Goriginal Content

EoD - Smash Wii U!

Shantae review!

Fantasy Life review

EoD - Instagram fun

Xeodrifter diary #12

GN Podcast #479
 

Wii U official FAQ - translation

Wii U Hardware

Does the Wii U support HD (High Definition)?

Yes, HD is supported. Wii software is only in SD (Standard Definition). When the Wii S-terminal cable or Wii AV cable are connected, Wii U software can also be displayed in SD.

Is anything needed other than what's included in the hardware sets?

Depending upon the game software, the Wii Remote Plus (Wii Remote), Nunchuk, Sensor Bar, or other accessories may be required. Please see the home page for each title for details. Wii owners may continue to use their Wii Remote Plus (Wii Remote), Nunchuk, Sensor Bar, and other accessories on the Wii U. Those without a Wii can purchase the "Wii Remote Plus Add-on Pack" sold separately.

Can the Sensor Bar built into the Wii U GamePad be used instead of a standard Sensor Bar?

It cannot. The Sensor Bar in the GamePad is for use only in software specifically built to make use of it, of which there are none as of December 8th, 2012 (launch date in Japan).

What are the differences between the Premium and Basic Sets?

The amount of internal storage memory for downloadable games and the system color are different.

Premium Set: 32 GB internal storage memory, system color in black only
Basic Set: 8 GB internal storage memory, system color in white only
Some software/offers/accessories are also included only in the Premium Set. See the home page for details (JP, NA, EU).

How many titles can the Premium and Basic Sets store in their internal storage memory?

The size of software titles will vary, so it's difficult to give a concrete answer. Please refer to the software size in the Nintendo eShop before purchasing. If there is insufficient internal storage memory, an external USB storage device can be connected to expand upon the internal storage memory. SD cards cannot be used to expand upon the internal storage memory. Details on USB devices confirmed to work will be posted in the following days.

Is it possible to copy or move software between the internal storage memory and an external USB storage device?

It is possible to move, but not to copy. For details, please select Data Management from the System Settings in the Wii U menu.

About Backwards Compatability

Can the Wii U play Wii or GameCube software?

Wii software, Wii Virtual Console software, and WiiWare can be played from the Wii Menu on the Wii U. GameCube software is not supported.

Can Wii U software be played on the Wii?

No.

Can WiiWare or Wii Virtual Console software be purchased and downloaded on the Wii U?

Yes. They can be purchased by accessing the Wii Shopping Channel in the Wii Menu on the Wii U.

Can the Wii U GamePad be used to play Wii software?

No. The Wii U GamePad functionality is not available when using the Wii Menu.

Can I use all the functionality of the Wii when using the Wii Menu to play Wii software?

Most Wii software can be played, but WiiConnect24, among a few other functions, cannot be used.

Misc.

Can children play the Wii U? (Are there any usage advisories?)

Children can play the Wii U, but several settings must be set when first powering on the device after purchase. Among these are parental controls that must be set by a parent or guardian when children are to use the Wii U.

What are the Parental Settings?

Depending upon the child, ratings system-based age limits and other usage restrictions can be put in place. See below for details.

Can a Wii U purchased in Japan play software from abroad, and vice-versa?

No. A Wii U system purchased in one region can only play games for that market.

Wii Data Transfer

Can WiiWare, Wii Virtual Console software, other downloads, save data, registered Wii Points, and so on be transferred to the Wii U?

Yes. By doing a Software and Data Transfer, WiiWare, Wii Virtual console software, and other downloads will be made available through the Wii Menu on the Wii U. See the home page for details (JP).

Can Mii characters from the Wii or 3DS be transferred to the Wii U?

Yes. Mii characters on the 3DS can be imported directly into the Mii Studio on the Wii U via QR Code or wireless transmission. Mii characters on the Wii can be imported into the Mii Channel in the Wii Menu. After that, Mii characters can be copied from the Mii Channel using a feature in the Wii U's Mii Studio.

What is required to transfer from the Wii to the Wii U?

The following is required: 1 TV (having 2 is convenient), the Wii U to transfer to, the Wii to transfer from, an SD Card (512 MB and larger), and an Internet connection. Even with only 1 TV, TV input can be switched back and forth to facilitate the transfer.

Built-in Software

About Miiverse

Do all software titles support Miiverse?

All software titles support Miiverse, with a few exceptions among the built-in software.[/b]

Is using Miiverse required to just play the games?

No, there is no requirement to use Miiverse.

What kind of things can be posted?

Game screenshots, keyboard text entry up to 100 characters, and hand-drawn messages can be posted.

Can foreign communities be viewed?

Foreign communities can be viewed and posted to.

About the Nintendo eShop

What does the Nintendo eShop on the Wii U offer?

The eShop offers game preview trailers, free demo downloads, Wii U game software download purchases, and so on. See the home page for details (JP, NA).

Where are downloadable software purchases stored?

Downloads can be stored either to the internal storage memory or to an external USB storage device. Saving to an SD Card is not supported.

What should be done when there is insufficient remaining space in the Wii U internal storage memory to download a new game?

Please increase the amount of available space by deleting unneeded data from the system's Data Management menu. Otherwise, use an external USB storage device to increase the amount of available space.

Can downloadable software stored on an external USB storage device be played on another Wii U system?

No. A given external USB storage device can be used with one Wii U system.

Can children be prevented from making download purchases?

Yes, by choosing the appropriate option in Parental Settings. See below for details.

Can presents be sent to other people like in the Wii Shopping Channel?

There is no present-sending feature like in the Wii Shopping Channel.

Can Wii Points on the Wii Shopping Channel or the remaining balance on the 3DS Nintendo eShop be used to make purchases?

No. Wii Points are only for the Wii Shopping Channel, and the remaining balance on the 3DS can be used only on the 3DS Nintendo eShop.

How long does it take to download purchased software?

The amount of time varies based on the size of the software and the customer's Internet connection. The progress of downloads can be checked through Download Management in the Home Button Menu.

Can Wii software be purchased and downloaded?

WiiWare and Wii Virtual Console software can be purchased through the Wii Shopping Channel in the Wii Menu.

About Nintendo x Joysound Wii Karaoke U (Japan-only)

Can Nintendo x Joysound Wii Karaoke U be played without an Internet connection?

Nintendo x Joysound Wii Karaoke U connects to the Internet to provide service. (The song selection functionality can be tried out even offline.) A trial disc playable for 1 month offline; players can choose 50 songs to sing from a selection of 10,000. Please see the Nintendo x Joysound Wii Karaoke U page for details (JP-only).

What is required to play Nintendo x Joysound Wii Karaoke U?

An Internet connection and a ticket valid for a certain time period are required. A microphone makes the experience more fun.

What kinds of microphones are supported?

USB microphones are supported. The following microphones have been confirmed to work: the Wii U Microphone [WUP-021], the USB Microphone and Microphone DX for Karaoke Joysound Wii. Up to 2 microphones can be connected. See microphone instruction manuals for how to use them.

Can the Wii U GamePad microphone be used to sing?

Yes, but USB microphones (sold separately) provide better audio quality.

About Wii U Chat

Who can Wii U Chat be used to talk to?

Only mutually-registered friends can use it to talk.

Are headsets supported?

Yes.

Are there any fees to do teleconferencing?

The service is free, but associated Internet service fees may apply.

Can 3 or more people teleconference with each other?

Up to 2 Wii U systems can connect with one another.

About Mii Studio

Can Mii Parts in the Mii Studio be used on the Wii?

More parts are available than on the Wii. Parts are shared with the Mii Studio on the 3DS.

Can Mii characters from the Wii or 3DS be imported?

Yes. See above.

Users

What are Users?

Personal save data management on the Wii U system is on a per-User basis. Before playing the Wii U, it's necessary to register a User. Up to 12 Users can be registered.

What is a Nintendo Network ID?

It's an ID that's required in order for a User to connect to the Internet. When creating a User that will connect to the Internet, it's necessary to set a password. By connecting to the Internet, User information is stored on a server external to the Wii U system, and all network functionality is enabled.

What information is required to obtain a Nintendo Network ID?

The following information is required: e-mail address, location information ("none" can be chosen), birthdate, and gender. Name, address, and credit card information are not required.

Can changes be made to registered User information?

Changes can be made through the User Settings menu. The Nintendo Network ID and birthdate cannot be changed.

Can a cell phone e-mail address be used to register for a Nintendo Network ID?

Yes. However, some cell phone e-mail services may have limitations such as character limits, so please be advised.

Why is an e-mail address required?

It's requiested so that account holders (or their parent or guardian) can retrieve a forgotten Nintendo Network ID password via e-mail.

What information is managed on a per-User basis?

The following: play history, the User's Mii, Parental Settings (excluding the Wii Menu), and game save data (some games may have save data shared by all Users). The following can be managed for network-enabled Users: friend information, Wii U Nintendo eShop balance, credit card information, purchase history, e-mail address, Nintendo Network ID, location information, birthdate, gender, and other registration information.

Can software downloaded by one User be played by other Users?

Yes. Purchased downloadable software is shared by all Users on the same Wii U system.

Can the remaining balance for individual Users be merged, divided, or transferred?

No.

Can Users for children be created?

Yes. To register a Nintendo Network ID for children under 13, please use a parent or guardian's e-mail address. If there are several children, the same e-mail address can be used to register each of their Nintendo Network IDs.

About Parental Settings

The Wii U system has functionality to restrict the usage of features in Wii U software. Restrictions can be set on a per-User basis. Following are the main things that can be restricted.

Age restriction: age-inappropriate software based upon rating system information can be restricted from running. Purchases of age-inappropriate software from the Nintendo eShop are automatically blocked. To restrict Wii software, use the Wii Menu Settings.

Game software transmissions: game software communication features (chat and networked play, etc.) can be restricted.

Internet Browser usage: usage of the Internet Browser can be restricted in order to prevent the viewing of pages that may be inappropriate for children.

Purchases on the Nintendo eShop or other services: credit card usage and software purchases on the eShop and other services can be restricted.

Miiverse usage: viewing of and posting to Miiverse can be restricted in order to prevent the exchange of inappropriate content with other users.

Friend registration: friend registration can be restricted.

Video streaming: usage of video streaming services can be restricted.

Data management: the erasure and moving of Wii U software save data can be restricted. This cannot be restricted for Wii software on the Wii Menu.

Internet settings: the addition, changing, or deletion of Internet connections can be restricted.

Also, the addition of new users and the factory-resetting of the system are automatically restricted. The restriction of some features is done by connecting to the Internet. Some restrictions may change in system updates.

Link

Also check out:
Discussion Preview
27 total comments (View all)
User avatar
11 Nov 2012 14:57

Ooh, so the Wii Shop Channel still exists in the Wii Menu - so presumably, software that can be downloaded onto Wii and Wii U will be found in the Wii Shop Channel, and software that's just for Wii U in Nintendo eShop? I quite like that, it should help make Nintendo eShop more organised.

I actually really like the idea that the Wii OS is practically built into Wii U, so you have all your Wii data in one "corner" of the system, if you like, and all your Wii U data in the obvious places.

Also explains why the SD card slot's there when Wii U data is only saved onto USB storage - backwards compatibility, just like the GBA slot on the DS and DS Lite.
User avatar
11 Nov 2012 14:57

Can WiiWare or Wii Virtual Console software be purchased and downloaded on the Wii U?

Yes. They can be purchased by accessing the Wii Shopping Channel in the Wii Menu on the Wii U.


Well that sucks for the eShop...:\
No Avatar
11 Nov 2012 15:34

"How long does it take to download purchased software?

The amount of time varies based on the size of the software and the customer's Internet connection. The progress of downloads can be checked through Download Management in the Home Button Menu."


YES!! So downloads will carry on in the background while you play! Huzzah!! Fantastic news!


Though the SD card things (not being able to save to it) is kinda saddening...


The Wii Shop and Wii U eShop separation is very saddening (the least they could do is make a link on each one to the other so you don't have to go back to the main menu to access the other)


And the fact that you can only communicate with one Wii U owner at a time with Wii U Chat is kind of saddening too :/... (although with that awesome browser and the 3rd party eShop support that I think the Wii U will receive from Apple store and Android market developers we can definitely see an app that permits multiple webcam users to connect. Oovoo anyone?)


Overall some solid information for the most part.
No Avatar
11 Nov 2012 15:44

t27duck wrote:So based on that information, it appears that your Nintendo ID links purchases to that account and not so much the system. So in theory, you could retrieve account information on a new system...

Still not a straight answer/confirmation, but this is a generic (and translated) FAQ...


This might answer your question...

http://mynintendonews.com/2012/07/06/wi ... t-systems/

Although it's from a stolen system standpoint.
User avatar
11 Nov 2012 15:57

I find the notion of a separate Wii Shopping channel ridiculous and redundant. Why can they not just put them all in the same place? What is it about WiiWare and VC games that makes it so they absolutely can't be placed on the Wii U menu?

I'm assuming there are going to be VC games on Wii U, because Nintendo would be stupid not to have them. If this means they're going to be re-releasing the exact same games again through a separate shopping channel, I'll be very disappointed.
User avatar
11 Nov 2012 16:13

Nintendo via Cheesemeister wrote:
Can the Sensor Bar built into the Wii U GamePad be used instead of a standard Sensor Bar?

It cannot. The Sensor Bar in the GamePad is for use only in software specifically built to make use of it, of which there are none as of December 8th, 2012 (launch date in Japan).


I remember people thinking you could use it with a Wii remote (if you propped it up, I guess). That didn't make any sense, and now we see that idea was wrong.

Giving two different products the same name is not a good idea. Can you imagine two games named "Aliens VS Predator" or two peripherals both called "Zapper?" Besides causing confusion and being lazy, it shows a total lack of creativity. =_=

Nintendo via Cheesemeister wrote:
How many titles can the Premium and Basic Sets store in their internal storage memory?


Their answer is more fun than
8GB: Probably no retail titles
32GB: One or maybe two retail titles

;)


Nintendo via Cheesemeister wrote:SD cards cannot be used to expand upon the internal storage memory.


This sounds like a bit of a bummer but since it was so badly implemented on Wii and we have better (but physically bigger) ways of expanding the internal storage memory, not too big a loss.

Can we still copy saves onto SD card? Will we still have LOCKED SAVES? I think these questions should be in a Wii U FAQ. x_x

Nintendo via Cheesemeister wrote:Can the Wii U play Wii or GameCube software?


I was hoping for an answer along the lines of "Go ahead and try, but there are no GameCube controller ports, chump!"

They specifically call the Virtual Console "Wii Virtual Console." Will there also be a Wii U Virtual Console sometime in the future? Perhaps it could support more platforms. It does sound like future Virtual Console releases will also be purchasable on Wii!

Nintendo via Cheesemeister wrote:Even with only 1 TV, TV input can be switched back and forth to facilitate the transfer.


Or if you're lazy and using an SD TV (or cable), you can use one video cable.

Nintendo via Cheesemeister wrote:Do all software titles support Miiverse?

All software titles support Miiverse, with a few exceptions among the built-in software.


So, actually, the answer should be: No. How can "all with a few exceptions" = all? If they're trying to say the system settings menu doesn't support Miiverse, then they could have worded it a lot better.

Nintendo via Cheesemeister wrote:Game screenshots, keyboard text entry up to 100 characters, and hand-drawn messages can be posted.

SMS limits you to 160, Twitter limits you to 140, and now Nintendo limits you to 100! Will
we only ha

^
100 character limit reached.

3DS owners want to know what the ink limit is going to be this time. =_=

Nintendo via Cheesemeister wrote:The eShop offers game preview trailers, free demo downloads, Wii U game software download purchases, and so on.


Don't tell me they're limited-use demos.

Nintendo via Cheesemeister wrote:There is no present-sending feature like in the Wii Shopping Channel.


Thanks. Bloody lazy of them. Not even saying "not yet," just "nope!"

Nintendo via Cheesemeister wrote:No. Wii Points are only for the Wii Shopping Channel, and the remaining balance on the 3DS can be used only on the 3DS Nintendo eShop.


Thanks. Bloody lazy of them. How hard would it have been to have a conversion rate? How about two prices, one in currency and one in points?

What a nasty move. If you have points left, they're probably going to be sitting around forever, which is what points systems are generally geared for anyway.

Nintendo via Cheesemeister wrote:The progress of downloads can be checked through Download Management in the Home Button Menu.


So we don't have to watch Mario run across the screen anymore?

Nintendo via Cheesemeister wrote:Can Nintendo x Joysound Wii Karaoke U be played without an Internet connection?

For the record, this sounds way better than Sing Party. Unfortunately, a US version of the service would probably have the same paltry selection as Konami's US Joysound Wii release.

Also, what's different between the Wii microphones and the Wii U microphones? They're both USB! Wii U microphones specifically say they're incompatible with Wii! The FAQ later says that Wii microphones are compatible with Joysound on Wii U!

Nintendo via Cheesemeister wrote:Can 3 or more people teleconference with each other?

Up to 2 Wii U systems can connect with one another.


"Up to 2?" So, 2, 1, or 0 Wii U systems can connect with one another? Who writes this stuff?

Nintendo via Cheesemeister wrote:What information is managed on a per-User basis?

The following: play history, the User's Mii, Parental Settings (excluding the Wii Menu), and game save data (some games may have save data shared by all Users). The following can be managed for network-enabled Users: friend information, Wii U Nintendo eShop balance, credit card information, purchase history, e-mail address, Nintendo Network ID, location information, birthdate, gender, and other registration information.


Hooray that their tracking is so fine-grained now.

This brings up a save data question. Will a save file expand to account for more Users, always be its maximum size, or will we have per-User saves? If there are per-User saves, can you copy from one User to another? If you play a multiplayer game, can each player log into their User account and then have access to whatever they've unlocked? Can you log into your User account from a friend's house (IE, network saves)?

Why does a FAQ create so many questions?

metalpants wrote:YES!! So downloads will carry on in the background while you play! Huzzah!! Fantastic news


Not necessarily. It might only download when the system is idle, as the 3DS does. The FAQ has generated another question.

metalpants wrote:(although with that awesome browser and the 3rd party eShop support that I think the Wii U will receive from Apple store and Android market developers we can definitely see an app that permits multiple webcam users to connect. Oovoo anyone?)


Possible, but don't forget that the cost of a Wii U dev kit is much higher than the platforms you mentioned.

Quence wrote:If this means they're going to be re-releasing the exact same games again through a separate shopping channel, I'll be very disappointed.


Don't give them any ideas. :O
User avatar
11 Nov 2012 16:16

Cipher DX wrote:Also explains why the SD card slot's there when Wii U data is only saved onto USB storage - backwards compatibility, just like the GBA slot on the DS and DS Lite.


Will we have Photo Channel on Wii Channel?

Will Endless Ocean running via Wii Channel be able to read the SD card for MP3s?
User avatar
11 Nov 2012 16:29

Fred Duck wrote:Will we have Photo Channel on Wii Channel?

Will Endless Ocean running via Wii Channel be able to read the SD card for MP3s?


Think you'd be best asking RMC that - he's the one with the Wii U. ;) Regarding the second question though, I don't see why that wouldn't be possible.

Quence wrote:If this means they're going to be re-releasing the exact same games again through a separate shopping channel, I'll be very disappointed.


Absolutely NOT going to be the case - the games available through the Wii Shop Channel don't need to be re-released on Nintendo eShop, because they're still available on the Wii Shop Channel, which is still available on Wii U.
User avatar
11 Nov 2012 16:40

Cipher DX wrote:Regarding the second question though, I don't see why that wouldn't be possible.


Oh, lots of things are possible... ^_^;;;

Cipher DX wrote:Absolutely NOT going to be the case - the games available through the Wii Shop Channel don't need to be re-released on Nintendo eShop, because they're still available on the Wii Shop Channel, which is still available on Wii U.


Oh. Now I see their cunning plan.

Wii : Backwards compatibility: GameCube. Virtual Console offered.
Wii U : Backwards compatibility: Wii. (GameCube support dropped.) Wii Virtual Console accessible via Wii Channel.

Wii V (tentative name): Backwards compatibility: Wii U. (Wii support dropped.) New Wii V Virtual Console launches.

:shock:

Remember this post in oh, seven years or so.

I also noticed your avatar is like a ghostly version of mine. Pretty cool! :D
No Avatar
11 Nov 2012 16:55

Fred Duck wrote:
YES!! So downloads will carry on in the background while you play! Huzzah!! Fantastic news


Not necessarily. It might only download when the system is idle, as the 3DS does. The FAQ has generated another question.


I'm not so sure about that. The info reads "The progress of downloads can be checked through Download Management in the Home Button Menu."

The Home Button Menu (the one that can be called up mid-game/app) and the Wii U Menu (the one that comes up when the system is first turned on) are two totally different menus.

But if I agree with you on something is on seeing this with a negative point of view rather than a positive in case Nintendo went the lazy route with this as well and only lets downloads happen when the system is idle.

Fred Duck wrote:
(although with that awesome browser and the 3rd party eShop support that I think the Wii U will receive from Apple store and Android market developers we can definitely see an app that permits multiple webcam users to connect. Oovoo anyone?)


Possible, but don't forget that the cost of a Wii U dev kit is much higher than the platforms you mentioned.


Well, that's why I mentioned the awesome browser. If you have a Stickam.com account, you can do group webcam conversations easily (granted that their site recognizes the Wii U webcam... which is highly doubtful).

Not to mention, I've only heard positive feedback from indie developers when it comes to their relationship with Nintendo so it's very much within the realm of possibility.

Quence wrote:If this means they're going to be re-releasing the exact same games again through a separate shopping channel, I'll be very disappointed.


They're not re-releasing the games on a separate channel. They're just allowing us to access the same ol' Wii Shopping Channel we know through the Wii app. Which means that the notion of having two separate channels (the Wii Shopping Channel and the Wii U eShop) is pretty much real so far... unfortunately... :evil:
User avatar
11 Nov 2012 18:14

WiiU video chat only two people ___- it seems kinda pointless. I hope it can be updated.
User avatar
11 Nov 2012 19:49

I don't think that you will be able to download while playing. It would affect the performance of the game a lot, especially if the game is in the same HDD as the one the other is downloading to.
User avatar
11 Nov 2012 20:03

The way I see it, Nintendo is going to HAVE to either re-release VC games all over again, or make them available from the eShop/integrate the eShop with the Wii shopping channel.

There's no way they can reliably count on consumers to visit a totally separate shopping channel buried somewhere in the "Wii" section of their Wii U to get their fix of NES Mario or whatever. They're struggling getting people to take Nintendo systems online as it is.
User avatar
11 Nov 2012 20:10

"Where are downloadable software purchases stored?

Downloads can be stored either to the internal storage memory or to an external USB storage device. Saving to an SD Card is not supported."

I am very concerned about not being able to store and run games from the SD card.
User avatar
11 Nov 2012 22:02

maybe im wrong or missed an article, but isnt the wii shopping channel done getting new releases? there may be some vc games that could be released in the future for the supported consoles, but wiiware is most likely dead.

the reaction im reading makes it sound like you expect to check the wii shopping channel every week for something new and that wont be the case at all. it will be there if you want to try out a wiiware game you missed or an old snes classic. it doesnt need to be front and center because thats for the e-shop with its NEW retail and downloadable games.

my only issue with this setup is if i do make a new purchase on the wii shopping channel, will it be tied to my nintendo id or my old shopping channel account?
User avatar
11 Nov 2012 22:27

@Hyawatta That SD Card thing was for the Wii because of it's lack of a HDD slot to expand memory, hence they [rightfully] dropped said option now you can get as much memory as you wish.
User avatar
12 Nov 2012 01:08

Cipher DX wrote:Ooh, so the Wii Shop Channel still exists in the Wii Menu - so presumably, software that can be downloaded onto Wii and Wii U will be found in the Wii Shop Channel, and software that's just for Wii U in Nintendo eShop? I quite like that, it should help make Nintendo eShop more organised.

I actually really like the idea that the Wii OS is practically built into Wii U, so you have all your Wii data in one "corner" of the system, if you like, and all your Wii U data in the obvious places.

Also explains why the SD card slot's there when Wii U data is only saved onto USB storage - backwards compatibility, just like the GBA slot on the DS and DS Lite.



I hate it.
User avatar
12 Nov 2012 01:15

Quence wrote:I find the notion of a separate Wii Shopping channel ridiculous and redundant. Why can they not just put them all in the same place? What is it about WiiWare and VC games that makes it so they absolutely can't be placed on the Wii U menu?

I'm assuming there are going to be VC games on Wii U, because Nintendo would be stupid not to have them. If this means they're going to be re-releasing the exact same games again through a separate shopping channel, I'll be very disappointed.



Thank you!!... I am absolutely HATING this fact... cause that's exactly what is going to happen... I DON'T WANT TO GO TO SOME STUPID COMPATIBILTY MODE TO PLAY MY VC GAMES ... I want a NEW emulator on the NEW OS with NEW functionality... I didn't want to buy a Wii and a Wii U... I wanted a Wii U that could transfer my VC games to... freak... at this point I'd rather forego backwards compatibility all together.... cause it's practically useless... like any wii Ware games are worth playing ever again anyway... BUT ALL MY VC GAMES !!!! WHAT THE FREAK!!! ... THEY'RE JUST ROMS!! this is why people hacked the first wii... lack of functionality... the Wii could do a lot more than Nintendo would give it credit for... ... somehow... i feel the same thing happening if they don't update this crappy half solution to backwards compatibility...

how disappointing.
No Avatar
12 Nov 2012 03:04

grcpan wrote:I don't think that you will be able to download while playing. It would affect the performance of the game a lot, especially if the game is in the same HDD as the one the other is downloading to.


Like I said in an earlier post, the info reads "The progress of downloads can be checked through Download Management in the Home Button Menu."

The Home Button Menu (the one that can be called up mid-game/app)

Image

... is completely different from the Wii U Menu (the one that comes up when the system is first turned on).

Image

So my question to you would be, why would Nintendo say that you can check the progress of downloads in the Home Button Menu (blue icon to the very right) as opposed to the Wii U's main menu? If you can use the Home Button Menu, that means you are in the middle of using a game or app and thus suspending it. The HB Menu doesn't come up when you're in the Wii U's main menu. I have yet to see that happen in any of the Japanese videos recently released detailing how Miiverse and the Wii U menu work.

That said, they haven't touched on how downloads will work. Maybe they'll pause when you start using a game/app? I don't know.

But one thing's for sure... there would be no need to check on the progress of a software download if it's well... not progressing (paused). So I'm giving Nintendo the benefit of the doubt with this one. (I'm gonna be generous cause the FAQ seems to suggest that downloads can happen even while playing/using apps, but in the end, it's Nintendo. So it's very possible that such level of multitasking, although possible on Wii U, is not supported *shrug*.)
User avatar
12 Nov 2012 04:06

The whole thing of VC games being part of the Wii's little corner really makes it sound like they're going to try and make people buy VC games again if they want game pad support.
No Avatar
13 Nov 2012 04:06

Frank wrote:The whole thing of VC games being part of the Wii's little corner really makes it sound like they're going to try and make people buy VC games again if they want game pad support.


I'm pretty sure Wii games, Wii VC and Wiiware games have absolutely NO GamePad support. All that stuff can be played on the TV only. Which makes sense because Nintendo is known for not optimizing backward compatibility emulators. No enhancements whatsoever... just a straightforward port. I'm sure I've read that somewhere not to long ago. It also shouldn't be surprising.
User avatar
13 Nov 2012 05:51

@metalpants Oh, I know and have read that too. What I'm saying is that by tucking already available VC games away in a corner, it makes it seem like they'll add VC support to the Wii U proper at a later date, with no support or upgrades if they re-release games you've already bought.

Or maybe they won't, maybe the Virtual Console will stay hidden away in Wii corner, accessed through the Wii's shop channel and not the Wii U's.

Neither of these are particularly good scenarios.
User avatar
13 Nov 2012 08:19

"Can Wii U software be played on the Wii?"
...is this really something people ask? As in enough people that it would be put on a FAQ?
No Avatar
13 Nov 2012 13:29

Frank wrote:@metalpants Oh, I know and have read that too. What I'm saying is that by tucking already available VC games away in a corner, it makes it seem like they'll add VC support to the Wii U proper at a later date, with no support or upgrades if they re-release games you've already bought.

Or maybe they won't, maybe the Virtual Console will stay hidden away in Wii corner, accessed through the Wii's shop channel and not the Wii U's.

Neither of these are particularly good scenarios.


Yeah, I agree.

Well, they've done it with the DSi. Tons of DSi content has been transfered to the 3ds eShop so it's safe to assume that eventually they may do that with Wii SC to Wii U eShop...... which I think is a billion times better than keeping all VC/WiiWare titles tucked away...

View the full discussion!

Quickie Search

"Advanced" Search

Anti-social Tendencies

Advertisements

RSS feed trough

News Feed
Top Stories
Console News
Portables News
Podcast Feed
GoNintendo Radio Feed
Twitter Feed

Affiliates + Friends

Destructoid
Gamersyde
Modojo
TheBitBlock
Anime Your Way