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GN Podcast #471
 

Source says Nintendo pinning their Wii U hopes on attracting mobile devs with recent changes

As you all know, Nintendo is reaching out to mobile devs with the Wii U. They've made a number of changes with their approach to indie devs. It's obvious that Nintendo wants some of those mobile devs to focus on bringing their content to mobile devices and Wii U. The Japan times commented on this, but also included details from an inside source.

Nintendo hopes smartphone software will help spur console sales, which will in turn lead to an increase in popular game titles for them, the sources said

Is mobile dev support via eShop the key to bringing in new costumers, which will then purchase more traditional software as well? Would you buy a new console because of the digital support?

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33 total comments (View all)
User avatar
05 May 2013 18:55

metalpants wrote:
gtt wrote:
they can't patch in a capacitive screen or a new controller chip. The hardware simple isn't capable of multi-touch


It doesn't need to be capacitive to be capable of multi-touch... :?


But then it needs a new chip designed to recognize and handle multi-touch gestures, of which can't be patched, just as he said. It's not a software problem.
User avatar
05 May 2013 19:23

The article reads like what Nintendo has been saying publicly for a long time already but with "close sources said" added in a few places.
User avatar
05 May 2013 19:46

Nintendo Did an entire presentation on why that game model is killing the industry there's no way this is true.
No Avatar
05 May 2013 19:47

Yeah, the title is stupid. Or the source is stupid for actually thinking Nintendo is pinning the hopes of the Wii U on some cell phone games. LOL right. Nintendo is pinning their hopes on their first party IP like Mario Kart, Metroid, Zelda, Smash Bros, ect. Not some cell phones games.

Is it a nice addition? Yes, but there's no way in hell Nintendo is like "our only hope....is....cell phone games.... must get cell phone games. Cut the rope...have to have on eShop...or it's over."
User avatar
05 May 2013 20:03

bomblord wrote:Nintendo Did an entire presentation on why that game model is killing the industry there's no way this is true.

At that time Nintendo wasn't losing money with their consoles :angel:
User avatar
05 May 2013 20:08

Right when I thought that Nintendo was gonna go the easy way to attract people by making big 1st party titles.
User avatar
05 May 2013 20:08

ddddd wrote:
bomblord wrote:Nintendo Did an entire presentation on why that game model is killing the industry there's no way this is true.

At that time Nintendo wasn't losing money with their consoles :angel:


That wasn't really the point of that presentation. It was about developers continuing to offer quality content as they always have to stave off the temptation of devaluing their products. Unfortunately, a lot of third party publishers continuously devalue their products day after day.
User avatar
05 May 2013 20:16

Hell to the no. Everyone and their mother has a phone/ipod/pad (literally). If this is Nintendo's only plan, I'll be worried for them but Nintendo is hardly ever this black and white.

Kids wan't mobile devices and gamers could care less about a majority of games on mobile devices. When my little cousin begged her mom for a phone, she ended up with an ipod touch and could hardly tell the difference. I don't see where the Wii U fits into this equation, especially with Nintendo's inflexible software management.
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05 May 2013 20:27

KingBroly wrote:That wasn't really the point of that presentation. It was about developers continuing to offer quality content as they always have to stave off the temptation of devaluing their products. Unfortunately, a lot of third party publishers continuously devalue their products day after day.

Yeah, devaluation of content is a big problem. There are lots of reasons for it, including an over-saturated market, lots of lackluster content, and developers wanting to get impulse buys. I think the whole impulse pricing thing is a bad idea most of the time. If a piece of content is worth investing significant time into, it's worth paying something for, and you don't have to make it dirt cheap to lower the customer's uneasiness about the investment, just release a well-designed free demo.
User avatar
05 May 2013 20:37

What they really need are cross platform apps.

Allow some apps to launch on 3DS/Wii U simultaneously.
User avatar
05 May 2013 20:40

It's a shame I don't care about *most* digital games. Physical games or bust.
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05 May 2013 20:47

tellis429 wrote:Hell to the no. Everyone and their mother has a phone/ipod/pad (literally). If this is Nintendo's only plan, I'll be worried for them but Nintendo is hardly ever this black and white.

Kids wan't mobile devices and gamers could care less about a majority of games on mobile devices. When my little cousin begged her mom for a phone, she ended up with an ipod touch and could hardly tell the difference. I don't see where the Wii U fits into this equation, especially with Nintendo's inflexible software management.


Guy, Please wake up. You seem to be asleep. Nintendo has always depended on their first party software. This is the reason they are so dominate in the portable market. Secondly, are you still living in the 80s. "Nintendo's inflexible software management". Those days are over. Those restrictions were in place because the Nes came not too long after the software crash of 1983. What Nintendo is doing is reaching out to those developers to bring their titles to the WiiU eshop and possibly the 3DS. The Mobile market is expanding and their is no reason not to tap into it. This is why they have technology that will convert Iphone games into E-shop titles. They were demonstrating the technology at GDC
User avatar
05 May 2013 20:52

I can believe that Nintendo is trying to make their platform more appealing for indie and other small developers. This could include cell phone game devs. The kinds of games they make are a nice complement to the bigger titles. However, they better not be "pinning their hopes" on anything like that. I didn't get a Wii U to play cheap games.
User avatar
05 May 2013 21:12

They should try to get Angry Birds, Cut the Rope, and Fruit Ninja on the eShop. I know you guys hate them but it could help growth...
No Avatar
05 May 2013 21:32

a source ? wow ! who could i have guessed they want to "attract" developers with their own unity included in the base pack and that html5 ? of course , they want , but pinning their hope , maybe not. Even in the "indies" realm only a few games matter , minecraft , trials ... still can't think of something close to those successes since trine2 is already in . In the mobile scene it's even simpler angry birds, cut the rope and fruit ninja (which ironically was in warioware touched) . That's pretty much it . The ball is once again in those developers cort , if they want to port great , that could mean millions more of sales for their games , IF not then back to the base of indies and those would be happy with a 100k ceiling . Since it's the actual reality now . Anyway , there are some great looking and very interesting games in those categories, so i'm glad i'm not going to miss out on those , even though i now it's going to cost me more than keeping them on my pc .

now if only those sweet ios cave titles would come
User avatar
05 May 2013 21:45

Smartphone and Ipad games suck for the most part and are for casuals. Nintendo, leave the freaking casuals alone.
User avatar
05 May 2013 22:01

"Pinning their hopes on these games to save the platform" part is probably not correct, but we did hear that porting games from mobile to the eshop is going to be really easy
User avatar
05 May 2013 22:01

Autosaver wrote:They should try to get Angry Birds, Cut the Rope, and Fruit Ninja on the eShop. I know you guys hate them but it could help growth...

Activision is bringing Angry Birds Trilogy to Wii U, thats a start. What Nintendo should really make is a colaboration with Rovio for an exclusive Angry Birds game while its popularity still lasts.
User avatar
05 May 2013 22:31

ddddd wrote:
Autosaver wrote:They should try to get Angry Birds, Cut the Rope, and Fruit Ninja on the eShop. I know you guys hate them but it could help growth...

Activision is bringing Angry Birds Trilogy to Wii U, thats a start. What Nintendo should really make is a colaboration with Rovio for an exclusive Angry Birds game while its popularity still lasts.


Angry Birds: Mario.

Each bird can have a Mario/Luigi/Toad/Princess hat and they are flung at Koopa Troopas.
User avatar
05 May 2013 23:32

I can understand wanting to attract more developers. But honestly, it is true, for the most part, most mobile/ipad games ARE cheaply made, generic flash-game quality crapola. And while I'm fully aware that I don't have to buy any of them, on the other hand I still don't think it would be all that great if the eShop were flooded with them either.

And honestly, if people are going to talk about games "for Casuals", I'm pretty sure Nintendo already proved last gen that they were better at making those than anyone.
User avatar
06 May 2013 12:33

This is fun news for all you guys who continually poop on the idea of mobile gaming. Guess what? There are some really good mobile games out there, and if this rumor is true and they're coming to WiiU, you'll be glad there are.
User avatar
06 May 2013 15:27

Hawk wrote:This is fun news for all you guys who continually poop on the idea of mobile gaming. Guess what? There are some really good mobile games out there, and if this rumor is true and they're coming to WiiU, you'll be glad there are.



Speaking personally, no, I won't. Why? Because I've seen/played these "fun" mobile games you're speaking of, and things like Angry Birds, etc., simply do not appeal to me. I prefer a different, slightly more substance-filled type of game for my digital download buck. These types of games were going to inevitably show up anyway, but with Nintendo allegedly trying to woo mobile developers, as I said, I'm afraid eShop will eventually get flooded with the kind of cheap pop games that mobile app stores do. Sure, I don't have to download them, but I also don't have to like that every time Thursday rolls around "Oh look, another cheap touch screen game with little actually going for it!".

That's my take anyway.
User avatar
06 May 2013 17:45

@Devil_Rising

You're reducing mobile gaming to games like Angry Birds, and that's the problem. It's something most people here do. Angry Birds isn't the only game on mobile platforms, by a long shot. There are some really engaging puzzle games, full-out action RPGs, and more. I'm pretty addicted to some of the strategy games, and they work really well on a touch screen.

There are even some games people consider to be "handheld" games that work really well on an iOS device, like Phoenix Wright.

I just don't think the mobile platform should be written off like so many people here do.
User avatar
06 May 2013 21:21

I'm well aware that there is far more types out there than Angry Birds style. I was referring to the level quality/content in your average mobile game. Most mobile games are made with playtimes of short bursts of minutes in mind. Not full on "gaming". I don't HATE mobile gaming. But I think it's highly overrated by some (certain so-called analysts, etc.), and I don't personally want to see Nintendo's eShop get filled up to the brim with content like that.
User avatar
06 May 2013 22:34

nGen wrote:
ddddd wrote:
Autosaver wrote:They should try to get Angry Birds, Cut the Rope, and Fruit Ninja on the eShop. I know you guys hate them but it could help growth...

Activision is bringing Angry Birds Trilogy to Wii U, thats a start. What Nintendo should really make is a colaboration with Rovio for an exclusive Angry Birds game while its popularity still lasts.


Angry Birds: Mario.

Each bird can have a Mario/Luigi/Toad/Princess hat and they are flung at Koopa Troopas.

Pretty much what I thought. Nintendo let Warner use mario and zelda characters for Scribblenauts after all. Seems fail proof.

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