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The real story of how Skylanders came to be

Want to know the real way Skylanders actually came into existence? It actually happened because of a company-wide email sent out by Activision. It seems that the Activision higher-ups were looking to patent some unique ideas, which is why they turned to their development houses. Just so turns out that Toys for Bob co-founder Paul Reiche had an idea...a Skylanders idea.

"I just kind of thought that was a funny email. I said, 'Well, no one is going to answer this. Who would just send off their ideas into the void?' So I said, 'I will! It's a challenge.'

Whenever a studio is told that they know, 'okay, we better do this' (laughs). We want to remain in existence. So we sort of said, well, this is the first time in a long time we've been offered the opportunity to come up with our own game.

So one of the ideas I had, although I didn't know the precise technology underlining it, was this wireless communication through this portal where you have a character, and you would put it on the portal and the game would interpret it and that you can freely move the characters around.

And then they said, 'Oh, and by the way, would you like to work with the Spyro license?' We said, 'Yeah! That's a pretty cool license.'" Activision added that it can't just be a new Spyro game, though. It had to be a new kind of game, because for it to be successful in Activision's eyes, it not only has "to be the top kids game of the year, but it has to be in the top five games period of the year."

Full interview here

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2 total comments (View all)
User avatar
21 Oct 2012 22:40

for it to be successful in Activision's eyes, it not only has "to be the top kids game of the year, but it has to be in the top five games period of the year."

Yeah...I think it's safe to say mission accomplished. I'll probably never play it, but I can't deny it sold by the bucket loads.
User avatar
22 Oct 2012 06:47

"Oh, and by the way, would you like to take a dump on the Spyro license?" is more like it...

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