
As promised, here's our NSMB2 review. I hope you find it to your liking! Any questions, feel free to leave them in the comment section. I'll check them after I catch some rest. See you in a few, short hours!
I know a lot of people aren't exactly the biggest fans of the New Super Mario Bros. series. That's not to say that those same people find the franchise horrible, but there are complaints of it lacking a certain charm and level of innovation that Mario titles before it have reached. By this point in the lineup, you already know if you enjoy the New Super Mario Bros. series or not.
That's why it shouldn't be a big surprise that New Super Mario Bros. 2 doesn't really differ all that much from the two 'New' titles before it. This is Mario platforming and level design at its most basic. That's not a knock against the series at all. Mario platforming is some of the best, if not the best that you can find in games. New Super Mario Bros. 2 offers that up just like the previous titles. It just does so in the style of New Super Mario Bros..
Of course, this time around there's one big change. Nintendo has gone absolutely coin crazy. Everywhere you turn in New Super Mario Bros. 2, you'll find coins to grab. There's definitely more coins in this Mario title than any other I've played. You'll find them laying everywhere, enemies will spit them out, pipes will shower them down on you. It's hard not to grab every one you find, as NSMB2 makes them more appealing than ever. The real question is, does this mechanic actually add anything to the gameplay?
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I'll tell you how I played New Super Mario Bros. 2. I made it my mission to find all of the game's secrets as I played through, rather than rushing to the finish and then backtracking to hunt down those goodies. Along the way, I'd pick up as many coins as I could find. I wouldn't go out of my way to hunt down every hidden coin that there was, but I did grab the ones that I could see. In other words, coin grabbing was the last aspect of the game I focused on.
The biggest compliment I can pay NSMB2 is that the secret levels, coins and worlds provided one hell of a challenge. I wouldn't say they required a lot of tough jumps and enemy battles. Instead, they were very well hidden and strew throughout levels. I'm telling you, hunting down all of these secrets gave me such a hard time that I questioned if I was losing my touch at Mario games! I felt better when I had 3 other outlets contact me for hints.
Sometimes the key to a hidden level can be a single hidden, invisible block. There will be some very subtle visual clues as to where these are. You really have to take in your environment and be aware of what's placed within it. I agonized on finding a few of these branching paths, some of which took me days to unearth. Man, the satisfaction of finding those secrets was amazing. Of course, they just lead to more secrets and branching paths! The hunt was my favorite part of the game, although I did wish the world maps gave you an indication as to what levels had branching paths. Just like NSMB before it, it's up to you to figure out what levels have secret exits.
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Some of those exits will take you to cannons, but cannons work differently in NSMB2. As you've no doubt seen in some of the trailers, cannons force you into platforming sections where Mario runs at top-speed. You can't even make him stop. He runs from start to finish, and it's your job to perfect your jumps in order to make it to your goal. Even more engaging are the red coins placed throughout the levels. Making your jumps to grab those requires a lot of bouncing on enemies, which is quite the challenge when you can't stop Mario!
So yes, there is still plenty of brilliance in the standard Mario platforming. You may not have your platforming skills put to the test as other Mario games have done, but you'll certainly find yourself scratching your head while you explore the game worlds for secrets. It's an interesting approach that I feel is really played with in NSMB2, but not trumpeted by Nintendo. Perhaps they want to make sure you're left squirming while trying to find those hidden goodies!
The extra layer of fun thrown into NSMB2 comes from the coin aspect. It's really not something that needs to be experienced in order to truly enjoy the game. Yes, there is a counter that tracks how many coins you have. Yes, there are coins everywhere. Yes, there is a Coin Flower that lets you turn enemies and bricks into coins. Coins, coins, coins...we get it! It's not really a positive or a negative for the game. It's just kind of an extra, no matter how much Nintendo would like to say it's something more than that.
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The real coin fun comes from the StreetPass Coin Rush mode. This mode has you going through 3 levels with a shorter timer than usual. It's your job to collect as many coins as you can while making it to the end before time runs out. Nailing the flag at the top of the flagpole will net you double the coins you collected in that level. At the end of the run, you'll have a total of all your coins from the 3 levels you completed. Then that tally gets sent to friends when you StreetPass, and it's up to your friends to try and do better than you did.
Couple Coin Rush mode with the DLC that's set to release in the future, and this could end up being a major reason why people keep coming back to the game. I can definitely see the appeal in trying to better your personal best, and then tackle whatever amount your friends managed to nab in a certain set of levels. That back and forth with friends will give you plenty of reason to keep picking the game up...plenty of reasons to shoot for that million coin goal.
You also have the local multiplayer, which is once again something fans of New Super Mario Bros. Wii should be familiar with. Just drop the total player amount from 4 to 2 and you get the experience. The only real new wrinkle is the ability to steal camera control. Butt-stomp the player that has the camera arrow above their head to steal it, which means the camera moves with you. Yet another way to play as a jerk and force the second player to keep up with your pace.

As I said before, you already know if you're going to like the multiplayer in NSMB2. It's the same style of play that was in NSMBW. You can either work together and actualy help each other out with platforming, or you can play as a jerk and go for maneuvers that end up dragging your P2 down to their death. That love/hate relationship is just as much fun this time around. Maybe even morso, if only because things aren't as hectic as they are with 4 players.
It's becoming a bit funny that a series that starts with 'New' isn't really offering that much in the way of new content. You're going to come across the same style worlds that you've seen in previous New games. You're getting very similar mechanics as well. The real difference is the level design and approach. For me, there's nothing quite like enjoying another round of traditional Mario platforming in 2D. Even if the themes are the same, the exploration and the perfection of the level design is always a great thing to experience.
Is NSMB2 the pinnacle of Mario gaming? I think you know it's not, and I also believe you didn't expect it to be. It's also not a throwaway experience. It may not reach the lofty goals of the Galaxy titles, or even other 2D Mario games, but it still fills a void that only Mario games can fill. It may be playing it more safe than any other Mario title before it, but that just means you know you're in for fun. Things look similar to previous outings, there's a bit too much play on recently refreshed nostalgia, but the trip is certainly worth taking.
NSMB2 is a fantastically fun Mario game that doesn't reinvent the wheel. It's up to you to decide if it needs accomplish that goal in order to warrant a purchase.






Eh, cancelling my order and putting it towards the Wii U.
Maybe I'll pick it up if there's a digital sale on the eshop.
It doesn't need excuses. It's going to be one of the top sellers for both platforms.
So the main "coin" aspect is worthless to you? Meh. I'll buy it for $20 or less/used.
I had played it at E3 too, and it just doesn't seem like I should spend full price for it. Sorry, but I'll pass this time.
I'm not really excusing it, I just don't understand why people are freaking out about it. I can almost guarantee we won't see another NSMB game, other then NSMBU, for like five maybe seven years. Basically following Nintendo's formula it's only one NSMB title for every console/handheld...
Also it was my understanding that the sport spin-offs, the Mario Karts, the 3D Marios, and the NSMB titles were all handled by separate teams. So it doesn't really surprise me how quickly Mario titles are released.
Curious how the numbers will pan out based on the lukewarm reaction it's been getting. Maybe it won't be as big of a blockbuster as the recent Marios? Then again, it did well its first week in Japan so who knows.
I'm skipping since I didn't even find SM 3D that captivating. Hopefully the Wii U game will offer something truly unique. (Having just beaten Mario 3D and with Sticker Star around the corner, I feel like I could use the break. XD)
Edit: I guess having all these Mario titles released back to back is the quickest way for Nintendo to regain momentum and investor confidence after the 3DS price cut. If all's well and the 3DS isn't selling at a loss anymore, that's a pretty big step forward.
But come to think of it, we're getting three new Mario games between now and the end of the year. Looking forward to 2013...
"I know a lot of people aren't exactly the biggest fans of the New Super Mario Bros. series"
yet it sellls more than any other mario so obviously those people are less than 1 percent
@Zeldana I wouldn't consider paper mario as an actual mario game. So when people group in sticker star with the 2 nsmb games and say "3 mario games in one year!?" It feels stupid to me.
I might get it, I'm looking forward to the wiiu version more though
'New' doesn't imply innovation or change in direction, it simply means it's a modern throwback.
Wow, this was the most helpful review I've read. I pretty much knew I was going to get this game anyway, but knowing that there's a ton of well-hidden secrets makes me really excited. Other reviews just said "the level design is bland" or "it all feels the same as what we've already played." I have a feeling that most of them just rushed through the levels, which has never been how I play Mario games.
Btw, is anyone else looking forward to trolling the Miiverse of NSMBU. There's just so much potential to troll...it's...glorious! XD
Anyways this is a good review RMC, I'd buy this game but unfortunately I gotta pay for college.
First, I liked your writing in this review
About the game, I learned a lot by reading the Iwata ask. The level design looks promising and I've seen some interesting environment. The problem is the graphical and sound assets. Especially between an original 3D Land and NSMBU with its amazing background/lighting.
The biggest problem had to do with branding more than anything. If you change the design for the '?' Block or the Mario sprites, a big change like SMB3 to World, wouldn't it be weird ?
I'm not too happy with the 'New' series as well, but it's the same for 3D Mario games. It'll be the same art style from now. And same physics as well. Maybe, if we're lucky, Mario will recover the move set he lost with the galaxy games.
I read the comments first and thought: hmm, not liking this. However, after reading the whole article, I'm actually very interested. I come from an era where you don't have to reinvent the wheel, just need more creative levels and this sounds a whole lot like it. I've always liked mario games for the level design more than anything else, and this thing sounds worth my coin (no pun).
It's good to read a review that isn't complaining at every turn that they have played this game before. I'm really excited for this one. Can't wait to play it on the XL.
I get the "This is meant for those two cute kids you see playing 3ds' side by side on a bus/in a mall," vibe from this game, so I'll be skipping.
Great review. I'm still not getting it at launch or any time soon thanks to The Last Story just coming out, but you drive a hard bargain. I was gonna get it anyway, but I really don't see it as worth $40, and you got it for free.
What really got me, and is so true, was this line:
"It may not reach the lofty goals of the Galaxy titles, or even other 2D Mario games, but it still fills a void that only Mario games can fill."
It's true. So true. As stale as these games are in their own series, they are STILL the only platformers around along with Rayman Origins/Legends. So while compared to other Marios (and Rayman) it feels a bit "Ahhh.. you're the same crap again", it's still a platforming goodness that is depressingly absent from gaming these days. So in that sense, stale or not, these games are more than welcome.
@thegreatscp
But it's not even "New" anymore. It stopped making sense right after NSMB1. It never made sense to give it that name, and it makes even less sense when you look back on games that are old with the name New.
@stealth
You seem to forget that a lot of those people bought the games expecting them to be better and were unimpressed.
Just because a game sells a lot doesn't mean they actually loved the game.
And the target audience is *everyone*. The casuals and a bunch of more forgiving people obviously don't care, but more seasoned gamers who have played tons of platformers are generally the ones more displeased, but they still buy the games.
RMC is right, they fill a void. There are next to no platformers left, and sometimes we buy them just to support them since we want more platformers, or because, you know, we enjoy the genre. But that doesn't make us the biggest fans of whatever we get just because we got it.
They may sell more than any other Mario, but how many of those copies get sold BACK to Gamestop is a better question.
@Mango_Magician
First off, you act like we don't hate on COD for spamming games. That's not the case. Nobody's like "ONLY MARIO DOES THIS". Many games are more or/just as at fault.
My biggest problems are:
1. With NSMB2 Nintendo is trying to act like the coin gimmick is super important, innovative and amazing and they played up the 1 million coins as the "goal" of the game and that the reward was the best thing ever. It's not. The gimmick is crazy and optional, the reward is terrible and it's not the main goal. It's just there.
2. NSMB2 and NSMBU coming out the same year within 3-4 months of each other.
Now, it's not the issue of two games in a series on two platforms. Metroid has done this as well. But Metroid had two wildly different games (Fusion and Prime). NSMB is basically 2 of the same kind of game and there's no real reason to buy both of them.
NSMB and NSMBW came out far apart from each other. These two are back to back.
When NSMBU was the only game, I was disappointed, but it was like "Alright. It's been 3 years or something since NSMBW came out. Not that bad" but when they announced NSMB2 I was like "Really? Why would you do this?" It's just really, really silly to me, especially with how similar they are and how rushed NSMB2 seems. And they have now wasted their NSMB title for both consoles immediately and next to each other.
I've got the feeling that I'll end up flying through this game in a week with a hundred percent completion like every non-Galaxy Mario platformer I've played this generation
I think I'll wait a bit before I bite but I do want to play this at some point down the line
The two portable New Super Mario games don't really bother me that much, since the top tier Mario games have never been on the portable systems.
The top tier mario efforts: Super Mario Bros (1985), Super Mario Bros 2 USA (1988), Super Mario Bros. 3 (1990), Super Mario World (1991), Super Mario World 2: Yoshis' Island (1995), Super Mario 64 (1996), Super Mario Sunshine (2002), Super Mario Galaxy (2007) [As good as they may or may not be, I'm not really mentioning Super Mario 2 Japan and Super Mario Galaxy 2, since they were designed in a somewhat expansion pack-style, with development ease in mind]
My point isn't that these are the best Mario games (although I suppose they are), but that they were INTENDED to be the best, to carry the torch of the franchise as mainline entries. They were the attempts, the efforts. The intended standard-bearers.
Why I mention all of this is that I think there is a point that's missed by people when they mention the disdain many Mario fans have for the New Mario series. They say something along the lines that "the 3D mario games are for the hardcore fans, so they have to wait for those". Sadly, that's true as long as the New Super Mario games franchise continues on the consoles, but that's just the problem. I LOVE 2D mario! I've been waiting since 1995 for another great 2D Mario standard-bearer effort. The people that are the most dissappointed in the New Super Mario franchise are the the ones that love 2D mario games the MOST.
god people
the NEW in new super mario bros
DOES NOT mean that its going to be filled with NEW things
it does not mean it has NEW experiences
it does not mean it has different NEW worlds
it simply mean its the NEW GENERATION of 2d marios
simply that
NEW GENERATION
reggie explained it once
did you all forget that?
Wow the amount of negativity is really annoying. The game is fantastic. The reviews are positive. It saddens me to see a fanbase turn their backs on something so easily just because it didn't reinvent the franchise like it was NEVER supposed to in the first place.
It just seems kind of ironic, or whatever
considering that there was a time when every single 2D Mario game was a new generation of 2D Mario
@Famicom_Girl
We're not turning our backs to Nintendo, we're just disappointed that this doesn't include the innovative charm we expect from Mario platformers, and indicating our distaste by not purchasing it.
Will New Super Mario Bros. U be better? Hopefully, but until reviews start flowing in for NSMBU (or the game releases), none of us can say for sure.
Good, fair review. Can't wait to download this Saturday night
No, I agree with Famicom girl. So much negativity when people should just be enjoying the fact that we even got a good game to begin with. I played it already and it's everything a Mario game is to be. Fun, sometimes challenging (although i wanted more) and captivating with nostalgia and some slightly new stuff. GET OVER YOURSELF if you think the world revolves around difficulty/being a veteran ect, ect. Just enjoy the damn game.
AND @Zeldana about SM3DL. That was one awesome game idk how you can feel otherwise but ehh whatever.
@The_King_Up_North
that's just an opinion just like my saying it's a good game is an opinion.
So how does Coin rush work? Is each go random and so your levels are not the same-- but the high score is?
My concern is that you might get levels that have far less coins. You can get loads of coins on one run thanks to a good selection of levels, but maybe get all water levels the next. so on some runs it might be impossible to top your highscore.
If it works well I'm sure coin rush will be a huge value for me but every review has been a little vague about it
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