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GN Podcast #484

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Smash Wii U review

Adventure Time rev
 

Pitchford praises Wii U GamePad, Aliens: Colonial Marines hitting launch window

"This is the best controller Nintendo's ever made for making an FPS. This is the best controller Nintendo has ever given us for playing hardcore games. (The GamePad is) perfect for Aliens.

With the Wii U they (Nintendo) committed themselves to this promise. So the link is direct, fast and immediate. Things like SmartGlass and Vita, they appreciate the value of the promise so they're making the promise. But they're not in with such commitment.

Conceivably there's things you can do on all three without negative impact but because of Nintendo's commitment to it there are something's that could work there that just wouldn't work as well with SmartGlass or with the crossplay between PS3 and Vita."- Randy Pitchford

- in-game map screen
- motion trackeer
- excited for off-TV play, but didn't confirm its inclusion
- due out 'launch window'

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12 total comments (View all)
User avatar
30 Oct 2012 16:20

The best for fps? Even better than Wii mote?
User avatar
30 Oct 2012 16:21

robometal cowboy wrote:
Conceivably there's things you can do on all three without negative impact but because of Nintendo's commitment to it there are something's that could work there that just wouldn't work as well with SmartGlass or with the crossplay between PS3 and Vita."- Randy Pitchford


Shutp up now haters and Meg.
User avatar
30 Oct 2012 16:45

LegendofSantiago wrote:The best for fps? Even better than Wii mote?



There is a HUGE misconception around the home console crowd, both gamers and devs, regarding dual analog being the defacto control scheme for the FPS genre.

Give me Wiimote pointer controls all day and I will not lose to a dual analog competitor.
No Avatar
30 Oct 2012 17:02

Now Wii U fans need to reciprocate their effort and buy the damn game.
No Avatar
30 Oct 2012 18:53

gatorboi352 wrote:the home console crowd, both gamers and devs
I take it you're not familiar with how Randy Pitchford got started in the business are you? DN3D, Shadow Warrior, Half-Life, Halo: CE for PC, Borderlands...

This is a guy that grew up with PC shooters. I'd trust his opinion on what he thinks is a console-worthy control scheme.
User avatar
30 Oct 2012 20:50

Wiimote with nunchuck is the best for FPS... But OK.. I like the motion tracker part... Wish I could have that as an extra while I use the Wiimote with it. Then we can talk...

But what I want to see is how the bump up the graphics compared to the PS360. To shut up them "Wii U is like a PS360 with a new controller" people.
User avatar
30 Oct 2012 21:29

Wii Remote is serviceable for FPS games. Pointing is great and all but the thing has no buttons! For most games that aren't built around the Wii's controller that presents an issue. You end up having to relegate simple functions to finicky motion gestures or uncomfortably shifting your hand to reach the few buttons that are available.

I like Wii Remote and Nunchuk for FPS games. But I'd say there's more potential (across the board, not just for fps games) in a controller that gives you all the tools you need and then some without limiting you in any fashion.
User avatar
30 Oct 2012 22:27

Darth Vader wrote:Wii Remote is serviceable for FPS games. Pointing is great and all but the thing has no buttons! For most games that aren't built around the Wii's controller that presents an issue. You end up having to relegate simple functions to finicky motion gestures or uncomfortably shifting your hand to reach the few buttons that are available.

I like Wii Remote and Nunchuk for FPS games. But I'd say there's more potential (across the board, not just for fps games) in a controller that gives you all the tools you need and then some without limiting you in any fashion.


How many buttons do you actually need for an FPS game? Some, like grenade throwing, is very darn good with motion also (like in The Conduit for example). And it even FEELS way better.
No Avatar
30 Oct 2012 23:20

Entity wrote:Wiimote with nunchuck is the best for FPS... But OK.. I like the motion tracker part... Wish I could have that as an extra while I use the Wiimote with it. Then we can talk...

But what I want to see is how the bump up the graphics compared to the PS360. To shut up them "Wii U is like a PS360 with a new controller" people.


I dont think you should expect third parties to invest extra resources into a wii u port to make the graphics better, THAT much goodwill from third parties Nintendo just doesnt have, just be happy they port it at all and uses the gamepad somehow.
I see everywhere people are expecting the wiiu versions of multiplat games to be seriously gaphically enhanced and whatnot, just forget that.
User avatar
30 Oct 2012 23:28

The Wii remote could use a couple more buttons since the 1, 2, +, and - are not in ideal positions when playing with a nunchuck.

If the Wii remote had at least one more secondary button on top near the pointer and the nunchuck had another button, I think it could have managed better without having to map more actions to motions in order to not have to force you to fumble around with the controller to reach the other buttons.

Also if the Wii remote had a second analog stick or a way to compensate for turning with the pointer. Pointing with the Wii remote is great, turning is not. It's something I don't think motion+ can compensate for (although it does seem that Nintendo is doing more pointing without the sensor bar now. I think gyroscopes for pointing gets a bad rap but I understand why people feel that it feels like it's gets uncalibrated because you aren't exactly supposed to be pointing at the screen or sensor bar so they think it feels off.

I think gyroscope aiming may have more potential imo, especially with the screen on the device you are holding. I thought it worked pretty well with RE: Revelations (besides being hard to keep the 3D effect when action got intense). The pinpoint accuracy is there, quickly spinning around works better than the Wii remote and far better than dual analog. That method could be my favorite method with a little more tweaking. I saw a video for what I think was a Vita game that basically used dual analog for aiming but then gyros for twitch, precise aiming which is like the best elements of a mouse/Wii remote's precision and dual analog's smooth consistency (which I prefer for character movement).

It doesn't seem like any Wii U launch titles take advantage of this control scheme (which is not surprising since it's not just an image on the Gamepad, you are also playing on the TV and devs have to consider the TV as you main view (at least for most games at the moment) and might only use that method of control if you are only using the Gamepad playing multiplayer or off-screen. I still feel it's the "next gen" sort of motion control, FPS method for aiming. Granted, you won't be suddenly using the Gamepad as your sword or using it as a key, so the Wii remote will still have it's use, but I hope at least as far as FPS aiming, devs still play around with all the options so we can find a new ideal feel instead of just sticking dual analog/Wii remote controls as the default controls since people are used to those.
User avatar
31 Oct 2012 01:59

ronnande wrote:
Entity wrote:Wiimote with nunchuck is the best for FPS... But OK.. I like the motion tracker part... Wish I could have that as an extra while I use the Wiimote with it. Then we can talk...

But what I want to see is how the bump up the graphics compared to the PS360. To shut up them "Wii U is like a PS360 with a new controller" people.


I dont think you should expect third parties to invest extra resources into a wii u port to make the graphics better, THAT much goodwill from third parties Nintendo just doesnt have, just be happy they port it at all and uses the gamepad somehow.
I see everywhere people are expecting the wiiu versions of multiplat games to be seriously gaphically enhanced and whatnot, just forget that.



Seem to remember that they were to push the hardware somewhat that way too.... Could have just been a rumour though ;)
User avatar
31 Oct 2012 15:08

Randy Pitchford FTW!! Was already going to pick the game up day one but he just got me more pumped. Yes we all know the Wii remote is a faster and more precise remote, but I think he was talking about all the new possibilities with the gamepad. Look at what it's already done for the FPS genre with sniper rifles, motion trackers, drones and RTS vs. FPS gameplay. To be honest I'll probably play with both when playing FPS' but I can definitely see all the new possibilities the gamepad can bring to the genre.

@ronnande

Assassins Creed 3( Higher res textures), Call of Duty Black Ops 2(runs in 720p instead of 640p), Aliens Colonial Marines (Randy Pitchford already said it was the best looking version) and Fifa 13(Higher res textures) all say hello.

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