This information comes from Ubisoft's Michel Ancel...
“And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.
It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”
I definitely respect what Ancel has to say. He's been working closely with the Wii U for awhile now. If devs come up with latency issues, we know it's most likely their doing, rather than a hardware quirk.
Link, Link
“And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.
It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”
I definitely respect what Ancel has to say. He's been working closely with the Wii U for awhile now. If devs come up with latency issues, we know it's most likely their doing, rather than a hardware quirk.
Link, Link






That's good, i have never noticed a controller feeling laggy, but i'm sure this is important to some people. I imagine that this is really good for platformers
". . . I think the competitors will need some time to [get their solutions] this responsive."
Is he implying that Microsoft and/or Sony WILL have a screen on their next controller? He would have the knowledge of it...
My time with it I found it to be just as good as a normal wireless controller. It works beautifully.
One frame late is perfect.
Microsoft = Smartglass.
Sony = It's going to happen eventually.
Oh, right--I forgot about Smartglass.
And I guess Sony could do it with Vita.
And Sony will announce they are the first company to introduce tablet controls to gaming.
I thought games responded faster on the Gamepad than TVs, or did that only apply to LG's televisions?
Latency is the reason, why Wii worked so well and Move & Kinect didn't albeit they were years later and should have better tech.
Nintendo isn't stupid, they are a gaming company for gamers and videogames (NOT phones or PC like things). Latency is a big issue, and it's almost natural, that the Wii U will NOT have any latency or framerate problems. 60 fps is a must today and Nintendo always assured smooth visual without any framedrops. Super Mario Galaxy 1&2 are easily a pair of the best looking Wii games, both ran with a constant 60 fps and there isn't any framedrops during the game experience. PS360 suffer under their low framerate with many drops and all but constant 30 fps.
Wii U for the win!
McDaniel-77
Let's hope all this praise leads at the end to a Wii U version of BG&E2!
Just sounds more like he's covering bases from a business stand point. Sony probably already has a team trying to bring forth a similar idea from the past just to be able to react to the Wii U taking off (?). I'm more interested in Microsoft's offering since they seem to dislike reacting to another companies sudden success with an all too similar device.
I hope whatever either company does puts more pressure on Nintendo.
Well Me Ancel, we all know you won't, but: let's put that BG&E2 on that beast! ^^
@tellis429
this, though I'm not that interested in Microsoft's response either since they were oh so bad at providing actual software that went beyond your typical party game that doesn't look so great and sort of works...
I'm very glad these details aren't overlooked on Nintendo's part. When I first heard about the concept of gameplay being 'streamed' into the GamePad screen, my first thought was 'OnLive'. OnLive was pretty good for what it offered, but the slight latency in actions happening kind of put me off the system. However, the Wii U is local and game data is rendered in the same room and then streamed to the GamePad, so I guess the comparison isn't very accurate ><
Either way, I'm glad it's not an issue. I have yet to try one in person so I also hope the GamePad's screen quality is also up to par with it being streamed from the system. Guarantee the first day news and reviewing sites get the launch product in their hands, there will be tests to see how far the GamePad will work before being disconnected
at last some developer talking extremely positively of nintendo . And that's Ancel too , a guy with a few gamers darling games . And he pointed out exactly what Iwata said , that the streaming is not easily reproduce . So unless they are putting additional hardware for that , or reallocate a portion of the power to that , it should not be easy . And the phones tablet vita thing is not going to cut it .
Yeah this is what I have heard, the gamepad screen is faster, or less lag, than a TV. (not sure if that is all TVs, but seems to be the general consensus.) I guess makes kinda sense, because Nintendo is cutting out the middleman (the tv) and they are in full control of the presnetation, and display tech. So there could be a major advantage to playing on just the gamepad, especially for games that are quick paced. Still crazy, that it is that fast with streaming.
BG&E2 Ancel!
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