Goriginal Content

EoD - E3 importance

EoD - E3 hopes

EoD - Industry woes

EoD - Mailbag 5/20

RR - Zero Escape

GN Podcast #405
 

Ancel sings praises of Wii U GamePad latency, says it's 'crazy' fast

This information comes from Ubisoft's Michel Ancel...

“And I think this is where Nintendo is really out in front of things. The technology inside the controller is quite a bit more advanced than what people might think. It’s really responsive. The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive.

It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second. And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”


I definitely respect what Ancel has to say. He's been working closely with the Wii U for awhile now. If devs come up with latency issues, we know it's most likely their doing, rather than a hardware quirk.

Link, Link

Also check out:
Discussion Preview
16 total comments (View all)
User avatar
14 Oct 2012 20:23

That's good, i have never noticed a controller feeling laggy, but i'm sure this is important to some people. I imagine that this is really good for platformers
User avatar
14 Oct 2012 21:13

". . . I think the competitors will need some time to [get their solutions] this responsive."

Is he implying that Microsoft and/or Sony WILL have a screen on their next controller? He would have the knowledge of it...
User avatar
14 Oct 2012 21:14

My time with it I found it to be just as good as a normal wireless controller. It works beautifully.
User avatar
14 Oct 2012 21:18

One frame late is perfect.
User avatar
14 Oct 2012 21:31

Wonks wrote:". . . I think the competitors will need some time to [get their solutions] this responsive."

Is he implying that Microsoft and/or Sony WILL have a screen on their next controller? He would have the knowledge of it...


Microsoft = Smartglass.
Sony = It's going to happen eventually.
User avatar
14 Oct 2012 21:33

Oh, right--I forgot about Smartglass.
And I guess Sony could do it with Vita.
User avatar
14 Oct 2012 21:35

bcdefg123 wrote:
Wonks wrote:". . . I think the competitors will need some time to [get their solutions] this responsive."

Is he implying that Microsoft and/or Sony WILL have a screen on their next controller? He would have the knowledge of it...


Microsoft = Smartglass.
Sony = It's going to happen eventually.


And Sony will announce they are the first company to introduce tablet controls to gaming.
User avatar
14 Oct 2012 21:43

I thought games responded faster on the Gamepad than TVs, or did that only apply to LG's televisions? :P Which I wouldn't be surprised, as different televisions have different refresh rates, so I guess Ubisoft is using some super-good displays?
User avatar
14 Oct 2012 22:05

Latency is the reason, why Wii worked so well and Move & Kinect didn't albeit they were years later and should have better tech.

Nintendo isn't stupid, they are a gaming company for gamers and videogames (NOT phones or PC like things). Latency is a big issue, and it's almost natural, that the Wii U will NOT have any latency or framerate problems. 60 fps is a must today and Nintendo always assured smooth visual without any framedrops. Super Mario Galaxy 1&2 are easily a pair of the best looking Wii games, both ran with a constant 60 fps and there isn't any framedrops during the game experience. PS360 suffer under their low framerate with many drops and all but constant 30 fps.

Wii U for the win!

McDaniel-77
User avatar
15 Oct 2012 00:13

Let's hope all this praise leads at the end to a Wii U version of BG&E2!
User avatar
15 Oct 2012 00:35

Wonks wrote:". . . I think the competitors will need some time to [get their solutions] this responsive."

Is he implying that Microsoft and/or Sony WILL have a screen on their next controller? He would have the knowledge of it...


Just sounds more like he's covering bases from a business stand point. Sony probably already has a team trying to bring forth a similar idea from the past just to be able to react to the Wii U taking off (?). I'm more interested in Microsoft's offering since they seem to dislike reacting to another companies sudden success with an all too similar device.

I hope whatever either company does puts more pressure on Nintendo.
User avatar
15 Oct 2012 01:30

Well Me Ancel, we all know you won't, but: let's put that BG&E2 on that beast! ^^

@tellis429

this, though I'm not that interested in Microsoft's response either since they were oh so bad at providing actual software that went beyond your typical party game that doesn't look so great and sort of works...
User avatar
15 Oct 2012 06:08

I'm very glad these details aren't overlooked on Nintendo's part. When I first heard about the concept of gameplay being 'streamed' into the GamePad screen, my first thought was 'OnLive'. OnLive was pretty good for what it offered, but the slight latency in actions happening kind of put me off the system. However, the Wii U is local and game data is rendered in the same room and then streamed to the GamePad, so I guess the comparison isn't very accurate ><

Either way, I'm glad it's not an issue. I have yet to try one in person so I also hope the GamePad's screen quality is also up to par with it being streamed from the system. Guarantee the first day news and reviewing sites get the launch product in their hands, there will be tests to see how far the GamePad will work before being disconnected :)
No Avatar
15 Oct 2012 06:14

at last some developer talking extremely positively of nintendo . And that's Ancel too , a guy with a few gamers darling games . And he pointed out exactly what Iwata said , that the streaming is not easily reproduce . So unless they are putting additional hardware for that , or reallocate a portion of the power to that , it should not be easy . And the phones tablet vita thing is not going to cut it .
No Avatar
15 Oct 2012 12:59

The_King_Up_North wrote:I thought games responded faster on the Gamepad than TVs, or did that only apply to LG's televisions? :P Which I wouldn't be surprised, as different televisions have different refresh rates, so I guess Ubisoft is using some super-good displays?


Yeah this is what I have heard, the gamepad screen is faster, or less lag, than a TV. (not sure if that is all TVs, but seems to be the general consensus.) I guess makes kinda sense, because Nintendo is cutting out the middleman (the tv) and they are in full control of the presnetation, and display tech. So there could be a major advantage to playing on just the gamepad, especially for games that are quick paced. Still crazy, that it is that fast with streaming.

View the full discussion!

Quickie Search

"Advanced" Search

Anti-social Tendencies

Advertisements

RSS feed trough

News Feed
Top Stories
Console News
Portables News
Podcast Feed
GoNintendo Radio Feed
Twitter Feed

Affiliates + Friends

Destructoid
Gamersyde
Modojo
TheBitBlock
Anime Your Way