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Harada claims two screens for fighting games can be 'difficult', not distracting

Yesterday, we saw comments from Katsuhiro Harada that claimed working on the Wii U and using two screens for Tekken Tag Tournament 2 was 'distracting'. The thing is, Harada says he was misquoted. He actually claims to have said that the process was difficult, not distracting. I didn't think the first comment was all that bad when it context of the rest of the interview, but quite a few people got upset. I guess we can all come down now!

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10 total comments (View all)
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10 Jul 2012 21:09

If he tweets tomorrow about the CPU power comment about it being less powerfull than the PS360 was wrong, then truly we'll know there is an ajenda against Nintendo
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10 Jul 2012 21:17

axkil wrote:If he tweets tomorrow about the CPU power comment about it being less powerfull than the PS360 was wrong, then truly we'll know there is an ajenda against Nintendo

Well 3rd parties have every reason to under mind Nintendo's sales, especially since Nintendo is their main competitor.
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10 Jul 2012 21:20

axkil wrote:If he tweets tomorrow about the CPU power comment about it being less powerfull than the PS360 was wrong, then truly we'll know there is an ajenda against Nintendo


I don't care about the agenda against Nintendo, since every other company has one anyway, but he'd better be wrong about the Wii U's CPU statement
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10 Jul 2012 21:28

Sorry i wasnt clear but i meant the writer of the article, not Harada.
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10 Jul 2012 21:31

shadowbuster wrote:
axkil wrote:If he tweets tomorrow about the CPU power comment about it being less powerfull than the PS360 was wrong, then truly we'll know there is an ajenda against Nintendo


I don't care about the agenda against Nintendo, since every other company has one anyway, but he'd better be wrong about the Wii U's CPU statement


I hope the CPU statement was wrong.
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10 Jul 2012 22:13

guys, you are misunderstanding the CPU statement. It has a slower clock speed because the GPGPU does most of the work. This isn't a negative so much as something different. Slower=/=Weaker

also, "What's more important is the U CPU having OoOE, a larger amount of eDRAM and a DSP to handle sound."

(Quoted from another forum from a guy who knows a lot more about this stuff than I do)
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10 Jul 2012 22:51

I'm worried. What if Namco Bandai decides to rush release the WiiU version and end up being a Barebones release.
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11 Jul 2012 03:00

warbearer wrote:I'm worried. What if Namco Bandai decides to rush release the WiiU version and end up being a Barebones release.

A repeat of Tekken on the 3DS... nobody will buy it.
Sadly, they won't take it as it should, and will comment it's because the people playing on the WiiU will never buy any Tekken game.
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11 Jul 2012 03:08

I suppose it could be "difficult" if you implemented fighting games the same way you do on current hardware. There could be innovative ways of using the second screen as he so listed

“Looking at the small screen [Wii U GamePad] and the big [TV] screen at the same time is pretty difficult for a fighting game. So we’re thinking of making it useful as a way of having shortcuts.”

“Or, by making progressing through the game more convenient. Or by playing alone on the GamePad screen.”

Shortcuts could be useful, how about an option for controls? Some kind of moves system utilizing the GamePad AND the Buttons/Joysticks. Maybe special move combos that can only be unlocked using the GamePad, different mini games offering players more options than just fighting modes. There are many possibilities, just need to think outside the box.
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11 Jul 2012 06:27

Character editor, combined with camera and photo shop like functionality might make me want to play one more Tekken and Soul Calibur.

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