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Xeodrifter diary #13

GN Podcast #480

EoD - Smash Wii U!
 

Paper Mario Sticker Star - a few more details

- earn blocking and attacking bonuses based on timed button pushe
- select stickers to attack
- features a world map
- visit Decalburg to buy stickers and turn objects into stickers
- no partners this time
- at the windmill, you must find a way to move the blades in order to access the front door

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16 total comments (View all)
User avatar
05 Sep 2012 18:00

Nothing new (to me, at least).

But hey, I'm getting more hyped for this game every day. Even without partners, I'm sure it'll be great.

...the World Map is the one thing I don't like, though.
User avatar
05 Sep 2012 18:04

FighterKirby wrote:Nothing new (to me, at least).

But hey, I'm getting more hyped for this game every day. Even without partners, I'm sure it'll be great.

...the World Map is the one thing I don't like, though.


Its quick travel, you can still explore like you could in TTYD and PM1.
No Avatar
05 Sep 2012 18:06

FighterKirby wrote:Nothing new (to me, at least).

But hey, I'm getting more hyped for this game every day. Even without partners, I'm sure it'll be great.

...the World Map is the one thing I don't like, though.

I don't see the world map as an issue honestly. From whats been shown, it looks like it will more or less pop up between paths that would other wise connect two areas anyways (for example, it would pop up between Forever Forest and Bow's Mansion in the original PM), so I don't see it doing anything other than making traveling a bit faster.
User avatar
05 Sep 2012 18:06

Wow no partners this time, but I was expecting that to be honest. :o
User avatar
05 Sep 2012 18:08

Aw no partners... #disappointment
No Avatar
Anonymous
05 Sep 2012 18:31

I loved the World Map in SMRPG, I'm glad they're adding that feature here too!
User avatar
05 Sep 2012 18:52

Bah... Still wishing this was a Mario & Luigi RPG 4 instead of this.
No Avatar
05 Sep 2012 19:00

bound_for_earthbound wrote:Bah... Still wishing this was a Mario & Luigi RPG 4 instead of this.


Never play the Paper Mario series?
It's good in it's own right.
User avatar
05 Sep 2012 19:05

8bit101 wrote:
bound_for_earthbound wrote:Bah... Still wishing this was a Mario & Luigi RPG 4 instead of this.


Never play the Paper Mario series?
It's good in it's own right.

And superior.
User avatar
05 Sep 2012 19:17

So, for how many is no partners a deal breaker for this game?

I still want to get the game.
No Avatar
05 Sep 2012 19:24

There will never be a Super Mario RPG 2. :(
User avatar
05 Sep 2012 20:13

@FighterKirby

Yeah because doing back tracking is the superior idea...
User avatar
05 Sep 2012 20:29

FighterKirby wrote:
...the World Map is the one thing I don't like, though.


Explain to me the problem with the world map exactly?

The original game had a full world, but you could fast travel places. Did you honestly walk back through everything?

TTYD just had warps. One town, and you used pipes to warp everywhere.

How is this much different? Because there's no illusion of a full world? Or you want to actually traverse back and forth through the same stuff?
User avatar
05 Sep 2012 21:31

As much as I loved partners in the first two games, it was pretty obvious at this time that this game wasn't going to have them.
That's my only problem with the game. But I'll see how the sticker mechanics work before passing judgement. Overall the game seems awesome, I'm pretty hyped for it.
User avatar
06 Sep 2012 00:23

So final confirmation of no partners? Bummer :(
User avatar
07 Sep 2012 05:02

YoshiRider123 wrote:
8bit101 wrote:
bound_for_earthbound wrote:Bah... Still wishing this was a Mario & Luigi RPG 4 instead of this.


Never play the Paper Mario series?
It's good in it's own right.

And superior.


To each their own. The only thing I like better about the Paper Mario games are the unique NPCs.
If the Paper Mario series IS better than Mario and Luigi, that's only because Mario and Luigi's been restricted to handhelds, and couldn't show what it could potentially do with higher power.

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