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Treasurenauts - first details

by rawmeatcowboy
24 May 2013
GN Version 4.0
The following information comes from a Nintendo Force interview with Renegade Kid's Jools Watsham...

- Treasurenauts are a varied band of heroes, adventurers, and misfits
- At least 8 unique characters
- Some need to be unlocked
- Two tiers to the character selection process
- Tier 1: only cosmetic; no effect on gameplay
- Tier 2: weapon type; choose from sword, firearm, and bomb
- Weapons have different strengths and weaknesses over other weapons
- Sword: close range, fast attack rate, medium damage
- Firearm: long range, medium attack, low damage
- Bomb: medium range, slow attack rate, high damage
- Looking to provide a very different gameplay experience compared to Mutant Mudds
- 2D art style like Mutant Mudds
- More towards 16-bit rather than 8-bit or 12-bit
- Music also pays homage to the 16-bit era
- World map is a treasure map
- This is like the world map from Super Mario World
- Navigate the treasure map to access the different levels
- When you complete a level, a new level on the treasure map opens up
- Sometimes you may not be able to advance past the first screen of the new level since a pathway is out of your reach or is blocked by an obstacle that can’t be tackled at that time
- New ability power-ups or a second teammate may come into play in these situations
- Local multiplayer
- Download Play supported
- Stand on a friends’ head to reach a high platform
- Double Jump ability included in the game
- Each player can be equipped with a different weapon type
- Some areas have dual pressure pads that must be triggered together, leading to a special door with a lot of treasure, a completely separate secret pathway, etc.
- Don’t have to stay together with your friend in the level
- Can send a special voodoo summon to your teammate, allowing them to warp to you instantly
- Bosses included
- Defeat them to earn power-up abilities such as Double Jump
- Health is tied to wealth
- If hit by an enemy, some of your treasure will be lost
- Some of the treasure can be recovered if you move fast enough and regather it while it’s blinking on the ground
- A certain percentage is lost for good
- Multiple endings
- Endings affected by your treasure amount
- Aiming for Q4 release

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