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Team behind Twilight Symphony discusses how the project came together

by rawmeatcowboy
08 February 2013
GN Version 4.0
A portion of a ZeldaInformer interview with the team behind Twilight Symphony...

ZI: Can you explain the initial goals you had for Twilight Symphony either individually or collectively as a group, and how did you set out to achieve them?

Wayne Strange: If you want the technical answer, the initial goal was to cover the major plot points of Twilight Princess, but eventually we decided it would be great just to go all out and make a huge musical journey through the entire game. For me personally, though (and I know for Jeron, too), this is a giant love letter to Kondo-san. The Legend of Zelda has been a part of my life since I was a child, and a big part of my love for music comes from his score for this series.

Tim Stoney: I don’t really think I had any proper initial goals, I was too set on constantly getting new and better samples and improving my skills in creating music with computers. I think as we all began to see and understand what we wanted to achieve from the project though, it became much more than that, on a professional level and showing our love for the music! It has definitely been an experience.

Eric Buchholz: As a team, we just wanted to show our love and dedication for Zelda music. For me, the project was a super-elaborate learning experience. I wanted to learn about every aspect of producing an album, both on the music side and the production side of things. I'm hoping that all of that knowledge and experience will come in handy for future albums!

Full interview here