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Seven different studios working on Assassin's Creed IV: Black Flag

by rawmeatcowboy
13 March 2013
GN Version 4.0
- single-player split between lead developer Ubisoft Montreal, as well as studios in Kiev, Quebec and Singapore
- Ubisoft’s Sofia outfit is creating the modern day elements of the game
- two more studios in Annecy and Bucharest are handling multiplaye
- development led by Montreal
- roughly 1,000 people
- Ubisoft Singapore’s work on Assassin’s Creed III led to a larger role on Black Flag

“Montreal is the lead studio – as it always is with Assassin’s Creed – so the core development started there in 2011. Singapore are quite closely involved too so they would have started around the same time. Singapore did a great job on the naval parts of Assassin’s Creed III so we’ve built on that, they’re actually now going to be working on some specific missions as well – it’s kind of mission-based.

The present day is being worked on in Sofia and then we’re sharing out the missions. It’s a cohesive world. Whereas before we had a land game and a sea experience joined together, because we’ve created this cohesive universe we can’t really split things up as simply as we have in the past, so we’re going for more of a mission-based split this time.

We’ve adopted this multi-studio approach now since Assassin’s Creed II so it’s a well-oiled setup that we have. We’re very very experienced – the producers in particular are very experienced in doing this. It sounds very complicated and I’m not saying it’s not a challenge – it requires incredible talent and organisation to get it done, but we know how to do it.” - content manager Carsten Myhill
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