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Need for Speed: Most Wanted - more Wii U details (demo coming)
- Based on PC VERSION of game
- took a break after 360 etc. version was done- came back with a small Wii U team- more RAM in the Wii U -> PC textures and assets – lighting and draw distances better
- Criterion read Iwata Asks of shared experiences and philosophy of Wii U
- Miiverse support with Autolog
- Wii U demo up Eshop
- God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day to night at tap game pad)
- Off TV Play
- Mii support in game (mii appearing on billboards)
(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)
- Started after break in September 2012 from other versions, due to finish in few weeks with minor fixes
- Due end of March
Link
- took a break after 360 etc. version was done- came back with a small Wii U team- more RAM in the Wii U -> PC textures and assets – lighting and draw distances better
- Criterion read Iwata Asks of shared experiences and philosophy of Wii U
- Miiverse support with Autolog
- Wii U demo up Eshop
- God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day to night at tap game pad)
- Off TV Play
- Mii support in game (mii appearing on billboards)
(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)
- Started after break in September 2012 from other versions, due to finish in few weeks with minor fixes
- Due end of March
Link