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GN Podcast #405

NFD 5/17 outtakes
 

Hands-on Assassin's Creed III preview says game suffers from A.I, camera, graphics and gameplay issues

We're not talking abut just the Wii U version. This would apply to all versions of the game. This information comes from Polish gaming mag, CD-Action. It seems they've finished the game for review, but haven't yet published the final score. Here are their complaints thus far.

- trees are quite artificial looking
- hard to spot places to climb, especially on stone walls
- animal baits sometimes trigger a funny effect where they attract huge amounts of animals
- lackluster enemy AI
- avoid some AI by simply running circles around a hay bale
- NPCs act strangely when trying to adjust to your speed
- clipping issues (lockpicks sometimes don't fit in the keyholes, enemies' bodies and weapons sometimes float in the air, and carts sometimes ignore horses "parked" on streets, "ghosting" through them, braids and ponytails also clip through faces)
- camera issues lead to poor placement
- sometimes the camera simply won't respond to manual input
- free-running/climbing issues where you do something you don't want to, or can't do something you need to
- horses are described as "incompetent"

You can check out other details from the preview here

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19 total comments (View all)
User avatar
26 Oct 2012 20:53

So riding horses are now the new 'bad water controls' in games?
User avatar
26 Oct 2012 20:53

That doesn't sound good. I did notice the game did look a bit off in the videos though
User avatar
26 Oct 2012 21:05

Most of these are easily fixable, and likely are already being worked on, in a patch ready for launch day. They had to ship the game probably a month ago, but they're all still working on it.
No Avatar
26 Oct 2012 21:19

Whatever, I love me some incompetent horses.
User avatar
26 Oct 2012 21:24

chris_the_wing wrote:Whatever, I love me some incompetent horses.

They're the best kind.
User avatar
26 Oct 2012 21:53

Well, anyone who played the previous AC's already experience a good deal of these issues. They aren't gamebreaking, and they're almost to be expected in a huge open world game. The bigger the game, the more tiny bugs pop up.
User avatar
26 Oct 2012 22:06

I hope the issues aren't too prevalent. But if they are, maybe that's an indication that this game was a little too ambitious. Nonetheless, I still do want to play through it, on Wii U.
User avatar
26 Oct 2012 23:53

thegreatscp wrote:Most of these are easily fixable, and likely are already being worked on, in a patch ready for launch day. They had to ship the game probably a month ago, but they're all still working on it.

Honestly, this is what I hate most about games today. I just want a finished game when I buy it. What happens in 15 years if I want to play the game again and my system breaks and I have to get a new one so I don't have the save data, and the servers for the game aren't up any more? I am stuck with a buggy game. I have 30 year old games that I still play, so this isn't really an unreasonable situation. How did the reviewer play through once and notice all this stuff, but game testers either didn't notice it or they just decided to release a game that was a mess.

I gotta wonder how they discovered that running circles around a hay bale confuses enemies too. :lol:
User avatar
26 Oct 2012 23:56

Koopzilla wrote:
thegreatscp wrote:Most of these are easily fixable, and likely are already being worked on, in a patch ready for launch day. They had to ship the game probably a month ago, but they're all still working on it.

Honestly, this is what I hate most about games today. I just want a finished game when I buy it. What happens in 15 years if I want to play the game again and my system breaks and I have to get a new one so I don't have the save data, and the servers for the game aren't up any more? I am stuck with a buggy game. I have 30 year old games that I still play, so this isn't really an unreasonable situation. How did the reviewer play through once and notice all this stuff, but game testers either didn't notice it or they just decided to release a game that was a mess.

I gotta wonder how they discovered that running circles around a hay bale confuses enemies too. :lol:

You know many games from the previous gens had glitches as well.

It takes too much time and resources to debug a game fully, so they patch them after launch.
You are just being ungrateful gamer...
User avatar
27 Oct 2012 00:28

M1 wrote:
You know many games from the previous gens had glitches as well.

It takes too much time and resources to debug a game fully, so they patch them after launch.
You are just being ungrateful gamer...

Yeah I suppose your right I am not grateful for spending $60 on a product that is not complete just so they could rush it out. I don't see a problem with wanting a quality product if I'm going to be spending that much money on it. I can understand if a couple things slip through, but it keeps getting worse. Patches are giving them an excuse to not even try anymore.
User avatar
27 Oct 2012 05:11

M1 wrote:

It takes too much time and resources to debug a game fully, so they patch them after launch.
You are just being ungrateful gamer...



So is taking it up the ass a new thing for you or it just the same old same old?

Please don't use the term gamer it sounds super tacky and makes a lot of people cringe. Personally though I'm a booker and a movier although recently I'm a musicer too.
User avatar
27 Oct 2012 05:37

M1 wrote:
Koopzilla wrote:
thegreatscp wrote:Most of these are easily fixable, and likely are already being worked on, in a patch ready for launch day. They had to ship the game probably a month ago, but they're all still working on it.

Honestly, this is what I hate most about games today. I just want a finished game when I buy it. What happens in 15 years if I want to play the game again and my system breaks and I have to get a new one so I don't have the save data, and the servers for the game aren't up any more? I am stuck with a buggy game. I have 30 year old games that I still play, so this isn't really an unreasonable situation. How did the reviewer play through once and notice all this stuff, but game testers either didn't notice it or they just decided to release a game that was a mess.

I gotta wonder how they discovered that running circles around a hay bale confuses enemies too. :lol:

You know many games from the previous gens had glitches as well.

It takes too much time and resources to debug a game fully, so they patch them after launch.
You are just being ungrateful gamer...


What the heck? You know, back in the day we didn't have patches. People finished making their games before releasing them.

That's like paying for runny, uncooked eggs or something at a restaurant and the waitress is like "It's okay, the chef is gonna come out and cook them a bit more in a few weeks."
User avatar
27 Oct 2012 10:17

Easy guys, he's a Sonic fan.
User avatar
27 Oct 2012 11:30

Not that I don't hate glitches or anything, but isn't stuff like this pretty typical of the whole series already?
No Avatar
27 Oct 2012 13:11

Koopzilla wrote:
thegreatscp wrote:Most of these are easily fixable, and likely are already being worked on, in a patch ready for launch day. They had to ship the game probably a month ago, but they're all still working on it.

Honestly, this is what I hate most about games today. I just want a finished game when I buy it.


How is this not better than gamecube era (and prior) where the games would just ship with the minor, yet numerous, bugs and then you would NEVER get them fixed because the devs had to meet the shipping deadline?

For example, look at the horrific list of Mario Sunshine glitches.
http://www.mariowiki.com/Super_Mario_Sunshine/Glitches

Or Halo 1
http://halo.wikia.com/wiki/Glitches#In_ ... at_Evolved (You have to click the spoiler to see the full list, as they're all gathered on seperate pages)

Or GTA 3
http://www.gamewinners.com/playstation2 ... uto3-d.htm

And so on so forth. These are all high profile games that never got fixed. I could go on forever, since virtually every game was guilty of it prior to the ability to patch games coming along.

You were never, ever "Getting a finished game when you bought it" if you refer to leaving a few small glitches in as unfinished. The difference is now we expect that sort of thing to be fixed, whereas developers could leave it as was with no punishment prior to he last gen.


What the heck? You know, back in the day we didn't have patches. People finished making their games before releasing them.

That's like paying for runny, uncooked eggs or something at a restaurant and the waitress is like "It's okay, the chef is gonna come out and cook them a bit more in a few weeks."

No, "back in the day" it was like getting a runny egg and then being told the chef can't do anything and to make do with your egg. Now the "chef" can actually fix them. Remind me why this is in any way a bad thing?
User avatar
27 Oct 2012 13:18

The reason it's bad is because they can just fall back on "we'll fix it with a patch" and then have a nice hearty laugh. As someone previously said what happens when the servers go down and you can never get this "patch". You'll have a more broken game than you would have had they actually shipped something competent.
User avatar
27 Oct 2012 13:42

The real reason it's becoming bad is because games are getting bigger and bigger, and in programming, there is actually a law about this... For each bugs you squash, you create some new ones, albeit smaller. But there is a point in time when you can't make it better. Bigger the software, bigger is the list of bugs that can't be squashed without rebuilding everything or breaking it down.
It's the sad reality of software/game development. :/
Seriously, it would take a VERY long time to get these bugs off, and it would be financially unrealizable for any company to release a game bug-free (or even just attempting to do so).
No Avatar
27 Oct 2012 18:45

Elfteiroh wrote:The real reason it's becoming bad is because games are getting bigger and bigger, and in programming, there is actually a law about this... For each bugs you squash, you create some new ones, albeit smaller. But there is a point in time when you can't make it better. Bigger the software, bigger is the list of bugs that can't be squashed without rebuilding everything or breaking it down.
It's the sad reality of software/game development. :/
Seriously, it would take a VERY long time to get these bugs off, and it would be financially unrealizable for any company to release a game bug-free (or even just attempting to do so).

I'd be willing to give them this, if it wasn't mostly the graphics engine that was causing the problems. A.I. and physics haven't seen a huge leap (or leap at all really) this generation so those aren't the issue here as they weren't last generation, and a lot of games have seen their game worlds actually shrink as compared to last gen. So what's the issue? Graphics. Games are getting more complex, more difficult to develop, and filled with more bugs NOT because they're getting any better or more complex but simply because they're getting more pretty.

That's idiotic.

There's not excuse for that.

If you're willing to fill your game with bugs just because you want to keep up with the Joneses in the graphics arms race then you're a bad developer. Period.
User avatar
27 Oct 2012 19:02

I agree! It's not bad to have small bugs here and there but if they impede play and destroy the games atmosphere then yeah they should've been caught and fixed before release. This is why I can't play many modern games.

For example I was watching my cousin play Fable III. He came across some skeleton enemies and as he was fighting them they would start going into the floor. I was pretty shocked. He seemed to be accustomed to it though.

If that had happened to me I would've taken the disc out, promptly put it in it's case, get my receipt and take it back from whence it came.

This amount of bugs in games have only become standard because players are ok with it.

Have a little pride in your hobby. Hold developers to a higher standard. (Although I don't know if you can blame the developers so much because it's more likely the publishers constant meddling and changing a developers time table all willy nilly)

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