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Cloudberry Kingdom Interview - Inspired by Super Mario 3

by nintendaan
11 April 2013
GN Version 4.0
This is part of an I Heart Nintendo interview...

No one will argue just how inspired a game like this is. Where did you get the idea from, and if I may guess, were games like Kaizo Mario part of your inspiration?

TJ Lutz: Our initial inspiration for Cloudberry Kingdom was actually Super Mario 3. When we were kids, we played that game for hours. When we finally were able to beat it...we actually got a little bit upset, since we already knew all of the levels and there was nothing else to beat.

20 years later, we figured out a way to get more of those levels that we craved. We designed an AI that can build us an infinite number of platformer levels, so now we'll never be bored again! The main reason that we decided that the game should be able to reach such an insane difficulty comes from an intense rivalry between Jordan (another Pwnee dev) and I. We have always been very competitive when it comes to video games, and we are always vying for the title of best gamer (between the two of us).

We had to allow Cloudberry the ability to become insanely difficult because we kept topping each other during beta testing. We have seen videos of games like Kaizo Mario or IWTBTG, but we didn't really take much inspiration from them. There is difficult fun, and infuriating fun, we wanted to try and stay away from the latter.