Goriginal Content

EoD - Mailbag 5/20

RR - Zero Escape

GN Podcast #405

NFD 5/17 outtakes

NFD 5/17 - video

ND 5/17 - full info
 

Iwata - New Super Mario Bros. 2 isn't your 'usual Mario'

Iwata: I suppose many people may take a quick glance at New Super Mario Bros. 2 and think, "Oh, it's the usual Super Mario."

Ishikawa: Yeah.

Iwata: But I get the impression from when I actually played it that if you think it's the same and don't take it seriously you'll run into trouble.

Amano: That's right. The staff had a strong desire this time to think of tough things that people might even get angry about. And we've changed some things with regard to the setup to make a fresh impression. For example, this time you can play special stages called Dash Mario.

Link, Link

Also check out:
Discussion Preview
15 total comments (View all)
User avatar
24 Jul 2012 16:22

Well, its made by a different team right? I imagine it wouldn'tbe a usual Mario game
User avatar
24 Jul 2012 16:32

Iwata wrote:Iwata: But I get the impression from when I actually played it that if you think it's the same and don't take it seriously you'll run into trouble.

I love how he says "actually" to differate himself from those who've never played it and complain. xp

The staff had a strong desire this time to think of tough things that people might even get angry about. And we've changed some things with regard to the setup to make a fresh impression. For example, this time you can play special stages called Dash Mario.

If its like the chest level from the Rayman Orgins demo I played then yeah I'm gonna hate these stages.
User avatar
24 Jul 2012 16:40

@Mirr0rR3flection

Implying that when people actually play it there won't be things to still complain about.

Regardless, I will be surprised if it is actually a challenging game.

You also gotta consider, how much does Iwata really play games?
User avatar
24 Jul 2012 16:47

@MoldyClay Mario games usually have some challenge to them. I found the Wii one to be quite challenging near the end. Also, I'm pretty sure iwata plays plenty of games. :p
User avatar
24 Jul 2012 16:49

^ How do you know? ^^ Apparantly, Miyamoto plays games very rarely~
No Avatar
24 Jul 2012 16:52

It's bad if they talk about a bonus minigame type of level deal as the challenge part.

I'll in fact make a very very important note to self: Don't take this game seriously at all and be careless as all heck.
User avatar
24 Jul 2012 17:25

People will never agree on whether a 2D Mario is difficult because of the variety of experience between them. 20+ years of playing Mario makes you too good to cater to...unless you want Mario to be like I Wanna Be the Guy or something. We'll probably have to live with extra modes/end game being the only challenging parts.
User avatar
24 Jul 2012 18:17

I find 2D Mario plenty challenging, even with the 25 years playing the series under my belt.
I won't lie, the series has gotten easier as time went on, but that's mostly in-part, due to the new skills like wall jumping,d triple jump, and midair twist ( keeps you airborn in NSMBW ) ...it has nothing to do with the design of the levels.

Dosn't help that you have to avoid coins and 1-ups or you'll end up with max life.
User avatar
24 Jul 2012 20:50

I'll need to try it first. Not getting it at launch either way.
No Avatar
24 Jul 2012 21:12

Skawo wrote:It's bad if they talk about a bonus minigame type of level deal as the challenge part.

I'll in fact make a very very important note to self: Don't take this game seriously at all and be careless as all heck.


The only difference between the Dash levels and normal ones is that you can't stop running. Thats like saying a scrolling level is a "minigame" type of level.
User avatar
24 Jul 2012 22:58

For people who say the game won't be challening, have you played the game yet? So then you don't know if the game will be challening or not. There is also a chance you'll come across a level you can't pass because you always fall into pits. Stop saying the game won't be challening just because you have an invincilbe suit or lots of lives. Rayman Origins doesn't even have lives and it's as challenging as hell! This new approach is to please yonger players, that's all and the suit is an option.
No Avatar
25 Jul 2012 01:45

Chaoxys wrote:
Skawo wrote:It's bad if they talk about a bonus minigame type of level deal as the challenge part.

I'll in fact make a very very important note to self: Don't take this game seriously at all and be careless as all heck.


The only difference between the Dash levels and normal ones is that you can't stop running. Thats like saying a scrolling level is a "minigame" type of level.


It is a minigame. The Iwata Asks interview refers to it as such.
No Avatar
25 Jul 2012 02:08

This is not your fathers Mario Bros.
No Avatar
25 Jul 2012 05:31

Super Mario Bros 2: Japan was the hardest one I've played. Coincidently also the best one (aside from mario land 1 and 2: 6 Golden coins).
User avatar
25 Jul 2012 10:57

As long as it's better designed than the likes of Yoshi's Island DS I'm happy. Here's hoping by challenging they mean legitimate difficulty and not just ways to annoy players by tricking them like in that game or the Lost Levels or perhaps that final secret level from Super Mario Advance 3.

View the full discussion!

Quickie Search

"Advanced" Search

Anti-social Tendencies

Advertisements

RSS feed trough

News Feed
Top Stories
Console News
Portables News
Podcast Feed
GoNintendo Radio Feed
Twitter Feed

Affiliates + Friends

Destructoid
Gamersyde
Modojo
TheBitBlock
Anime Your Way