kingofe3 wrote:
The developer fully admit that this copied Pushmo, he even said so in this thread.
Don't be fooled by the current description
Look at the video, it used to say
A challenging puzzle-platformer game with countless levels to find and create
Create levels using the level editor and save them to your device to play any time. You can
also share your levels by trading QR codes or downloading them from the online gallery
@Ballin50 wrong, donkey Kong started to make him big. I don't think devil world had much to do with his success. Also, to his defense he did try to make it different even though its still very pacman-y. This guy didn't
The creator created the Tetris Company when he acquired the rights during the break up of the USSR.
His company is aggressively pursuing the clones, though the clones are made faster than his legal team can respond.
Same goes for all the other software companies pursuing clones.
GOOGLE MAKES NO EFFORT TO REGULATE THE ANDROID MARKET.
This is why the Android market is full of clones and shameful rip offs.
Most of the Android market is made up of free apps.
Those free apps generate their revenue from ads.
It is no big secret the Android platform is rife with piracy and Google is not sure on what to do.
How do we know that Blockshift is a rip off/clone of Pushmo?
Maybe Blockshift was in development alongside Pushmo, but Nintendo beat them to market?
Maybe Nintendo stole Blockshift from this company and released it as Pushmo?
Nintendo will surely crush this developer under the claims of "piracy" and "theft" only to make millions shamefully off of NSMB2 in two weeks.
You all hate independent developers, who bring fresh ideas to the table.
The developer fully admit that this copied Pushmo, he even said so in this thread.
He was inspired and used it as a base for his block pushing game, that is not copying.
Do any of you have to full code to compare the two, see how much code they share?
Difference between being inspired and copied.
Inspired: You build something upon what you are inspired by to make something unique.
Copied: You copy and paste and don't do anything to differ the product from another.
Like it was previously said, this is ROM hacking because it can read the SAME QR codes that Pushmo uses. Even if you scan the same QR codes on some other products, doesn't mean they would have the effect or take you to the same location. But, this isn't the case here.
@M1 the guy said he copied the game. Also, look at how the gameplay works, it's nearly identical aside from some jumping differences. There is no use trying to say this game isn't a ripoff
@Kolma he may have changed the app destricption but he even came on here and said that before and tried to talk to you all and it was stright bash and rage city.
Also for all those who say there is no differance have u even played the game have u seen the different block type with vines that adds a whole new element to the puzzles. Pushmo doesnt have vines u can climb.
@kingofe3 although this is a ripoff, it is not a rom hack,the developer took the concept, gameplay,and some visual aspects and translated them to a mobile phone running on a different engine with his own visuals and music. He copied the programming for the qr codes so they would translate nicely onto "his own" game. The whole situation is more like the giana sisters vs Mario bros than anything else. Being inspired by something would be the equivalent of every 2d platformer after super Mario. Ripping off would be like this and to a large degree all stars
LegendofSantiago wrote:@kingofe3 although this is a ripoff, it is not a rom hack,the developer took the concept, gameplay,and some visual aspects and translated them to a mobile phone running on a different engine with his own visuals and music. He copied the programming for the qr codes so they would translate nicely onto "his own" game. The whole situation is more like the giana sisters vs Mario bros than anything else. Being inspired by something would be the equivalent of every 2d platformer after super Mario. Ripping off would be like this and to a large degree all stars
I didn't know what I was talking about at that point. All I heard was ROM hack something, but now I get it.
@M1 there is a difference of being strongly inspired, but lifting gameplay and concept directly from the game is still copying. DQ pretty much set the standard for the genre so being inspired by it like square was when they made FF is understandable and it turned out pretty different which is more than can be said for this game. The same could be said about most 2d platformers after Mario other than the giana austere which is reminiscent of this situation (Nintendo sued them BTW and won) Not knocking the dev, I'm sure he's good, and I'm sure he had no mal intent, but I still think he should take it down or give full credit where credit is due
LegendofSantiago wrote:@M1 there is a difference of being strongly inspired, but lifting gameplay and concept directly from the game is still copying. DQ pretty much set the standard for the genre so being inspired by it like square was when they made FF is understandable and it turned out pretty different which is more than can be said for this game. The same could be said about most 2d platformers after Mario other than the giana austere which is reminiscent of this situation (Nintendo sued them BTW and won) Not knocking the dev, I'm sure he's good, and I'm sure he had no mal intent, but I still think he should take it down or give full credit where credit is due
It is the same thing.
Square openly admitted to literally taking DQ1 and modifying the parts they thought needing fixing.
FF1 is a literal tweaked re-skin of DQ1.
Anyways lets talk about all those games and ideas Nintendo copied from other developers
Ok, seriously, this is a blatant ripoff. If he would have been only "inspired", it wouldn't have the exact same style for the blocks, and the background wouldn't be exactly the same. The "vines" he added are not making it a new game. It's like copying exactly Megaman, using the same sprite to make new levels, changing Megaman for a generic guy and adding a new robot that switch from big to small (and vice-versa) when shot, and calling this a new game inspired by Megaman.
Yeah, we can learn from copying from the bests, be we don't then give/sell them as original work.
Also, Nintendo HAVE to take down this, or they lose their rights to enforce their license in the long run.
Someone said that Devil World is the same thing for pacman that this game is for Pushmo. NO. Devil world is vastly different (you can die squished by the side of the screen that always move in random directions) and the look and feel is really different. This "game" have almost the same feel than Pushmo, and the same look.
The same could be said from the caparison with Final Fantasy VS Dragon Quest. Replay these two games. They are not the same at all. Yes, they play similarly, but not identically.
Honestly, if he's trying to build himself a port-folio, he is doing it wrong. Very wrong. Employers don't want someone able to copy an idea. They want people that can have original ideas, or that can improve and "take possesion" of an idea.
Taking possession of an idea is really just taking an idea that already exist, but to twist it just enough to make it your, to personalize it and hopefully to make it better in the process. He didn't personalize it. He barely improved it. And his improvements are nothing that couldn't be made into Pushmo with DLC (the vines) or a simple update (the online level database).
And as a Video Game Design student, I'm greatly offended that many think that it's right to take an existing game, sticking one or two changes and calling it a day. Copyright and patent exist exactly to prevent that. It takes research, it take works to come out with these ideas. This work/research cost money. It doesn't cost as much money to only take an existing idea and add a new kind of block. This is why students do this. Is MUCH easier and quicker. It's acceptable to do this, and it's encouraged. But it's a rule that these students shouldn't share the products they do that way. It's supposed to be only for personal use. A "learning exercise" shouldn't be shared as our own work, because it's not.
Yeah, I'm a little surprised this has gone as far into discussion as it has.
Ignoring potential knocks to Nintendo's profitability, ignoring claims that 'companies do it all the time so it's fine', THIS IS PLAGIARISM. You can dress it up all you want but it's plagiarism.
Honestly, whether this cuts into Nintendo's profits or not couldn't interest me in the slightest. They're a giant corporation and they don't need us defending them. But the designers, and artists, and programmers of Pushmo as INDIVIDUALS who put countless hours of work into setting a concept, a tone, and a solid gameplay base for the game are the ones getting screwed here, because their hard work is being cheapened by someone else blatantly copy + pasting their efforts and passing it off as their own. That's not fair, no matter who the parties involved are. That's an insult to talented people who put their soul into creating a fantastic and original product, only to be passed off as someone else's down the line.
I'm not going to go into this 'WiiU Pro = Xbox 360 controller' argument, or 'Devil World = Pac-Man' argument, because frankly it's irrelevant. Any artist who rips off another artist's work intentionally is deplorable for doing so, whether it's a big company like Nintendo or a one-man developer like this guy. Take each case seperately. One does not make another OK.
As an aside, I haven't tried the clone game myself but if you have the talent to rip-off Pushmo, why not just make your own game? If it's that you don't have the ideas and you're more of a nuts and bolts guy, that's fine. Find someone creative and form a team with them. Become a legitimate development team. Don't waste your talent ripping off other people, because it's not fair to them and it's a disservice to your own skills.
Because when I switch of my 3D in Pushmo it is a lot harder to see the depth of the puzzle and that makes it far less enjoyable to play. Pushmo was made for 3D.
I understand the Android platform is a competitor of handheld gaming platforms. Still, for a one man thing to make something like this that it pretty great! I can understand he'll hope others are able to enjoy his 'fan-art' creation too.
I can respect individuals who make super cool fan games. Take a look at Super Mario Crossover 2.0 for example, I think it is awesome.
Don't be fooled by the current description
Look at the video, it used to say
@Ballin50 wrong, donkey Kong started to make him big. I don't think devil world had much to do with his success. Also, to his defense he did try to make it different even though its still very pacman-y. This guy didn't
Difference between being inspired and copied.
Inspired: You build something upon what you are inspired by to make something unique.
Copied: You copy and paste and don't do anything to differ the product from another.
Like it was previously said, this is ROM hacking because it can read the SAME QR codes that Pushmo uses. Even if you scan the same QR codes on some other products, doesn't mean they would have the effect or take you to the same location. But, this isn't the case here.
@M1 the guy said he copied the game. Also, look at how the gameplay works, it's nearly identical aside from some jumping differences. There is no use trying to say this game isn't a ripoff
@gtt
You make me cringed
@Kolma he may have changed the app destricption but he even came on here and said that before and tried to talk to you all and it was stright bash and rage city.
Also for all those who say there is no differance have u even played the game have u seen the different block type with vines that adds a whole new element to the puzzles. Pushmo doesnt have vines u can climb.
At least it isn't 3D.
@kingofe3 although this is a ripoff, it is not a rom hack,the developer took the concept, gameplay,and some visual aspects and translated them to a mobile phone running on a different engine with his own visuals and music. He copied the programming for the qr codes so they would translate nicely onto "his own" game. The whole situation is more like the giana sisters vs Mario bros than anything else. Being inspired by something would be the equivalent of every 2d platformer after super Mario. Ripping off would be like this and to a large degree all stars
Guys relax. Android is hardly a "competitor". And Pushmo is hardly a system seller.
@Ballin50 what are you trying to defend? The guy admitted it already.
I didn't know what I was talking about at that point. All I heard was ROM hack something, but now I get it.
...
His point is quite simple.
The game is merely inspired by Pushmo, just like Final Fantasy 1 is inspired by Dragon Quest 1.
Square openly admitted they took Dragon Quest 1, modified it to make Final Fantasy 1.
Enix was unable to stop Square legally.
This Android developer used the exact same method Square used for FFI to get his game.
@M1 there is a difference of being strongly inspired, but lifting gameplay and concept directly from the game is still copying. DQ pretty much set the standard for the genre so being inspired by it like square was when they made FF is understandable and it turned out pretty different which is more than can be said for this game. The same could be said about most 2d platformers after Mario other than the giana austere which is reminiscent of this situation (Nintendo sued them BTW and won) Not knocking the dev, I'm sure he's good, and I'm sure he had no mal intent, but I still think he should take it down or give full credit where credit is due
This is spiraling out of control.
It is the same thing.
Square openly admitted to literally taking DQ1 and modifying the parts they thought needing fixing.
FF1 is a literal tweaked re-skin of DQ1.
Anyways lets talk about all those games and ideas Nintendo copied from other developers
Ok, seriously, this is a blatant ripoff. If he would have been only "inspired", it wouldn't have the exact same style for the blocks, and the background wouldn't be exactly the same. The "vines" he added are not making it a new game. It's like copying exactly Megaman, using the same sprite to make new levels, changing Megaman for a generic guy and adding a new robot that switch from big to small (and vice-versa) when shot, and calling this a new game inspired by Megaman.
Yeah, we can learn from copying from the bests, be we don't then give/sell them as original work.
Also, Nintendo HAVE to take down this, or they lose their rights to enforce their license in the long run.
Someone said that Devil World is the same thing for pacman that this game is for Pushmo. NO. Devil world is vastly different (you can die squished by the side of the screen that always move in random directions) and the look and feel is really different. This "game" have almost the same feel than Pushmo, and the same look.
The same could be said from the caparison with Final Fantasy VS Dragon Quest. Replay these two games. They are not the same at all. Yes, they play similarly, but not identically.
Honestly, if he's trying to build himself a port-folio, he is doing it wrong. Very wrong. Employers don't want someone able to copy an idea. They want people that can have original ideas, or that can improve and "take possesion" of an idea.
Taking possession of an idea is really just taking an idea that already exist, but to twist it just enough to make it your, to personalize it and hopefully to make it better in the process. He didn't personalize it. He barely improved it. And his improvements are nothing that couldn't be made into Pushmo with DLC (the vines) or a simple update (the online level database).
And as a Video Game Design student, I'm greatly offended that many think that it's right to take an existing game, sticking one or two changes and calling it a day. Copyright and patent exist exactly to prevent that. It takes research, it take works to come out with these ideas. This work/research cost money. It doesn't cost as much money to only take an existing idea and add a new kind of block. This is why students do this. Is MUCH easier and quicker. It's acceptable to do this, and it's encouraged. But it's a rule that these students shouldn't share the products they do that way. It's supposed to be only for personal use. A "learning exercise" shouldn't be shared as our own work, because it's not.
Yeah, I'm a little surprised this has gone as far into discussion as it has.
Ignoring potential knocks to Nintendo's profitability, ignoring claims that 'companies do it all the time so it's fine', THIS IS PLAGIARISM. You can dress it up all you want but it's plagiarism.
Honestly, whether this cuts into Nintendo's profits or not couldn't interest me in the slightest. They're a giant corporation and they don't need us defending them. But the designers, and artists, and programmers of Pushmo as INDIVIDUALS who put countless hours of work into setting a concept, a tone, and a solid gameplay base for the game are the ones getting screwed here, because their hard work is being cheapened by someone else blatantly copy + pasting their efforts and passing it off as their own. That's not fair, no matter who the parties involved are. That's an insult to talented people who put their soul into creating a fantastic and original product, only to be passed off as someone else's down the line.
I'm not going to go into this 'WiiU Pro = Xbox 360 controller' argument, or 'Devil World = Pac-Man' argument, because frankly it's irrelevant. Any artist who rips off another artist's work intentionally is deplorable for doing so, whether it's a big company like Nintendo or a one-man developer like this guy. Take each case seperately. One does not make another OK.
As an aside, I haven't tried the clone game myself but if you have the talent to rip-off Pushmo, why not just make your own game? If it's that you don't have the ideas and you're more of a nuts and bolts guy, that's fine. Find someone creative and form a team with them. Become a legitimate development team. Don't waste your talent ripping off other people, because it's not fair to them and it's a disservice to your own skills.
.....Sorry, long post. Rant over. ;P
[url][/url]The game is a ripoff but it also sux. The graphics of pushmo are amazing especially in. 3D. Here the graphics look like Atari maybe CGA.
But is it also in 3D?
Because when I switch of my 3D in Pushmo it is a lot harder to see the depth of the puzzle and that makes it far less enjoyable to play. Pushmo was made for 3D.
I understand the Android platform is a competitor of handheld gaming platforms. Still, for a one man thing to make something like this that it pretty great! I can understand he'll hope others are able to enjoy his 'fan-art' creation too.
I can respect individuals who make super cool fan games. Take a look at Super Mario Crossover 2.0 for example, I think it is awesome.
This guy... is really pissing me off. He updated the description and now it's says it was inspired by Pushmo and Catherine. What a load of bull!
Hey dev, if you are going to rip off Pushmo, give credit where credit is due, don't make stuff up, the game is entirely Pushmo, not Catherine
Ok well thats good.
At least this isn't on the iPhone's App store.
View the full discussion!