At Ubisoft, the 3 "Cs" of a game (Camera, Character, and Controls) are the most important thing to define and maintain because they are what defines the player's experience throughout the entire game.
When the control of the main character feels wrong, when the camera just doesn't cut it, or when the character animations don't provide good feedback to player inputs and in-game actions, the overall experience of the game world feels awful, even if the level design is outstanding. - designer Chris McEntee
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When the control of the main character feels wrong, when the camera just doesn't cut it, or when the character animations don't provide good feedback to player inputs and in-game actions, the overall experience of the game world feels awful, even if the level design is outstanding. - designer Chris McEntee






I 100% agree about these 3 C's. In their case, they nailed them!
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