets three months to come up with anything and everything they can
- when the three months are up, planning stops
- the dev team then reviews ideas and decides what to include in the final game
- the theme for Harvest Moon: A New Beginning was to “create a ranch story greater than ever before, now that we have full 3D capability.
- this is accomplished through fully customizable farm houses
- the theme for Rune Factory 4 is “a prince (or princess) who falls from the sky,” and its goal is to “experience a new fantasy on a new system.”
- Hashimoto feels that the 3D graphics weren't needed for Harvest Moon or Rune Factory, because the games aren't really focused on graphics
- he even feels 3D may detract
- this doesn't mean they won't utilize 3D though
- Rune Factory 4 uses the same company that specializes in 3D animation for the 10+ cutscenes
- this is same one that did a 3-minute animated opening for the very first game on the DS
- there are more voices this time as well
- depending on the audience’s reactions to various parts of the opening shown during Nintendo Direct, Hashimoto adjusted the movie accordingly.
Link
- he first became interested in games via Nintendo's VS Tennis
- he originally wanted to do movies, but went into games to keep things on a smaller level
- he first worked at SNK, where he worked on several fighting games, then moved onto Marvelous
- the idea of putting combat in a Harvest Moon-style game was met with much resistance
- Hashimoto also wanted to make repetitive actions in the satisfying each time
- he cites Pikmin, with Olimar pulling Pikmin out of the ground with a satisfying pop, as well as Super Mario Bros. 2 as inspiration
- also involved in this is a 60FPS camera that kept button presses synced with the motions
- these combat ideas came from Hashimoto's work on fighting games at SNK
- at the start of a Rune Factory dev process, the staff gets three months to come up with anything and everything they can
- when the three months are up, planning stops
- the dev team then reviews ideas and decides what to include in the final game
- the theme for Harvest Moon: A New Beginning was to “create a ranch story greater than ever before, now that we have full 3D capability.
- this is accomplished through fully customizable farm houses
- the theme for Rune Factory 4 is “a prince (or princess) who falls from the sky,” and its goal is to “experience a new fantasy on a new system.”
- Hashimoto feels that the 3D graphics weren't needed for Harvest Moon or Rune Factory, because the games aren't really focused on graphics
- he even feels 3D may detract
- this doesn't mean they won't utilize 3D though
- Rune Factory 4 uses the same company that specializes in 3D animation for the 10+ cutscenes
- this is same one that did a 3-minute animated opening for the very first game on the DS
- there are more voices this time as well
- depending on the audience’s reactions to various parts of the opening shown during Nintendo Direct, Hashimoto adjusted the movie accordingly.
Link






Since the 3D turns off it makes sense to implement it right? if it detracts you just turn it off...
"create a ranch story greater than ever before, now that we have full 3D capability." shouldn't that be the point of every game in a series you put out, to make an even greater game? sounds really vague for a theme
I like that he adjusted it to make it something that will make us(the customer) enjoy it the most
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