Mr. Gimmick was Sunsoft's last 8-bit title, which I'm sure seems like a very long time ago today. What was it like working on the project back in the day? Composer Masashi Kageyama discusses the following in this interview.
• What the Mr. Gimmick soundtrack means to him
• The variety of unusual musical influences present in the game's BGM
• His struggles composing within the hardware limitations of the Famicom
• His current activities, 20 years after the game's release
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• What the Mr. Gimmick soundtrack means to him
• The variety of unusual musical influences present in the game's BGM
• His struggles composing within the hardware limitations of the Famicom
• His current activities, 20 years after the game's release






If one day I become rich, I'll buy a Famicom and this game. I want to play it once before dying. It looks grandiose.
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