Count how many times Geoff says 'you know' and answer me why I care about what he has to say? I'd love to actually hear what Cliffy thinks about other things in the industry than just whats here.
Really a good, insightful panel so far. I like to hear some honest critique of the console business models and honest commentary on the "graphics" discussion. The ideas about AI and physics playing a bigger part next gen or at least those areas will be less about novelty and more about being integrated into the experiences. It was interesting to hear them talk about the "middle class" of games that have sort of been forgotten this generation with smartphone games and XBL Arcade, Wiiware, PSN games then on the other end of the spectrum being vast budgeted AAA games.
It's refreshing especially when you expect "teh graphix" to be the only topic ever talked about on the internet. It's so much so that sites base content around the debate and developers seem to buy into it all just as much. I like good visuals as much as the next person but there is more depth to this medium. There are more problems and potential for games going forward. Maybe it's just the panel's cautious optimism that sort of bring out an honest dialog about what really matters for them, not just as gamers themselves but as developers going forward and what lessons they have learned.
I find it interesting at least, but I can tell it's subject matter that isn't always that interesting to many people.
I expected to hear people being stupid, i was disappointed
Good panel.
Count how many times Geoff says 'you know' and answer me why I care about what he has to say? I'd love to actually hear what Cliffy thinks about other things in the industry than just whats here.
Really a good, insightful panel so far. I like to hear some honest critique of the console business models and honest commentary on the "graphics" discussion. The ideas about AI and physics playing a bigger part next gen or at least those areas will be less about novelty and more about being integrated into the experiences. It was interesting to hear them talk about the "middle class" of games that have sort of been forgotten this generation with smartphone games and XBL Arcade, Wiiware, PSN games then on the other end of the spectrum being vast budgeted AAA games.
It's refreshing especially when you expect "teh graphix" to be the only topic ever talked about on the internet. It's so much so that sites base content around the debate and developers seem to buy into it all just as much. I like good visuals as much as the next person but there is more depth to this medium. There are more problems and potential for games going forward. Maybe it's just the panel's cautious optimism that sort of bring out an honest dialog about what really matters for them, not just as gamers themselves but as developers going forward and what lessons they have learned.
I find it interesting at least, but I can tell it's subject matter that isn't always that interesting to many people.
When that blonde guy went off on the word "graphics", I couldn't help but notice he looks a lot like the Zelda rap kid from the NES commercial.
"Oh, you mean you haven't played it yet?"
View the full discussion!